Moved reference material to new section
Reference content which may relate to multiple characters (and currently is being refrenced both in the "sheet" portion and the "creation" portion) to a seperate secition.
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\chapter{Characters}
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\section{??? Tr\"age}
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Basic Character information:
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This is the basic character information \myref{tab:charinfo}.
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\begin{table}[ht]
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\begin{tabular}{|l|l|}
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\hline
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Data&Value\\
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\hline
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Player Name&Jigme Datse\\
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Character Name&??? Tr\"age\\
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Concept&\\
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Nation&\\
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Religion&\\
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Reputations&\\
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Wealth&\\
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\hline
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\end{tabular}
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\caption{Character Information}
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\label{tab:charinfo}
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\end{table}
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\subsection{Arcana}
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\subsection{Stories}
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\begin{itemize}[noitemsep]
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\item Name
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\item Goal
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\item Reward
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\begin{itemize}[noitemsep]
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\item Step 1
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\end{itemize}
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\end{itemize}
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\subsection{Traits}
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Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits}
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\begin{table}[ht]
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\begin{tabular}{|l|l|}
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\hline
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Trait&Rank\\
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\hline
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Brawn&3\\
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Finesse&2\\
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Resolve&4\\
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Wits&3\\
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Panache&2\\
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\hline
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\end{tabular}
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\caption{Character's Traits}
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\label{tab:chartraits}
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\end{table}
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\subsection{Skills}
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These are the character Skills \myref{tab:charskills}:
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\begin{table}[h!tb]
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{\centering
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\begin{tabular}{|l|l|}
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\hline
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Skill&Rank$^1$\\
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\hline
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Aim&\\
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Athletics&3\\
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Brawl&\\
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Convince&2\\
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Empathy&2\\
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Hide&\\
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Intimidate&2\\
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Notice&2\\
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Perform&2\\
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Ride&2\\
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Sailing&\\
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Scholarship&\\
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Tempt&2\\
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Theft&\\
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Warfare&\\
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Weaponry&3\\
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\hline
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\end{tabular}}
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Note: \\
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1. See Rank Table \myref{tab:ranktable}
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\caption{Skills}
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\label{tab:charskills}
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\end{table}
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\begin{table}[ht]
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\toprule
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\vskip-13pt
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\begin{itemize}[nosep]
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\item Rank 3 Re-Roll a single die
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\item Rank 4 Sets of 15 = 2 Raises
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\item Rank 5 10s explode (+1 die)
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\end{itemize}
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\vskip-10pt
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\botrule
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\caption{Skill and Trait Ranks}
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\label{tab:ranktable}
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\end{table}
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\subsection{Death Spiral}
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This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your
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character is doing health wise. \myref{tab:deathspiral}
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\begin{table}[h!tb]
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\toprule
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\vskip-13pt
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\begin{itemize}[nosep]
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\item 1 - +1 bonus die to all risks
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\item 2 - Villains gain +2 bonus dice
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\item 3 - Your 10s explode (+1 die)
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\item 4 - You become helpless
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\end{itemize}
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\vskip -10pt
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\botrule
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\caption{The Death Spiral}
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\label{tab:deathspiral}
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\end{table}
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\subsection{Backgrounds}
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Farmkid background \myref{tab:backgroundfarmkid} from the general
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backgrounds.
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Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds.
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\begin{table}[h!tb]
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\toprule
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Farmkid:
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You were raised on a small farm, working to survive and never known
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adventure.
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\midrule
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Quirk:
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Earn a Hero Point when you solve a complex problem in a simple, tried
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and true method from back on the farm.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Legendary Trait&Athletics\\
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Survivalist&Convince\\
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&Empathy\\
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&Perform\\
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&Ride\\
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\hline
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\end{tabular}
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\botrule
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\caption{Farm Kid}
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\label{tab:backgroundfarmkid}
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\end{table}
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\begin{table}[h!tb]
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\toprule
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\vskip3pt
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Hexe:
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You are a master of Hexenwerk, the sorcery of the dead.
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\vskip3pt
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\midrule
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\hskip3pt
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Quirk:
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Earn a Hero Point when you go out of your way to ensure that the
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dead stay dead.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Sorcery&Athletics\\
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Sorcery&Intimidate\\
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Cast Iron Stomach&Notice\\
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&Tempt\\
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&Weaponry\\
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\hline
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\end{tabular}
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\botrule
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\caption{Hexe}
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\label{tab:backgroundhexe}
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\end{table}
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\subsection{Advantages}
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These are the advantages the character has:
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Legendary Trait:
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4 Point
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Choose a Trait. Whenever you roll a Risk using that Trait, you remove
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one die from your pool before you roll. That die is always considered
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to roll a 10. If your 10s explode, your free Legendary Trait 10
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explodes as well.
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Survivalist:
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1 Point
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If you are in the wilderness, you can forage or hunt and find enough
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food for yourself and up to five other people. Under extreme
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circumstances---lost in the middle fo a desert or abandoned in the
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Ussuran tundra, for example---you find enough food for yourself and up
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to two other people.
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Sorcery:
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2 Point
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You gain the Sorcery from your National bloodline. If you purchase this
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advantage after Hero Creation, you may only do so with a Hero Story.
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Sorcery:
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2 Point
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You gain the Sorcery from your National bloodline. If you purchase this
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advantage after Hero Creation, you may only do so with a Hero Story.
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Note: You may have noticed that Sorcery is listed twice in several
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Backgrounds such as Knight Errant or Hexe. This isn't a typo! Unlike
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most other Advantages you may select Sorcery more than once, gaining
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additional or stronger abilities as a result of your continued study in
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the magical arts.
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Cast Iron Stomach:
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1 Point
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Spoiled or raw food never negatively affects you, and you still gain
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required sustenance from it.
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\subsection{Step 0. 20 Questions}
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These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core
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Rulebook: 2\/$^{nd}$ Edition}.
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\subsubsection{1. What Nation is your Hero From?}
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Eisen
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\subsubsection{2. How would you physically describe your Hero?}
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Height of 172 cm, with broad shoulders. Female. Blond long hair, in
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two plaits. Green Eyes. Broad hips.
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Heavy cotton dress in forest green, with large iron buttons.
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Bloomers, chemise of light cotton worn under dress.
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Dark oilskin cloak with a hood.
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Iron cross Weis symbolising religious freedom.
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Two layer cotton gloves.
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\subsubsection{3. Does your Hero have recurring mannerisms?}
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Believes that beauty can be found in everything, and in doing the right
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thing first.
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\subsubsection{4. What is your Hero's motivation?}
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Believes in personal freedom, provided it does not interfere with others.
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\subsubsection{5.\\
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What is your Hero's greatest strength?\\
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What is your Hero's greatest weakness?}
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\begin{itemize}
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\item Knows who is in the wrong when power is being abused.
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\item Often can't decide when it is less clear what power dynamics
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are in play.
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\item Often does not know actions to take when power dynamics are in
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play, even when they can tell who is in the wrong.
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\end{itemize}
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\subsubsection{6. What are your Hero's most and least favourte things?}
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\begin{itemize}
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\item Loves: A cup of hot infused herbs with two slices of bread.
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\item Hates: Mud, mud, mud and more mud. Not hates hates, but long
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wet muddy seasons lesson enjoyment of life.
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\end{itemize}
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\subsubsection{7. What about your Hero's psychology?}
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Likes to think before acting. Does not like to rush in without decent
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knowledge, but is aware that planing can get in the way of acting.
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Always likes to take a break before deciding on some unexpected thing.
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Likes planning the day, and reviewing the day at the beginning of and
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end of the day.
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\subsubsection{8. What is your Hero's single greatest fear?}
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That Eisen will not recover from the War of the Cross, and that the
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Horrors and the internal conflict, if not resolved will lend to further
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deterioration of the conditions in Eisen.
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\subsubsection{9. What are your Hero's greatest ambitions?\\
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What are her loves?}
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Dedicated to forming unity in conflicts rather than finding who is right
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or wrong.
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\subsubsection {10. What is your Hero's opinion of his country?}
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It was beautiful, fertile, and wonderful. The War and Horrors have
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split it's people and destroyed it's lands. The country can be brought
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to gory again, if they can find a way to bring themselves back together.
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She never gives up hope of a return to glory. Perhaps a different glory
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but a glory none the less.
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\subsubsection{11. Does your Hero have any prejudices?}
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She does not hate any group, but she gets very frustrated with those who
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refuse to work with others, and some guilt by association can occur when
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others support those who won't work with others.
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Aristocrats and Vaticine are always viewed with suspicion until they
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prove their willingness to work with others.
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\subsubsection{12. Where do your Hero's loyalties lie?}
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Loyalty lies in finding unity. Unity is a grand goal for her.
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\subsubsection{13. Is your Hero in love?\\
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Is she married or betrothed?}
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She has yet to find the love of her life and is not sure she will.
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She is not jaded thinking it impossible, but feels it largely irrelevant.
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\subsubsection{14. What about your Hero's family?}
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Family Name:
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\begin{itemize}[noitemsep]
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\item * Tr\"age --- Freiburg
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\item * Wirsche --- Wirsche
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\item P\"osen --- P\"osen
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\item * Heilgrund --- Heilgrund
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\item Fischler --- Fischler
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\item Sieger --- Sieger
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\item Heinzle --- Heinzle
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\end{itemize}
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Was born in Wirsche, and has the family name of Tr\"age. Lives in
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Heilgrund.
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\subsubsection{15. How would your Hero's parent's describe them?}
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The Hero's parents are proud of her, and feel that she honours them.
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They hope that she will return when she has found the end to her
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questing.
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Her father hopes that she will bring unity to Eisen.
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Her mother hopes that she will return to the farm, and grow the family.
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\subsubsection{16. Is your Hero a gentle?}
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???? is sort of, but feels that rank is meaningless, and wealth is
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meaningless. She believes that values comes from deeds.
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???? honours all until they prove unworthy, though is suspicious of the
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aristocrats and the Vaticine.
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???? is distrustful of those who hold power.
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\subsubsection{17. How religious is your Hero?\\
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What sect of the Church does she follow?}
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Technically an objectionist and believe is freedom of religion, but
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feels most of the religious debate is utter bonkers, and may say so from
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time to time.
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\subsubsection{18. Is your hero a member of a guild, gentle's club, or
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secret society?}
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???? tends to sit on the outside of formal society, and is not a member
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of any of these.
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\subsubsection{19. What does your Hero think of Sorcery?}
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Sorcery is a very powerful and useful tool which has a high chance of
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becoming corrupted power.
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\subsubsection{20. If you could, what advice would you give your Hero?}
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Learn to lay back and enjoy life, and grab those things which have
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meaning, and don't get caught up in the little things where people are
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just confusing.
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\subsection{Step 1. Traits}
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Each trait has 2 points initially with 2 additional points to assign.
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These are reflected above.
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\subsection{Step 2. Nation Bonus}
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Each nation has a bonus to 2 different traits.
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These are reflected above in the Traits.
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\subsection{Step 3. Backgrounds}
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Backgrounds help to determine the role of a character. These represent
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your Hero's past. They can include, restrictions, quirks, advantages,
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and skills.
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You pick two different backgrounds.
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I picked the Farmkid background \myref{tab:backgroundfarmkidref} from
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the general backgrounds, and the Hexe background \myref
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{tab:backgroundhexeref} from the Eisen backgrounds.
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\subsection{Step 4. Skills}
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Skills have 10 points to add after having skills from Backgrounds. You
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gain all the skills from your backgrounds. Duplicate skills add an
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additional point to the skill.
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\subsection{Additional Notes}
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There is no real content here.
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\section{References}
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\begin{table}[p]
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\toprule
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Farmkid:
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You were raised on a small farm, working to survive and never known
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adventure.
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\midrule
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Quirk:
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Earn a Hero Point when you solve a complex problem in a simple, tried
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and true method from back on the farm.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Legendary Trait&Athletics\\
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Survivalist&Convince\\
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&Empathy\\
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&Perform\\
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&Ride\\
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\hline
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\end{tabular}
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\botrule
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\caption{Farm Kid}
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\label{tab:backgroundfarmkidref}
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\end{table}
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\begin{table}[p]
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\toprule
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\vskip3pt
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Hexe:
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You are a master of Hexenwerk, the sorcery of the dead.
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\vskip3pt
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\midrule
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\hskip3pt
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Quirk:
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Earn a Hero Point when you go out of your way to ensure that the
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dead stay dead.
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\midrule
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\centering
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\begin{tabular}{c c}
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Advantages&Skills\\
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\hline
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Sorcery&Athletics\\
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Sorcery&Intimidate\\
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Cast Iron Stomach&Notice\\
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&Tempt\\
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&Weaponry\\
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\hline
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\end{tabular}
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\botrule
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\caption{Hexe}
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\label{tab:backgroundhexeref}
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\end{table}
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Reference in New Issue