Create Character Chapters
This creates the character chapters of the character part. Some information is here, but not the full information.
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\chapter{About Characters}
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Characters can include adventurers, towns people, and ``intelligent
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monsters.''\footnote{This probably needs to be expanded or clarified.}
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The adventurers are human as I understand it, though potentially could be
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expanded to other types of creatures, with different way of interpreting the
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world.
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While I am between sessions, I have been listening to an actual play on
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YouTube, from Chaosium, and there are Trolls, who I would consider to be
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characters under this understanding.
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Most of what I'm talking about will probably be player characters (PCs),
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and non-player characters (NPCs), who might play along with the PCs
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adventurers.
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Initially I want to talk about the creation of characters, as that is the
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process that I am currently following.
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\chapter{Character Creation}
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This has been a more involved process than I expected, but a big part of
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why that has been the case, is because I haven't done any of this while
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directing it with other people.
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I have created characters in other systems, either on my own, or with
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someone else leading it as the game master. That ends up being a
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different process.
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This very much has been a more ``methodical'' approach, in part because
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not knowing the process in any way, it has lead to me having to read it
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on my own.
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\section{Steps}
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This brief description is almost directly from {\it RuneQuest Roleplaying in
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Glorantha}(Table \ref{char-create-steps}):
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\begin{table}
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\begin{itemize}[noitemsep]
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\item {\bf Step 1: Homeland.} chose your adventurer's Homeland.
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\item {\bf Step 2: Family History.} Develop the family history for
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your adventurer, and their own history prior to their life of
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adventure.
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\item {\bf Step 3: Rune Affinities.} Choose your adveturer's Runes.
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These quantify your adventurer's connection to specific Runes and
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drive personality and social impulses.
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\item {\bf Step 4: Characteristics.} Determine characteristics and
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secondary attributes.
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\item {\bf Step 5: Occupation.} Choose your adventurer's occupation.
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\item {\bf Step 6: Cult.} Choose your adventurer's cult.
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\item {\bf Step 7: Personal Skill Bonuses.} Allocate personal skill
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bonuses.
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\item {\bf Step 8: Other Information.} Give your adventurer a name
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and determine other information needed, such as gender, equipment,
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family heirloom, et cetera.
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\end{itemize}
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\caption{Character Creation Steps\cite{rq-rig} p. 23}
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\label{char-create-steps}
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\end{table}
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Homeland is important in RuneQuest, as it helps to determine a variety of
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cultural aspects such as customs, language, and religion. In my playing
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at this point, I am not restricting, or recommending a given homeland.
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The homelands that exist in the world of RuneQuest are: Sartar, Esrolia,
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Grazelands, Prax, Lunar Tarsh, and Old Tarsh.
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My character is Old Tarsh.
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\chapter{Character Information}
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This may have multiple characters in it, as I create more, but for now
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I am creating a single character while I am working with my friend to
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have them create a character along side me.
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I may have the information for their character added, if they desire
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to share that here.
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\section{First Character}
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I'm currently calling this, ``First Character,'' as I have nothing
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further to say about who this character is. As I develop the character
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this may change.
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\subsection{Homeland\cite{rq-rig} p. 26}
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---\footnote{Most is from this info, but will use my own wording, and expand as character develops.}
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This Character is from Old Tarsh, they are centred on the foothills of
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Mount Kero Fin, and refuse to acknowledge the Lunar dynasty of Tarsh.
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They remain loyal to the Shaker Priestess. They were once the core of
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the Kingdom of Tarsh.
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The tribes of Old Tarsh have become marginalised, and survive by hunting
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and raiding.
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--- Cultural Skills --- I have not looked at these yet.
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--- Full Writeup --- Again not looked at.
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{\bf Cultural Stereotype:} Old Tarshites are poor, but proud and fierce.
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They view themselves as the rightful rules of Tarsh, and see Lunar
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Tarshites as temporary usupers.
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They are notorious for being both vengeful and indulgent.
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{\bf Common Cults:\footnote{not determined cult at this time.}} Maran
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Gor, Orlant, Ernalda, Odayla.
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{\bf Suggested Occupations:\footnote{not determined yet}} Bandit, Herder,
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Hunter, Warrior.
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\subsection{Passions}
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These at this time, are largely determined by the homeland, though some of
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the passions we've determined have come from going through the family
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history.
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\begin{table}
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\begin{itemize}[noitemsep]
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\item {\bf Love (family):} 60\%
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\item {\bf Loyalty (clan):} 60\%
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\item {\bf Loyalty (Shaker Temple):} 60\%
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\item {\bf Devotion (????\footnote{I didn't figure out what it
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was to yet}):} 70\%
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\item {\bf Hate (Lunar Emprie)\footnote{changed from Chaos to
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Lunar Empire filling earlier history out}:} 60\%
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\end{itemize}
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\caption{Character Passions}
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\end{table}
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Much of what I have done to this point, has been focused largely on
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allowing the ``dice to determine the outcomes.'' Ie. while I could
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have decided to create a character that felt like a character which
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was designed for me, I have based it largely on the rolls of dice.
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Part of my reasons for doing the rolls of dice, rather than trying
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to create a character to suit me, this may be a character that I can
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feel comfortable giving to a player to play, or one which I'll play
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as an NPC.
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\subsection{Family History}
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This has two options if you do not wish to go through the entire
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process from 1561 to 1625. One is to simply skip the section, the
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other is to start at 1622, only looking at your own history.
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While doing this in person, I started at 1622, but am going to round
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that out for this character starting at 1561.
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\subsubsection{Grandparent's History}
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This refers to the ``most important grandparent,'' and it may potentially
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be expanded to look at the other grandparents I would think.
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Occupation: Warrior
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\subsubsection{Year 1561}
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Grandparents are born.\footnote{It seems odd that everyone's grandparents
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get born the same year.}
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\subsubsection{Year 1582}
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---\footnote{that's a big skip.}
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\begin{table}
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King Tarkalor and his wife the Feathered Horse Queen, went to war
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with the Lunar Empire to ade the old Tarshites. They were aided by
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Praxian and Esrolian mercenaries and volunteers. The Red Emperor
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personally lead the Lunar Army and when the armies met at the Battle
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of Gruzzket Peak, the Lunar Army swept the field with their vastly
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superior magicians. Both King Tarkalor and his Queen were killed.
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Of special note your parents were born this year.
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\caption{Year 1582 History\cite{rq-rig} pp. 29-30}
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\end{table}
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{\bf Events:}
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Grandparent was present at the Battle of Grizzly Peak, and was killed by
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Lunar spirits. Gain Hate (Lunar Empire)
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\subsubsection{Year 1597}
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\begin{table}
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Lunar assassins killed members of the Sartar royal house in the Holy
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Country, and many got entangled in the cycles of murder and vengeance.
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\caption{Year 1597 History\cite{rq-rig} p. 30}
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\end{table}
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{\bf Events:}
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Grandparent (second most prominent one?) dies in an accident.
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\subsubsection{Year 1602}
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\begin{table}
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The Lunar army invaded the kingdom of Sartar with great success,
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although at high cost, seizing the supposedly impregnable capital
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city by force and extinguishing the Flame of Sartar that united
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the legendary kingdom.
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\caption{Year 1602 History\cite{rq-rig} p. 31}
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\end{table}
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{\bf Events:}
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Participated in Boldhome Campaign, and survived.
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Grandparents are, around 41 years old and parents are around 20 years old.
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\subsubsection{Interim Years 1603-1604}
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\begin{table}
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After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass.
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Old rivalries reignited, and the Lunar authorities encouraged the
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tribes to kill each other off.
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1604 is the year of the adventurer's birth.
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\caption{Years 1603-1604 History\cite{rq-rig} p. 31}
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\end{table}
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{\bf Events:}
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Uneventful, things progress as per usual.
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\subsubsection{Year 1605}
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\begin{table}
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A major thrust by the Lunar army to invade the Holy Country, striking
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heavily populated Esrolia. Countering with magical strength, the
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god-king Belintar stopped the Lunars by inflicting a decisive and
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humiliating defeat.
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\caption{Year 1605 History\cite{rq-rig} p. 32}
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\end{table}
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{\bf Events:}
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Another normal year. Nothing of note has happened.
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\subsubsection{Parent's History}
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Occupation: Bandit (16\%), Hunter(10\%), Herder(43\%), Bandit(57\%), Warrior(19\%)\footnote(just some ideas as to what it might be, life events may change this.)
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\subsubsection{Year 1608}
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\begin{table}
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The Lunar Empire invaded Prax. The Lunar army hopped from oasis to
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oasis but was raided and harried until it accepted peach before being
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allowed to enter the Paps. Despite propaganda, this was a nomad
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victory.
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\caption{Year 1608 History\cite{rq-rig} p. 33}
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\end{table}
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This was a normal year, nothing really of note happened.
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