diff --git a/runequest/about-characters.tex b/runequest/about-characters.tex new file mode 100644 index 0000000..fc914df --- /dev/null +++ b/runequest/about-characters.tex @@ -0,0 +1,19 @@ +\chapter{About Characters} + +Characters can include adventurers, towns people, and ``intelligent +monsters.''\footnote{This probably needs to be expanded or clarified.} + +The adventurers are human as I understand it, though potentially could be +expanded to other types of creatures, with different way of interpreting the +world. + +While I am between sessions, I have been listening to an actual play on +YouTube, from Chaosium, and there are Trolls, who I would consider to be +characters under this understanding. + +Most of what I'm talking about will probably be player characters (PCs), +and non-player characters (NPCs), who might play along with the PCs +adventurers. + +Initially I want to talk about the creation of characters, as that is the +process that I am currently following. \ No newline at end of file diff --git a/runequest/character-creation.tex b/runequest/character-creation.tex new file mode 100644 index 0000000..cc4a314 --- /dev/null +++ b/runequest/character-creation.tex @@ -0,0 +1,51 @@ +\chapter{Character Creation} + +This has been a more involved process than I expected, but a big part of +why that has been the case, is because I haven't done any of this while +directing it with other people. + +I have created characters in other systems, either on my own, or with +someone else leading it as the game master. That ends up being a +different process. + +This very much has been a more ``methodical'' approach, in part because +not knowing the process in any way, it has lead to me having to read it +on my own. + +\section{Steps} + +This brief description is almost directly from {\it RuneQuest Roleplaying in +Glorantha}(Table \ref{char-create-steps}): + +\begin{table} + \begin{itemize}[noitemsep] + \item {\bf Step 1: Homeland.} chose your adventurer's Homeland. + \item {\bf Step 2: Family History.} Develop the family history for + your adventurer, and their own history prior to their life of + adventure. + \item {\bf Step 3: Rune Affinities.} Choose your adveturer's Runes. + These quantify your adventurer's connection to specific Runes and + drive personality and social impulses. + \item {\bf Step 4: Characteristics.} Determine characteristics and + secondary attributes. + \item {\bf Step 5: Occupation.} Choose your adventurer's occupation. + \item {\bf Step 6: Cult.} Choose your adventurer's cult. + \item {\bf Step 7: Personal Skill Bonuses.} Allocate personal skill + bonuses. + \item {\bf Step 8: Other Information.} Give your adventurer a name + and determine other information needed, such as gender, equipment, + family heirloom, et cetera. + \end{itemize} + \caption{Character Creation Steps\cite{rq-rig} p. 23} + \label{char-create-steps} +\end{table} + +Homeland is important in RuneQuest, as it helps to determine a variety of +cultural aspects such as customs, language, and religion. In my playing +at this point, I am not restricting, or recommending a given homeland. + +The homelands that exist in the world of RuneQuest are: Sartar, Esrolia, +Grazelands, Prax, Lunar Tarsh, and Old Tarsh. + +My character is Old Tarsh. + diff --git a/runequest/character-information.tex b/runequest/character-information.tex new file mode 100644 index 0000000..0a45564 --- /dev/null +++ b/runequest/character-information.tex @@ -0,0 +1,191 @@ +\chapter{Character Information} + +This may have multiple characters in it, as I create more, but for now +I am creating a single character while I am working with my friend to +have them create a character along side me. + +I may have the information for their character added, if they desire +to share that here. + +\section{First Character} + +I'm currently calling this, ``First Character,'' as I have nothing +further to say about who this character is. As I develop the character +this may change. + +\subsection{Homeland\cite{rq-rig} p. 26} + +---\footnote{Most is from this info, but will use my own wording, and expand as character develops.} + +This Character is from Old Tarsh, they are centred on the foothills of +Mount Kero Fin, and refuse to acknowledge the Lunar dynasty of Tarsh. + +They remain loyal to the Shaker Priestess. They were once the core of +the Kingdom of Tarsh. + +The tribes of Old Tarsh have become marginalised, and survive by hunting +and raiding. + +--- Cultural Skills --- I have not looked at these yet. + +--- Full Writeup --- Again not looked at. + +{\bf Cultural Stereotype:} Old Tarshites are poor, but proud and fierce. + +They view themselves as the rightful rules of Tarsh, and see Lunar +Tarshites as temporary usupers. + +They are notorious for being both vengeful and indulgent. + +{\bf Common Cults:\footnote{not determined cult at this time.}} Maran +Gor, Orlant, Ernalda, Odayla. + +{\bf Suggested Occupations:\footnote{not determined yet}} Bandit, Herder, +Hunter, Warrior. + +\subsection{Passions} + +These at this time, are largely determined by the homeland, though some of +the passions we've determined have come from going through the family +history. + +\begin{table} + \begin{itemize}[noitemsep] + \item {\bf Love (family):} 60\% + \item {\bf Loyalty (clan):} 60\% + \item {\bf Loyalty (Shaker Temple):} 60\% + \item {\bf Devotion (????\footnote{I didn't figure out what it + was to yet}):} 70\% + \item {\bf Hate (Lunar Emprie)\footnote{changed from Chaos to + Lunar Empire filling earlier history out}:} 60\% + \end{itemize} + \caption{Character Passions} +\end{table} + +Much of what I have done to this point, has been focused largely on +allowing the ``dice to determine the outcomes.'' Ie. while I could +have decided to create a character that felt like a character which +was designed for me, I have based it largely on the rolls of dice. + +Part of my reasons for doing the rolls of dice, rather than trying +to create a character to suit me, this may be a character that I can +feel comfortable giving to a player to play, or one which I'll play +as an NPC. + +\subsection{Family History} + +This has two options if you do not wish to go through the entire +process from 1561 to 1625. One is to simply skip the section, the +other is to start at 1622, only looking at your own history. + +While doing this in person, I started at 1622, but am going to round +that out for this character starting at 1561. + +\subsubsection{Grandparent's History} + +This refers to the ``most important grandparent,'' and it may potentially +be expanded to look at the other grandparents I would think. + +Occupation: Warrior + +\subsubsection{Year 1561} + +Grandparents are born.\footnote{It seems odd that everyone's grandparents +get born the same year.} + +\subsubsection{Year 1582} + +---\footnote{that's a big skip.} + +\begin{table} + King Tarkalor and his wife the Feathered Horse Queen, went to war + with the Lunar Empire to ade the old Tarshites. They were aided by + Praxian and Esrolian mercenaries and volunteers. The Red Emperor + personally lead the Lunar Army and when the armies met at the Battle + of Gruzzket Peak, the Lunar Army swept the field with their vastly + superior magicians. Both King Tarkalor and his Queen were killed. + + Of special note your parents were born this year. + \caption{Year 1582 History\cite{rq-rig} pp. 29-30} +\end{table} + +{\bf Events:} + +Grandparent was present at the Battle of Grizzly Peak, and was killed by +Lunar spirits. Gain Hate (Lunar Empire) + +\subsubsection{Year 1597} + +\begin{table} + Lunar assassins killed members of the Sartar royal house in the Holy + Country, and many got entangled in the cycles of murder and vengeance. + \caption{Year 1597 History\cite{rq-rig} p. 30} +\end{table} + +{\bf Events:} + +Grandparent (second most prominent one?) dies in an accident. + +\subsubsection{Year 1602} + +\begin{table} + The Lunar army invaded the kingdom of Sartar with great success, + although at high cost, seizing the supposedly impregnable capital + city by force and extinguishing the Flame of Sartar that united + the legendary kingdom. + \caption{Year 1602 History\cite{rq-rig} p. 31} +\end{table} + +{\bf Events:} + +Participated in Boldhome Campaign, and survived. + +Grandparents are, around 41 years old and parents are around 20 years old. + +\subsubsection{Interim Years 1603-1604} + +\begin{table} + After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass. + Old rivalries reignited, and the Lunar authorities encouraged the + tribes to kill each other off. + + 1604 is the year of the adventurer's birth. + \caption{Years 1603-1604 History\cite{rq-rig} p. 31} +\end{table} + +{\bf Events:} + +Uneventful, things progress as per usual. + +\subsubsection{Year 1605} + +\begin{table} + A major thrust by the Lunar army to invade the Holy Country, striking + heavily populated Esrolia. Countering with magical strength, the + god-king Belintar stopped the Lunars by inflicting a decisive and + humiliating defeat. + \caption{Year 1605 History\cite{rq-rig} p. 32} +\end{table} + +{\bf Events:} + +Another normal year. Nothing of note has happened. + +\subsubsection{Parent's History} + +Occupation: Bandit (16\%), Hunter(10\%), Herder(43\%), Bandit(57\%), Warrior(19\%)\footnote(just some ideas as to what it might be, life events may change this.) + +\subsubsection{Year 1608} + +\begin{table} + The Lunar Empire invaded Prax. The Lunar army hopped from oasis to + oasis but was raided and harried until it accepted peach before being + allowed to enter the Paps. Despite propaganda, this was a nomad + victory. + \caption{Year 1608 History\cite{rq-rig} p. 33} +\end{table} + +This was a normal year, nothing really of note happened. + + +