Create Character Chapters

This creates the character chapters of the character part.  Some
information is here, but not the full information.
This commit is contained in:
Jigme Datse Yli-Rasku 2024-11-11 21:39:51 -08:00
parent 409c9b734e
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3 changed files with 261 additions and 0 deletions

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\chapter{About Characters}
Characters can include adventurers, towns people, and ``intelligent
monsters.''\footnote{This probably needs to be expanded or clarified.}
The adventurers are human as I understand it, though potentially could be
expanded to other types of creatures, with different way of interpreting the
world.
While I am between sessions, I have been listening to an actual play on
YouTube, from Chaosium, and there are Trolls, who I would consider to be
characters under this understanding.
Most of what I'm talking about will probably be player characters (PCs),
and non-player characters (NPCs), who might play along with the PCs
adventurers.
Initially I want to talk about the creation of characters, as that is the
process that I am currently following.

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\chapter{Character Creation}
This has been a more involved process than I expected, but a big part of
why that has been the case, is because I haven't done any of this while
directing it with other people.
I have created characters in other systems, either on my own, or with
someone else leading it as the game master. That ends up being a
different process.
This very much has been a more ``methodical'' approach, in part because
not knowing the process in any way, it has lead to me having to read it
on my own.
\section{Steps}
This brief description is almost directly from {\it RuneQuest Roleplaying in
Glorantha}(Table \ref{char-create-steps}):
\begin{table}
\begin{itemize}[noitemsep]
\item {\bf Step 1: Homeland.} chose your adventurer's Homeland.
\item {\bf Step 2: Family History.} Develop the family history for
your adventurer, and their own history prior to their life of
adventure.
\item {\bf Step 3: Rune Affinities.} Choose your adveturer's Runes.
These quantify your adventurer's connection to specific Runes and
drive personality and social impulses.
\item {\bf Step 4: Characteristics.} Determine characteristics and
secondary attributes.
\item {\bf Step 5: Occupation.} Choose your adventurer's occupation.
\item {\bf Step 6: Cult.} Choose your adventurer's cult.
\item {\bf Step 7: Personal Skill Bonuses.} Allocate personal skill
bonuses.
\item {\bf Step 8: Other Information.} Give your adventurer a name
and determine other information needed, such as gender, equipment,
family heirloom, et cetera.
\end{itemize}
\caption{Character Creation Steps\cite{rq-rig} p. 23}
\label{char-create-steps}
\end{table}
Homeland is important in RuneQuest, as it helps to determine a variety of
cultural aspects such as customs, language, and religion. In my playing
at this point, I am not restricting, or recommending a given homeland.
The homelands that exist in the world of RuneQuest are: Sartar, Esrolia,
Grazelands, Prax, Lunar Tarsh, and Old Tarsh.
My character is Old Tarsh.

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\chapter{Character Information}
This may have multiple characters in it, as I create more, but for now
I am creating a single character while I am working with my friend to
have them create a character along side me.
I may have the information for their character added, if they desire
to share that here.
\section{First Character}
I'm currently calling this, ``First Character,'' as I have nothing
further to say about who this character is. As I develop the character
this may change.
\subsection{Homeland\cite{rq-rig} p. 26}
---\footnote{Most is from this info, but will use my own wording, and expand as character develops.}
This Character is from Old Tarsh, they are centred on the foothills of
Mount Kero Fin, and refuse to acknowledge the Lunar dynasty of Tarsh.
They remain loyal to the Shaker Priestess. They were once the core of
the Kingdom of Tarsh.
The tribes of Old Tarsh have become marginalised, and survive by hunting
and raiding.
--- Cultural Skills --- I have not looked at these yet.
--- Full Writeup --- Again not looked at.
{\bf Cultural Stereotype:} Old Tarshites are poor, but proud and fierce.
They view themselves as the rightful rules of Tarsh, and see Lunar
Tarshites as temporary usupers.
They are notorious for being both vengeful and indulgent.
{\bf Common Cults:\footnote{not determined cult at this time.}} Maran
Gor, Orlant, Ernalda, Odayla.
{\bf Suggested Occupations:\footnote{not determined yet}} Bandit, Herder,
Hunter, Warrior.
\subsection{Passions}
These at this time, are largely determined by the homeland, though some of
the passions we've determined have come from going through the family
history.
\begin{table}
\begin{itemize}[noitemsep]
\item {\bf Love (family):} 60\%
\item {\bf Loyalty (clan):} 60\%
\item {\bf Loyalty (Shaker Temple):} 60\%
\item {\bf Devotion (????\footnote{I didn't figure out what it
was to yet}):} 70\%
\item {\bf Hate (Lunar Emprie)\footnote{changed from Chaos to
Lunar Empire filling earlier history out}:} 60\%
\end{itemize}
\caption{Character Passions}
\end{table}
Much of what I have done to this point, has been focused largely on
allowing the ``dice to determine the outcomes.'' Ie. while I could
have decided to create a character that felt like a character which
was designed for me, I have based it largely on the rolls of dice.
Part of my reasons for doing the rolls of dice, rather than trying
to create a character to suit me, this may be a character that I can
feel comfortable giving to a player to play, or one which I'll play
as an NPC.
\subsection{Family History}
This has two options if you do not wish to go through the entire
process from 1561 to 1625. One is to simply skip the section, the
other is to start at 1622, only looking at your own history.
While doing this in person, I started at 1622, but am going to round
that out for this character starting at 1561.
\subsubsection{Grandparent's History}
This refers to the ``most important grandparent,'' and it may potentially
be expanded to look at the other grandparents I would think.
Occupation: Warrior
\subsubsection{Year 1561}
Grandparents are born.\footnote{It seems odd that everyone's grandparents
get born the same year.}
\subsubsection{Year 1582}
---\footnote{that's a big skip.}
\begin{table}
King Tarkalor and his wife the Feathered Horse Queen, went to war
with the Lunar Empire to ade the old Tarshites. They were aided by
Praxian and Esrolian mercenaries and volunteers. The Red Emperor
personally lead the Lunar Army and when the armies met at the Battle
of Gruzzket Peak, the Lunar Army swept the field with their vastly
superior magicians. Both King Tarkalor and his Queen were killed.
Of special note your parents were born this year.
\caption{Year 1582 History\cite{rq-rig} pp. 29-30}
\end{table}
{\bf Events:}
Grandparent was present at the Battle of Grizzly Peak, and was killed by
Lunar spirits. Gain Hate (Lunar Empire)
\subsubsection{Year 1597}
\begin{table}
Lunar assassins killed members of the Sartar royal house in the Holy
Country, and many got entangled in the cycles of murder and vengeance.
\caption{Year 1597 History\cite{rq-rig} p. 30}
\end{table}
{\bf Events:}
Grandparent (second most prominent one?) dies in an accident.
\subsubsection{Year 1602}
\begin{table}
The Lunar army invaded the kingdom of Sartar with great success,
although at high cost, seizing the supposedly impregnable capital
city by force and extinguishing the Flame of Sartar that united
the legendary kingdom.
\caption{Year 1602 History\cite{rq-rig} p. 31}
\end{table}
{\bf Events:}
Participated in Boldhome Campaign, and survived.
Grandparents are, around 41 years old and parents are around 20 years old.
\subsubsection{Interim Years 1603-1604}
\begin{table}
After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass.
Old rivalries reignited, and the Lunar authorities encouraged the
tribes to kill each other off.
1604 is the year of the adventurer's birth.
\caption{Years 1603-1604 History\cite{rq-rig} p. 31}
\end{table}
{\bf Events:}
Uneventful, things progress as per usual.
\subsubsection{Year 1605}
\begin{table}
A major thrust by the Lunar army to invade the Holy Country, striking
heavily populated Esrolia. Countering with magical strength, the
god-king Belintar stopped the Lunars by inflicting a decisive and
humiliating defeat.
\caption{Year 1605 History\cite{rq-rig} p. 32}
\end{table}
{\bf Events:}
Another normal year. Nothing of note has happened.
\subsubsection{Parent's History}
Occupation: Bandit (16\%), Hunter(10\%), Herder(43\%), Bandit(57\%), Warrior(19\%)\footnote(just some ideas as to what it might be, life events may change this.)
\subsubsection{Year 1608}
\begin{table}
The Lunar Empire invaded Prax. The Lunar army hopped from oasis to
oasis but was raided and harried until it accepted peach before being
allowed to enter the Paps. Despite propaganda, this was a nomad
victory.
\caption{Year 1608 History\cite{rq-rig} p. 33}
\end{table}
This was a normal year, nothing really of note happened.