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Jigme Datse Yli-Rasku 1a40f518ae Create Book Structure...
This creates the book structure, getting to be a more fully realised.
2023-10-06 11:25:17 -07:00
Jigme Datse Yli-Rasku 5f51849cc0 Moved reference material to new section
Reference content which may relate to multiple characters (and currently
is being refrenced both in the "sheet" portion and the "creation"
portion) to a seperate secition.
2023-10-06 11:22:02 -07:00
13 changed files with 632 additions and 0 deletions

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Characters/000-header.tex Normal file
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\documentclass[letterpaper,twocolumn,twoside,12pt]{book}
\usepackage{graphicx}
\usepackage{enumitem}
\AddToHook{shipout/background}[background]{%
\put (0in,-\paperheight){\includegraphics[width=\paperwidth,height=\paperheight]{img/paper}}
}
\def\midrule{\vskip3pt\rule{\columnwidth}{0.3pt}\vskip3pt}
\def\botrule{\vskip3pt\rule{\columnwidth}{0.3pt}}
\def\toprule{\vskip10pt\rule{\columnwidth}{0.3pt}\vskip3pt}
\def\myref#1{(Table: \ref{#1} Page: \pageref{#1})}
\begin{document}
\tableofcontents
\listoffigures
\listoftables

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\end{document}

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\chapter{Characters --- Notes}
\section{2023-10-06}
Created This\ldots Already had a good portion of the chapter written.
The first character was getting close to having been created, and that
was working well, but I can't work on it further at this time, but
wanted to put some info here to make the whole document work a little
better.
At this point I need to do more away from the computer to get an idea of
the next steps for the character creation. It looks to be at the Step
4. Skills section.

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\chapter{Introduction --- Notes}
\section {2023-10-06}
Created the Introduction chapter. This was already starting to look
like I was going to need an introduction before too long, so there is a
brief introduction and some about each of the parts that we have there.
It will likely need to be expanded and made more a way to get a fairly
quick idea as to where something might be. All of this will take time.

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% This is for printing just the appendix, but feels useful as I have broken the appendix into multiple chapter files.
\input{000-header.tex}
\include{Append}
\input{090-footer.tex}

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\appendix
\include{Append-Intro}
\include{Append-Characters}
\include{Append-Append}

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Characters/Book.tex Normal file
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\input{000-header.tex}
\include{Introduction-content}
\include{Hero-content}
\appendix
\include{Append-Intro}
\include{Append-Characters}
\include{Append-Append}
\input{090-footer.tex}

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\chapter{Characters}
\section{??? Tr\"age}
Basic Character information:
This is the basic character information \myref{tab:charinfo}.
\begin{table}[ht]
\begin{tabular}{|l|l|}
\hline
Data&Value\\
\hline
Player Name&Jigme Datse\\
Character Name&??? Tr\"age\\
Concept&\\
Nation&\\
Religion&\\
Reputations&\\
Wealth&\\
\hline
\end{tabular}
\caption{Character Information}
\label{tab:charinfo}
\end{table}
\subsection{Arcana}
\subsection{Stories}
\begin{itemize}[noitemsep]
\item Name
\item Goal
\item Reward
\begin{itemize}[noitemsep]
\item Step 1
\end{itemize}
\end{itemize}
\subsection{Traits}
Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits}
\begin{table}[ht]
\begin{tabular}{|l|l|}
\hline
Trait&Rank\\
\hline
Brawn&3\\
Finesse&2\\
Resolve&4\\
Wits&3\\
Panache&2\\
\hline
\end{tabular}
\caption{Character's Traits}
\label{tab:chartraits}
\end{table}
\subsection{Skills}
These are the character Skills \myref{tab:charskills}:
\begin{table}[h!tb]
{\centering
\begin{tabular}{|l|l|}
\hline
Skill&Rank$^1$\\
\hline
Aim&\\
Athletics&3\\
Brawl&\\
Convince&2\\
Empathy&2\\
Hide&\\
Intimidate&2\\
Notice&2\\
Perform&2\\
Ride&2\\
Sailing&\\
Scholarship&\\
Tempt&2\\
Theft&\\
Warfare&\\
Weaponry&3\\
\hline
\end{tabular}}
Note: \\
1. See Rank Table \myref{tab:ranktable}
\caption{Skills}
\label{tab:charskills}
\end{table}
\begin{table}[ht]
\toprule
\vskip-13pt
\begin{itemize}[nosep]
\item Rank 3 Re-Roll a single die
\item Rank 4 Sets of 15 = 2 Raises
\item Rank 5 10s explode (+1 die)
\end{itemize}
\vskip-10pt
\botrule
\caption{Skill and Trait Ranks}
\label{tab:ranktable}
\end{table}
\subsection{Death Spiral}
This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your
character is doing health wise. \myref{tab:deathspiral}
\begin{table}[h!tb]
\toprule
\vskip-13pt
\begin{itemize}[nosep]
\item 1 - +1 bonus die to all risks
\item 2 - Villains gain +2 bonus dice
\item 3 - Your 10s explode (+1 die)
\item 4 - You become helpless
\end{itemize}
\vskip -10pt
\botrule
\caption{The Death Spiral}
\label{tab:deathspiral}
\end{table}
\subsection{Backgrounds}
Farmkid background \myref{tab:backgroundfarmkid} from the general
backgrounds.
Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds.
\begin{table}[h!tb]
\toprule
Farmkid:
You were raised on a small farm, working to survive and never known
adventure.
\midrule
Quirk:
Earn a Hero Point when you solve a complex problem in a simple, tried
and true method from back on the farm.
\midrule
\centering
\begin{tabular}{c c}
Advantages&Skills\\
\hline
Legendary Trait&Athletics\\
Survivalist&Convince\\
&Empathy\\
&Perform\\
&Ride\\
\hline
\end{tabular}
\botrule
\caption{Farm Kid}
\label{tab:backgroundfarmkid}
\end{table}
\begin{table}[h!tb]
\toprule
\vskip3pt
Hexe:
You are a master of Hexenwerk, the sorcery of the dead.
\vskip3pt
\midrule
\hskip3pt
Quirk:
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
\midrule
\centering
\begin{tabular}{c c}
Advantages&Skills\\
\hline
Sorcery&Athletics\\
Sorcery&Intimidate\\
Cast Iron Stomach&Notice\\
&Tempt\\
&Weaponry\\
\hline
\end{tabular}
\botrule
\caption{Hexe}
\label{tab:backgroundhexe}
\end{table}
\subsection{Advantages}
These are the advantages the character has:
Legendary Trait:
4 Point
Choose a Trait. Whenever you roll a Risk using that Trait, you remove
one die from your pool before you roll. That die is always considered
to roll a 10. If your 10s explode, your free Legendary Trait 10
explodes as well.
Survivalist:
1 Point
If you are in the wilderness, you can forage or hunt and find enough
food for yourself and up to five other people. Under extreme
circumstances---lost in the middle fo a desert or abandoned in the
Ussuran tundra, for example---you find enough food for yourself and up
to two other people.
Sorcery:
2 Point
You gain the Sorcery from your National bloodline. If you purchase this
advantage after Hero Creation, you may only do so with a Hero Story.
Sorcery:
2 Point
You gain the Sorcery from your National bloodline. If you purchase this
advantage after Hero Creation, you may only do so with a Hero Story.
Note: You may have noticed that Sorcery is listed twice in several
Backgrounds such as Knight Errant or Hexe. This isn't a typo! Unlike
most other Advantages you may select Sorcery more than once, gaining
additional or stronger abilities as a result of your continued study in
the magical arts.
Cast Iron Stomach:
1 Point
Spoiled or raw food never negatively affects you, and you still gain
required sustenance from it.
\subsection{Step 0. 20 Questions}
These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core
Rulebook: 2\/$^{nd}$ Edition}.
\subsubsection{1. What Nation is your Hero From?}
Eisen
\subsubsection{2. How would you physically describe your Hero?}
Height of 172 cm, with broad shoulders. Female. Blond long hair, in
two plaits. Green Eyes. Broad hips.
Heavy cotton dress in forest green, with large iron buttons.
Bloomers, chemise of light cotton worn under dress.
Dark oilskin cloak with a hood.
Iron cross Weis symbolising religious freedom.
Two layer cotton gloves.
\subsubsection{3. Does your Hero have recurring mannerisms?}
Believes that beauty can be found in everything, and in doing the right
thing first.
\subsubsection{4. What is your Hero's motivation?}
Believes in personal freedom, provided it does not interfere with others.
\subsubsection{5.\\
What is your Hero's greatest strength?\\
What is your Hero's greatest weakness?}
\begin{itemize}
\item Knows who is in the wrong when power is being abused.
\item Often can't decide when it is less clear what power dynamics
are in play.
\item Often does not know actions to take when power dynamics are in
play, even when they can tell who is in the wrong.
\end{itemize}
\subsubsection{6. What are your Hero's most and least favourte things?}
\begin{itemize}
\item Loves: A cup of hot infused herbs with two slices of bread.
\item Hates: Mud, mud, mud and more mud. Not hates hates, but long
wet muddy seasons lesson enjoyment of life.
\end{itemize}
\subsubsection{7. What about your Hero's psychology?}
Likes to think before acting. Does not like to rush in without decent
knowledge, but is aware that planing can get in the way of acting.
Always likes to take a break before deciding on some unexpected thing.
Likes planning the day, and reviewing the day at the beginning of and
end of the day.
\subsubsection{8. What is your Hero's single greatest fear?}
That Eisen will not recover from the War of the Cross, and that the
Horrors and the internal conflict, if not resolved will lend to further
deterioration of the conditions in Eisen.
\subsubsection{9. What are your Hero's greatest ambitions?\\
What are her loves?}
Dedicated to forming unity in conflicts rather than finding who is right
or wrong.
\subsubsection {10. What is your Hero's opinion of his country?}
It was beautiful, fertile, and wonderful. The War and Horrors have
split it's people and destroyed it's lands. The country can be brought
to gory again, if they can find a way to bring themselves back together.
She never gives up hope of a return to glory. Perhaps a different glory
but a glory none the less.
\subsubsection{11. Does your Hero have any prejudices?}
She does not hate any group, but she gets very frustrated with those who
refuse to work with others, and some guilt by association can occur when
others support those who won't work with others.
Aristocrats and Vaticine are always viewed with suspicion until they
prove their willingness to work with others.
\subsubsection{12. Where do your Hero's loyalties lie?}
Loyalty lies in finding unity. Unity is a grand goal for her.
\subsubsection{13. Is your Hero in love?\\
Is she married or betrothed?}
She has yet to find the love of her life and is not sure she will.
She is not jaded thinking it impossible, but feels it largely irrelevant.
\subsubsection{14. What about your Hero's family?}
Family Name:
\begin{itemize}[noitemsep]
\item * Tr\"age --- Freiburg
\item * Wirsche --- Wirsche
\item P\"osen --- P\"osen
\item * Heilgrund --- Heilgrund
\item Fischler --- Fischler
\item Sieger --- Sieger
\item Heinzle --- Heinzle
\end{itemize}
Was born in Wirsche, and has the family name of Tr\"age. Lives in
Heilgrund.
\subsubsection{15. How would your Hero's parent's describe them?}
The Hero's parents are proud of her, and feel that she honours them.
They hope that she will return when she has found the end to her
questing.
Her father hopes that she will bring unity to Eisen.
Her mother hopes that she will return to the farm, and grow the family.
\subsubsection{16. Is your Hero a gentle?}
???? is sort of, but feels that rank is meaningless, and wealth is
meaningless. She believes that values comes from deeds.
???? honours all until they prove unworthy, though is suspicious of the
aristocrats and the Vaticine.
???? is distrustful of those who hold power.
\subsubsection{17. How religious is your Hero?\\
What sect of the Church does she follow?}
Technically an objectionist and believe is freedom of religion, but
feels most of the religious debate is utter bonkers, and may say so from
time to time.
\subsubsection{18. Is your hero a member of a guild, gentle's club, or
secret society?}
???? tends to sit on the outside of formal society, and is not a member
of any of these.
\subsubsection{19. What does your Hero think of Sorcery?}
Sorcery is a very powerful and useful tool which has a high chance of
becoming corrupted power.
\subsubsection{20. If you could, what advice would you give your Hero?}
Learn to lay back and enjoy life, and grab those things which have
meaning, and don't get caught up in the little things where people are
just confusing.
\subsection{Step 1. Traits}
Each trait has 2 points initially with 2 additional points to assign.
These are reflected above.
\subsection{Step 2. Nation Bonus}
Each nation has a bonus to 2 different traits.
These are reflected above in the Traits.
\subsection{Step 3. Backgrounds}
Backgrounds help to determine the role of a character. These represent
your Hero's past. They can include, restrictions, quirks, advantages,
and skills.
You pick two different backgrounds.
I picked the Farmkid background \myref{tab:backgroundfarmkidref} from
the general backgrounds, and the Hexe background \myref
{tab:backgroundhexeref} from the Eisen backgrounds.
\subsection{Step 4. Skills}
Skills have 10 points to add after having skills from Backgrounds. You
gain all the skills from your backgrounds. Duplicate skills add an
additional point to the skill.
\subsection{Additional Notes}
There is no real content here.
\section{References}
\begin{table}[p]
\toprule
Farmkid:
You were raised on a small farm, working to survive and never known
adventure.
\midrule
Quirk:
Earn a Hero Point when you solve a complex problem in a simple, tried
and true method from back on the farm.
\midrule
\centering
\begin{tabular}{c c}
Advantages&Skills\\
\hline
Legendary Trait&Athletics\\
Survivalist&Convince\\
&Empathy\\
&Perform\\
&Ride\\
\hline
\end{tabular}
\botrule
\caption{Farm Kid}
\label{tab:backgroundfarmkidref}
\end{table}
\begin{table}[p]
\toprule
\vskip3pt
Hexe:
You are a master of Hexenwerk, the sorcery of the dead.
\vskip3pt
\midrule
\hskip3pt
Quirk:
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
\midrule
\centering
\begin{tabular}{c c}
Advantages&Skills\\
\hline
Sorcery&Athletics\\
Sorcery&Intimidate\\
Cast Iron Stomach&Notice\\
&Tempt\\
&Weaponry\\
\hline
\end{tabular}
\botrule
\caption{Hexe}
\label{tab:backgroundhexeref}
\end{table}

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\chapter{Introduction}
This book is made based on the {\it 7\/$^{th}$ Sea Core Rulebook: 2\/$^{nd}$ Edition}, and is mainly meant as something for putting content that I am wanting to run together.
That said, this may become something that parts or the entirety of it will get in the hands of my players, or people who find it some other way. I may at some point decide to publish it.
As I am writing this very brief introduction I have something written about Characters, specifically the start of a single Character. I don't really know where it will go beyond that.
\section{Characters}
This is where the characters I create will go. Some of these may be characters which I'm creating for myself, and some may have been just created for fun, and some might even be created for a specific player.
\subsection{???? Tr\"age}
This is the first character I am creating, and as of now it has a good amount about actually creating the character in the sections labeled "Step ..."
There is also room for additional notes.
\section{Appendix}
This is where my notes about the process of this goes, as well as possibly some stuff which might make it easier to find your (my) way through this. Each chapter will have a separate appendix, in part just for making it easier to edit.
This also is including stuff about the whole process of making the book itself.

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\input{000-header.tex}
\include{Introduction-content}
\input{090-footer.tex}

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clean:
rm *.aux *.dvi *.fdb_latexmk *.fls *.log *.ps *.synctex.gz *.toc
Hero.dvi: Hero.tex Hero-content.tex 000-header.tex 090-footer.tex
latex Hero.tex
latex Hero.tex
Hero.pdf: Hero.dvi
dvipdf.sh Hero
Introduction.dvi: Introduction.tex Introduction-content.tex 000-header.tex 090-footer.tex
latex Introduction.tex
latex Introduction.tex
Introduction.pdf: Introduction.dvi
dvipdf.sh Introduction
Append-Only.dvi: Append-Only.tex Append.tex Append-Intro.tex Append-Characters.tex 000-header.tex 090-footer.tex
latex Append-Only.tex
latex Append-Only.tex
Append-Only.pdf: Append-Only.dvi
dvipdf.sh Append-Only
Book.dvi: Book.tex Introduction-content.tex Hero-content.tex Append-Append.tex Append-Intro.tex Append-Characters.tex 000-header.tex 090-footer.tex
latex Book.tex
latex Book.tex
Book.pdf: Book.dvi
dvipdf.sh Book