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Author | SHA1 | Date |
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Jigme Datse Yli-Rasku | 1a40f518ae | |
Jigme Datse Yli-Rasku | 5f51849cc0 |
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\documentclass[letterpaper,twocolumn,twoside,12pt]{book}
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\usepackage{graphicx}
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\usepackage{enumitem}
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\AddToHook{shipout/background}[background]{%
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\put (0in,-\paperheight){\includegraphics[width=\paperwidth,height=\paperheight]{img/paper}}
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}
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\def\midrule{\vskip3pt\rule{\columnwidth}{0.3pt}\vskip3pt}
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\def\botrule{\vskip3pt\rule{\columnwidth}{0.3pt}}
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\def\toprule{\vskip10pt\rule{\columnwidth}{0.3pt}\vskip3pt}
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\def\myref#1{(Table: \ref{#1} Page: \pageref{#1})}
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\begin{document}
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\tableofcontents
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\listoffigures
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\listoftables
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\end{document}
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\chapter{Characters --- Notes}
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\section{2023-10-06}
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Created This\ldots Already had a good portion of the chapter written.
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The first character was getting close to having been created, and that
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was working well, but I can't work on it further at this time, but
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wanted to put some info here to make the whole document work a little
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better.
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At this point I need to do more away from the computer to get an idea of
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the next steps for the character creation. It looks to be at the Step
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4. Skills section.
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\chapter{Introduction --- Notes}
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\section {2023-10-06}
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Created the Introduction chapter. This was already starting to look
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like I was going to need an introduction before too long, so there is a
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brief introduction and some about each of the parts that we have there.
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It will likely need to be expanded and made more a way to get a fairly
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quick idea as to where something might be. All of this will take time.
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% This is for printing just the appendix, but feels useful as I have broken the appendix into multiple chapter files.
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\input{000-header.tex}
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\include{Append}
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\input{090-footer.tex}
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\appendix
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\include{Append-Intro}
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\include{Append-Characters}
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\include{Append-Append}
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\input{000-header.tex}
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\include{Introduction-content}
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\include{Hero-content}
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\appendix
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\include{Append-Intro}
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\include{Append-Characters}
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\include{Append-Append}
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\input{090-footer.tex}
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\chapter{Characters}
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\section{??? Tr\"age}
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Basic Character information:
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This is the basic character information \myref{tab:charinfo}.
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\begin{table}[ht]
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\begin{tabular}{|l|l|}
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\hline
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Data&Value\\
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\hline
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Player Name&Jigme Datse\\
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Character Name&??? Tr\"age\\
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Concept&\\
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Nation&\\
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Religion&\\
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Reputations&\\
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Wealth&\\
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\hline
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\end{tabular}
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\caption{Character Information}
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\label{tab:charinfo}
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\end{table}
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\subsection{Arcana}
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\subsection{Stories}
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\begin{itemize}[noitemsep]
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\item Name
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\item Goal
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\item Reward
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\begin{itemize}[noitemsep]
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\item Step 1
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\end{itemize}
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\end{itemize}
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\subsection{Traits}
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Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits}
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\begin{table}[ht]
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\begin{tabular}{|l|l|}
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\hline
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Trait&Rank\\
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\hline
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Brawn&3\\
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Finesse&2\\
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Resolve&4\\
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Wits&3\\
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Panache&2\\
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\hline
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\end{tabular}
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\caption{Character's Traits}
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\label{tab:chartraits}
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\end{table}
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\subsection{Skills}
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These are the character Skills \myref{tab:charskills}:
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\begin{table}[h!tb]
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{\centering
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\begin{tabular}{|l|l|}
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\hline
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Skill&Rank$^1$\\
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\hline
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Aim&\\
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Athletics&3\\
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Brawl&\\
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Convince&2\\
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Empathy&2\\
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Hide&\\
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Intimidate&2\\
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Notice&2\\
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Perform&2\\
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Ride&2\\
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Sailing&\\
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Scholarship&\\
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Tempt&2\\
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Theft&\\
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Warfare&\\
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Weaponry&3\\
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\hline
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\end{tabular}}
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Note: \\
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1. See Rank Table \myref{tab:ranktable}
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\caption{Skills}
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\label{tab:charskills}
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\end{table}
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\begin{table}[ht]
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\toprule
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\vskip-13pt
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\begin{itemize}[nosep]
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\item Rank 3 Re-Roll a single die
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\item Rank 4 Sets of 15 = 2 Raises
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\item Rank 5 10s explode (+1 die)
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\end{itemize}
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\vskip-10pt
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\botrule
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\caption{Skill and Trait Ranks}
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\label{tab:ranktable}
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\end{table}
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\subsection{Death Spiral}
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This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your
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character is doing health wise. \myref{tab:deathspiral}
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\begin{table}[h!tb]
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\toprule
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\vskip-13pt
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\begin{itemize}[nosep]
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\item 1 - +1 bonus die to all risks
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\item 2 - Villains gain +2 bonus dice
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\item 3 - Your 10s explode (+1 die)
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\item 4 - You become helpless
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\end{itemize}
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\vskip -10pt
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\botrule
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\caption{The Death Spiral}
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\label{tab:deathspiral}
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\end{table}
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\subsection{Backgrounds}
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Farmkid background \myref{tab:backgroundfarmkid} from the general
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backgrounds.
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Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds.
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\begin{table}[h!tb]
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\toprule
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Farmkid:
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You were raised on a small farm, working to survive and never known
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adventure.
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\midrule
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Quirk:
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Earn a Hero Point when you solve a complex problem in a simple, tried
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and true method from back on the farm.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Legendary Trait&Athletics\\
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Survivalist&Convince\\
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&Empathy\\
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&Perform\\
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&Ride\\
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\hline
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\end{tabular}
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\botrule
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\caption{Farm Kid}
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\label{tab:backgroundfarmkid}
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\end{table}
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\begin{table}[h!tb]
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\toprule
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\vskip3pt
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Hexe:
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You are a master of Hexenwerk, the sorcery of the dead.
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\vskip3pt
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\midrule
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\hskip3pt
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Quirk:
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Earn a Hero Point when you go out of your way to ensure that the
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dead stay dead.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Sorcery&Athletics\\
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Sorcery&Intimidate\\
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Cast Iron Stomach&Notice\\
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&Tempt\\
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&Weaponry\\
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\hline
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\end{tabular}
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\botrule
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\caption{Hexe}
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\label{tab:backgroundhexe}
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\end{table}
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\subsection{Advantages}
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These are the advantages the character has:
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Legendary Trait:
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4 Point
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Choose a Trait. Whenever you roll a Risk using that Trait, you remove
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one die from your pool before you roll. That die is always considered
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to roll a 10. If your 10s explode, your free Legendary Trait 10
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explodes as well.
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Survivalist:
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1 Point
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If you are in the wilderness, you can forage or hunt and find enough
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food for yourself and up to five other people. Under extreme
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circumstances---lost in the middle fo a desert or abandoned in the
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Ussuran tundra, for example---you find enough food for yourself and up
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to two other people.
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Sorcery:
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2 Point
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You gain the Sorcery from your National bloodline. If you purchase this
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advantage after Hero Creation, you may only do so with a Hero Story.
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Sorcery:
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2 Point
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You gain the Sorcery from your National bloodline. If you purchase this
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advantage after Hero Creation, you may only do so with a Hero Story.
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Note: You may have noticed that Sorcery is listed twice in several
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Backgrounds such as Knight Errant or Hexe. This isn't a typo! Unlike
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most other Advantages you may select Sorcery more than once, gaining
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additional or stronger abilities as a result of your continued study in
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the magical arts.
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Cast Iron Stomach:
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1 Point
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Spoiled or raw food never negatively affects you, and you still gain
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required sustenance from it.
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\subsection{Step 0. 20 Questions}
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These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core
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Rulebook: 2\/$^{nd}$ Edition}.
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\subsubsection{1. What Nation is your Hero From?}
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Eisen
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\subsubsection{2. How would you physically describe your Hero?}
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Height of 172 cm, with broad shoulders. Female. Blond long hair, in
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two plaits. Green Eyes. Broad hips.
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Heavy cotton dress in forest green, with large iron buttons.
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Bloomers, chemise of light cotton worn under dress.
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Dark oilskin cloak with a hood.
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Iron cross Weis symbolising religious freedom.
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Two layer cotton gloves.
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\subsubsection{3. Does your Hero have recurring mannerisms?}
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Believes that beauty can be found in everything, and in doing the right
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thing first.
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\subsubsection{4. What is your Hero's motivation?}
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Believes in personal freedom, provided it does not interfere with others.
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\subsubsection{5.\\
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What is your Hero's greatest strength?\\
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What is your Hero's greatest weakness?}
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\begin{itemize}
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\item Knows who is in the wrong when power is being abused.
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\item Often can't decide when it is less clear what power dynamics
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are in play.
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\item Often does not know actions to take when power dynamics are in
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play, even when they can tell who is in the wrong.
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\end{itemize}
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\subsubsection{6. What are your Hero's most and least favourte things?}
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\begin{itemize}
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\item Loves: A cup of hot infused herbs with two slices of bread.
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\item Hates: Mud, mud, mud and more mud. Not hates hates, but long
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wet muddy seasons lesson enjoyment of life.
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\end{itemize}
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\subsubsection{7. What about your Hero's psychology?}
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Likes to think before acting. Does not like to rush in without decent
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knowledge, but is aware that planing can get in the way of acting.
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Always likes to take a break before deciding on some unexpected thing.
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Likes planning the day, and reviewing the day at the beginning of and
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end of the day.
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\subsubsection{8. What is your Hero's single greatest fear?}
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That Eisen will not recover from the War of the Cross, and that the
|
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Horrors and the internal conflict, if not resolved will lend to further
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deterioration of the conditions in Eisen.
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\subsubsection{9. What are your Hero's greatest ambitions?\\
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||||||
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What are her loves?}
|
||||||
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|
||||||
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Dedicated to forming unity in conflicts rather than finding who is right
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||||||
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or wrong.
|
||||||
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|
||||||
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\subsubsection {10. What is your Hero's opinion of his country?}
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||||||
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||||||
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It was beautiful, fertile, and wonderful. The War and Horrors have
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split it's people and destroyed it's lands. The country can be brought
|
||||||
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to gory again, if they can find a way to bring themselves back together.
|
||||||
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||||||
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She never gives up hope of a return to glory. Perhaps a different glory
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||||||
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but a glory none the less.
|
||||||
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|
||||||
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\subsubsection{11. Does your Hero have any prejudices?}
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||||||
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||||||
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She does not hate any group, but she gets very frustrated with those who
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||||||
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refuse to work with others, and some guilt by association can occur when
|
||||||
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others support those who won't work with others.
|
||||||
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|
||||||
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Aristocrats and Vaticine are always viewed with suspicion until they
|
||||||
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prove their willingness to work with others.
|
||||||
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|
||||||
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\subsubsection{12. Where do your Hero's loyalties lie?}
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||||||
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||||||
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Loyalty lies in finding unity. Unity is a grand goal for her.
|
||||||
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|
||||||
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\subsubsection{13. Is your Hero in love?\\
|
||||||
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Is she married or betrothed?}
|
||||||
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|
||||||
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She has yet to find the love of her life and is not sure she will.
|
||||||
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|
||||||
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She is not jaded thinking it impossible, but feels it largely irrelevant.
|
||||||
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|
||||||
|
\subsubsection{14. What about your Hero's family?}
|
||||||
|
|
||||||
|
Family Name:
|
||||||
|
|
||||||
|
\begin{itemize}[noitemsep]
|
||||||
|
\item * Tr\"age --- Freiburg
|
||||||
|
\item * Wirsche --- Wirsche
|
||||||
|
\item P\"osen --- P\"osen
|
||||||
|
\item * Heilgrund --- Heilgrund
|
||||||
|
\item Fischler --- Fischler
|
||||||
|
\item Sieger --- Sieger
|
||||||
|
\item Heinzle --- Heinzle
|
||||||
|
\end{itemize}
|
||||||
|
|
||||||
|
Was born in Wirsche, and has the family name of Tr\"age. Lives in
|
||||||
|
Heilgrund.
|
||||||
|
|
||||||
|
\subsubsection{15. How would your Hero's parent's describe them?}
|
||||||
|
|
||||||
|
The Hero's parents are proud of her, and feel that she honours them.
|
||||||
|
They hope that she will return when she has found the end to her
|
||||||
|
questing.
|
||||||
|
|
||||||
|
Her father hopes that she will bring unity to Eisen.
|
||||||
|
|
||||||
|
Her mother hopes that she will return to the farm, and grow the family.
|
||||||
|
|
||||||
|
\subsubsection{16. Is your Hero a gentle?}
|
||||||
|
|
||||||
|
???? is sort of, but feels that rank is meaningless, and wealth is
|
||||||
|
meaningless. She believes that values comes from deeds.
|
||||||
|
|
||||||
|
???? honours all until they prove unworthy, though is suspicious of the
|
||||||
|
aristocrats and the Vaticine.
|
||||||
|
|
||||||
|
???? is distrustful of those who hold power.
|
||||||
|
|
||||||
|
\subsubsection{17. How religious is your Hero?\\
|
||||||
|
What sect of the Church does she follow?}
|
||||||
|
|
||||||
|
Technically an objectionist and believe is freedom of religion, but
|
||||||
|
feels most of the religious debate is utter bonkers, and may say so from
|
||||||
|
time to time.
|
||||||
|
|
||||||
|
\subsubsection{18. Is your hero a member of a guild, gentle's club, or
|
||||||
|
secret society?}
|
||||||
|
|
||||||
|
???? tends to sit on the outside of formal society, and is not a member
|
||||||
|
of any of these.
|
||||||
|
|
||||||
|
\subsubsection{19. What does your Hero think of Sorcery?}
|
||||||
|
|
||||||
|
Sorcery is a very powerful and useful tool which has a high chance of
|
||||||
|
becoming corrupted power.
|
||||||
|
|
||||||
|
\subsubsection{20. If you could, what advice would you give your Hero?}
|
||||||
|
|
||||||
|
Learn to lay back and enjoy life, and grab those things which have
|
||||||
|
meaning, and don't get caught up in the little things where people are
|
||||||
|
just confusing.
|
||||||
|
|
||||||
|
\subsection{Step 1. Traits}
|
||||||
|
|
||||||
|
Each trait has 2 points initially with 2 additional points to assign.
|
||||||
|
|
||||||
|
These are reflected above.
|
||||||
|
|
||||||
|
\subsection{Step 2. Nation Bonus}
|
||||||
|
|
||||||
|
Each nation has a bonus to 2 different traits.
|
||||||
|
|
||||||
|
These are reflected above in the Traits.
|
||||||
|
|
||||||
|
\subsection{Step 3. Backgrounds}
|
||||||
|
|
||||||
|
Backgrounds help to determine the role of a character. These represent
|
||||||
|
your Hero's past. They can include, restrictions, quirks, advantages,
|
||||||
|
and skills.
|
||||||
|
|
||||||
|
You pick two different backgrounds.
|
||||||
|
|
||||||
|
I picked the Farmkid background \myref{tab:backgroundfarmkidref} from
|
||||||
|
the general backgrounds, and the Hexe background \myref
|
||||||
|
{tab:backgroundhexeref} from the Eisen backgrounds.
|
||||||
|
|
||||||
|
|
||||||
|
\subsection{Step 4. Skills}
|
||||||
|
|
||||||
|
Skills have 10 points to add after having skills from Backgrounds. You
|
||||||
|
gain all the skills from your backgrounds. Duplicate skills add an
|
||||||
|
additional point to the skill.
|
||||||
|
|
||||||
|
\subsection{Additional Notes}
|
||||||
|
|
||||||
|
There is no real content here.
|
||||||
|
|
||||||
|
\section{References}
|
||||||
|
|
||||||
|
\begin{table}[p]
|
||||||
|
\toprule
|
||||||
|
Farmkid:
|
||||||
|
|
||||||
|
You were raised on a small farm, working to survive and never known
|
||||||
|
adventure.
|
||||||
|
\midrule
|
||||||
|
Quirk:
|
||||||
|
|
||||||
|
Earn a Hero Point when you solve a complex problem in a simple, tried
|
||||||
|
and true method from back on the farm.
|
||||||
|
\midrule
|
||||||
|
\centering
|
||||||
|
\begin{tabular}{c c}
|
||||||
|
Advantages&Skills\\
|
||||||
|
\hline
|
||||||
|
Legendary Trait&Athletics\\
|
||||||
|
Survivalist&Convince\\
|
||||||
|
&Empathy\\
|
||||||
|
&Perform\\
|
||||||
|
&Ride\\
|
||||||
|
\hline
|
||||||
|
\end{tabular}
|
||||||
|
\botrule
|
||||||
|
\caption{Farm Kid}
|
||||||
|
\label{tab:backgroundfarmkidref}
|
||||||
|
\end{table}
|
||||||
|
|
||||||
|
\begin{table}[p]
|
||||||
|
\toprule
|
||||||
|
\vskip3pt
|
||||||
|
Hexe:
|
||||||
|
|
||||||
|
You are a master of Hexenwerk, the sorcery of the dead.
|
||||||
|
\vskip3pt
|
||||||
|
\midrule
|
||||||
|
\hskip3pt
|
||||||
|
Quirk:
|
||||||
|
|
||||||
|
Earn a Hero Point when you go out of your way to ensure that the
|
||||||
|
dead stay dead.
|
||||||
|
\midrule
|
||||||
|
\centering
|
||||||
|
\begin{tabular}{c c}
|
||||||
|
Advantages&Skills\\
|
||||||
|
\hline
|
||||||
|
Sorcery&Athletics\\
|
||||||
|
Sorcery&Intimidate\\
|
||||||
|
Cast Iron Stomach&Notice\\
|
||||||
|
&Tempt\\
|
||||||
|
&Weaponry\\
|
||||||
|
\hline
|
||||||
|
\end{tabular}
|
||||||
|
\botrule
|
||||||
|
\caption{Hexe}
|
||||||
|
\label{tab:backgroundhexeref}
|
||||||
|
\end{table}
|
|
@ -0,0 +1,23 @@
|
||||||
|
\chapter{Introduction}
|
||||||
|
|
||||||
|
This book is made based on the {\it 7\/$^{th}$ Sea Core Rulebook: 2\/$^{nd}$ Edition}, and is mainly meant as something for putting content that I am wanting to run together.
|
||||||
|
|
||||||
|
That said, this may become something that parts or the entirety of it will get in the hands of my players, or people who find it some other way. I may at some point decide to publish it.
|
||||||
|
|
||||||
|
As I am writing this very brief introduction I have something written about Characters, specifically the start of a single Character. I don't really know where it will go beyond that.
|
||||||
|
|
||||||
|
\section{Characters}
|
||||||
|
|
||||||
|
This is where the characters I create will go. Some of these may be characters which I'm creating for myself, and some may have been just created for fun, and some might even be created for a specific player.
|
||||||
|
|
||||||
|
\subsection{???? Tr\"age}
|
||||||
|
|
||||||
|
This is the first character I am creating, and as of now it has a good amount about actually creating the character in the sections labeled "Step ..."
|
||||||
|
|
||||||
|
There is also room for additional notes.
|
||||||
|
|
||||||
|
\section{Appendix}
|
||||||
|
|
||||||
|
This is where my notes about the process of this goes, as well as possibly some stuff which might make it easier to find your (my) way through this. Each chapter will have a separate appendix, in part just for making it easier to edit.
|
||||||
|
|
||||||
|
This also is including stuff about the whole process of making the book itself.
|
|
@ -0,0 +1,5 @@
|
||||||
|
\input{000-header.tex}
|
||||||
|
|
||||||
|
\include{Introduction-content}
|
||||||
|
|
||||||
|
\input{090-footer.tex}
|
|
@ -0,0 +1,31 @@
|
||||||
|
clean:
|
||||||
|
rm *.aux *.dvi *.fdb_latexmk *.fls *.log *.ps *.synctex.gz *.toc
|
||||||
|
|
||||||
|
Hero.dvi: Hero.tex Hero-content.tex 000-header.tex 090-footer.tex
|
||||||
|
latex Hero.tex
|
||||||
|
latex Hero.tex
|
||||||
|
|
||||||
|
Hero.pdf: Hero.dvi
|
||||||
|
dvipdf.sh Hero
|
||||||
|
|
||||||
|
Introduction.dvi: Introduction.tex Introduction-content.tex 000-header.tex 090-footer.tex
|
||||||
|
latex Introduction.tex
|
||||||
|
latex Introduction.tex
|
||||||
|
|
||||||
|
Introduction.pdf: Introduction.dvi
|
||||||
|
dvipdf.sh Introduction
|
||||||
|
|
||||||
|
Append-Only.dvi: Append-Only.tex Append.tex Append-Intro.tex Append-Characters.tex 000-header.tex 090-footer.tex
|
||||||
|
latex Append-Only.tex
|
||||||
|
latex Append-Only.tex
|
||||||
|
|
||||||
|
Append-Only.pdf: Append-Only.dvi
|
||||||
|
dvipdf.sh Append-Only
|
||||||
|
|
||||||
|
Book.dvi: Book.tex Introduction-content.tex Hero-content.tex Append-Append.tex Append-Intro.tex Append-Characters.tex 000-header.tex 090-footer.tex
|
||||||
|
latex Book.tex
|
||||||
|
latex Book.tex
|
||||||
|
|
||||||
|
Book.pdf: Book.dvi
|
||||||
|
dvipdf.sh Book
|
||||||
|
|
Loading…
Reference in New Issue