diff --git a/Characters/Hero-content.tex b/Characters/Hero-content.tex new file mode 100644 index 0000000..55b639a --- /dev/null +++ b/Characters/Hero-content.tex @@ -0,0 +1,503 @@ +\chapter{Characters} + +\section{??? Tr\"age} + +Basic Character information: + +This is the basic character information \myref{tab:charinfo}. + +\begin{table}[ht] + \begin{tabular}{|l|l|} +\hline +Data&Value\\ +\hline +Player Name&Jigme Datse\\ +Character Name&??? Tr\"age\\ +Concept&\\ +Nation&\\ +Religion&\\ +Reputations&\\ +Wealth&\\ +\hline + \end{tabular} +\caption{Character Information} +\label{tab:charinfo} +\end{table} + +\subsection{Arcana} + +\subsection{Stories} + +\begin{itemize}[noitemsep] + \item Name + \item Goal + \item Reward + \begin{itemize}[noitemsep] + \item Step 1 + \end{itemize} +\end{itemize} + +\subsection{Traits} + +Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits} + +\begin{table}[ht] +\begin{tabular}{|l|l|} + \hline + Trait&Rank\\ + \hline + Brawn&3\\ + Finesse&2\\ + Resolve&4\\ + Wits&3\\ + Panache&2\\ + \hline +\end{tabular} +\caption{Character's Traits} +\label{tab:chartraits} +\end{table} + +\subsection{Skills} + +These are the character Skills \myref{tab:charskills}: + +\begin{table}[h!tb] + {\centering +\begin{tabular}{|l|l|} + \hline + Skill&Rank$^1$\\ + \hline + Aim&\\ + Athletics&3\\ + Brawl&\\ + Convince&2\\ + Empathy&2\\ + Hide&\\ + Intimidate&2\\ + Notice&2\\ + Perform&2\\ + Ride&2\\ + Sailing&\\ + Scholarship&\\ + Tempt&2\\ + Theft&\\ + Warfare&\\ + Weaponry&3\\ + \hline +\end{tabular}} + +Note: \\ +1. See Rank Table \myref{tab:ranktable} +\caption{Skills} +\label{tab:charskills} +\end{table} + +\begin{table}[ht] +\toprule +\vskip-13pt +\begin{itemize}[nosep] + \item Rank 3 Re-Roll a single die + \item Rank 4 Sets of 15 = 2 Raises + \item Rank 5 10s explode (+1 die) +\end{itemize} +\vskip-10pt +\botrule +\caption{Skill and Trait Ranks} +\label{tab:ranktable} +\end{table} + +\subsection{Death Spiral} + +This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your +character is doing health wise. \myref{tab:deathspiral} + +\begin{table}[h!tb] + \toprule + \vskip-13pt +\begin{itemize}[nosep] + \item 1 - +1 bonus die to all risks + \item 2 - Villains gain +2 bonus dice + \item 3 - Your 10s explode (+1 die) + \item 4 - You become helpless +\end{itemize} +\vskip -10pt +\botrule +\caption{The Death Spiral} +\label{tab:deathspiral} +\end{table} + +\subsection{Backgrounds} + +Farmkid background \myref{tab:backgroundfarmkid} from the general +backgrounds. + +Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds. + +\begin{table}[h!tb] + \toprule + +Farmkid: + +You were raised on a small farm, working to survive and never known +adventure. +\midrule +Quirk: + +Earn a Hero Point when you solve a complex problem in a simple, tried +and true method from back on the farm. +\midrule +\centering +\begin{tabular}{c c} + Advantages&Skills\\ + \hline + Legendary Trait&Athletics\\ + Survivalist&Convince\\ + &Empathy\\ + &Perform\\ + &Ride\\ + \hline +\end{tabular} +\botrule +\caption{Farm Kid} +\label{tab:backgroundfarmkid} +\end{table} + +\begin{table}[h!tb] + \toprule + \vskip3pt + Hexe: + + You are a master of Hexenwerk, the sorcery of the dead. +\vskip3pt +\midrule +\hskip3pt + Quirk: + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. +\midrule +\centering + \begin{tabular}{c c} + Advantages&Skills\\ + \hline + Sorcery&Athletics\\ + Sorcery&Intimidate\\ + Cast Iron Stomach&Notice\\ + &Tempt\\ + &Weaponry\\ + \hline + \end{tabular} + \botrule + \caption{Hexe} + \label{tab:backgroundhexe} +\end{table} + +\subsection{Advantages} + +These are the advantages the character has: + +Legendary Trait: + +4 Point + +Choose a Trait. Whenever you roll a Risk using that Trait, you remove +one die from your pool before you roll. That die is always considered +to roll a 10. If your 10s explode, your free Legendary Trait 10 +explodes as well. + +Survivalist: + +1 Point + +If you are in the wilderness, you can forage or hunt and find enough +food for yourself and up to five other people. Under extreme +circumstances---lost in the middle fo a desert or abandoned in the +Ussuran tundra, for example---you find enough food for yourself and up +to two other people. + +Sorcery: + +2 Point + +You gain the Sorcery from your National bloodline. If you purchase this +advantage after Hero Creation, you may only do so with a Hero Story. + +Sorcery: + +2 Point + +You gain the Sorcery from your National bloodline. If you purchase this +advantage after Hero Creation, you may only do so with a Hero Story. + +Note: You may have noticed that Sorcery is listed twice in several +Backgrounds such as Knight Errant or Hexe. This isn't a typo! Unlike +most other Advantages you may select Sorcery more than once, gaining +additional or stronger abilities as a result of your continued study in +the magical arts. + +Cast Iron Stomach: + +1 Point + +Spoiled or raw food never negatively affects you, and you still gain +required sustenance from it. + +\subsection{Step 0. 20 Questions} + +These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core +Rulebook: 2\/$^{nd}$ Edition}. + +\subsubsection{1. What Nation is your Hero From?} + +Eisen + +\subsubsection{2. How would you physically describe your Hero?} + +Height of 172 cm, with broad shoulders. Female. Blond long hair, in +two plaits. Green Eyes. Broad hips. + +Heavy cotton dress in forest green, with large iron buttons. + +Bloomers, chemise of light cotton worn under dress. + +Dark oilskin cloak with a hood. + +Iron cross Weis symbolising religious freedom. + +Two layer cotton gloves. + +\subsubsection{3. Does your Hero have recurring mannerisms?} + +Believes that beauty can be found in everything, and in doing the right +thing first. + +\subsubsection{4. What is your Hero's motivation?} + +Believes in personal freedom, provided it does not interfere with others. + +\subsubsection{5.\\ +What is your Hero's greatest strength?\\ +What is your Hero's greatest weakness?} + +\begin{itemize} + \item Knows who is in the wrong when power is being abused. + \item Often can't decide when it is less clear what power dynamics + are in play. + \item Often does not know actions to take when power dynamics are in + play, even when they can tell who is in the wrong. +\end{itemize} + +\subsubsection{6. What are your Hero's most and least favourte things?} + +\begin{itemize} + \item Loves: A cup of hot infused herbs with two slices of bread. + \item Hates: Mud, mud, mud and more mud. Not hates hates, but long + wet muddy seasons lesson enjoyment of life. +\end{itemize} + +\subsubsection{7. What about your Hero's psychology?} + +Likes to think before acting. Does not like to rush in without decent +knowledge, but is aware that planing can get in the way of acting. + +Always likes to take a break before deciding on some unexpected thing. + +Likes planning the day, and reviewing the day at the beginning of and +end of the day. + +\subsubsection{8. What is your Hero's single greatest fear?} + +That Eisen will not recover from the War of the Cross, and that the +Horrors and the internal conflict, if not resolved will lend to further +deterioration of the conditions in Eisen. + +\subsubsection{9. What are your Hero's greatest ambitions?\\ +What are her loves?} + +Dedicated to forming unity in conflicts rather than finding who is right +or wrong. + +\subsubsection {10. What is your Hero's opinion of his country?} + +It was beautiful, fertile, and wonderful. The War and Horrors have +split it's people and destroyed it's lands. The country can be brought +to gory again, if they can find a way to bring themselves back together. + +She never gives up hope of a return to glory. Perhaps a different glory +but a glory none the less. + +\subsubsection{11. Does your Hero have any prejudices?} + +She does not hate any group, but she gets very frustrated with those who +refuse to work with others, and some guilt by association can occur when +others support those who won't work with others. + +Aristocrats and Vaticine are always viewed with suspicion until they +prove their willingness to work with others. + +\subsubsection{12. Where do your Hero's loyalties lie?} + +Loyalty lies in finding unity. Unity is a grand goal for her. + +\subsubsection{13. Is your Hero in love?\\ +Is she married or betrothed?} + +She has yet to find the love of her life and is not sure she will. + +She is not jaded thinking it impossible, but feels it largely irrelevant. + +\subsubsection{14. What about your Hero's family?} + +Family Name: + +\begin{itemize}[noitemsep] + \item * Tr\"age --- Freiburg + \item * Wirsche --- Wirsche + \item P\"osen --- P\"osen + \item * Heilgrund --- Heilgrund + \item Fischler --- Fischler + \item Sieger --- Sieger + \item Heinzle --- Heinzle +\end{itemize} + +Was born in Wirsche, and has the family name of Tr\"age. Lives in +Heilgrund. + +\subsubsection{15. How would your Hero's parent's describe them?} + +The Hero's parents are proud of her, and feel that she honours them. +They hope that she will return when she has found the end to her +questing. + +Her father hopes that she will bring unity to Eisen. + +Her mother hopes that she will return to the farm, and grow the family. + +\subsubsection{16. Is your Hero a gentle?} + +???? is sort of, but feels that rank is meaningless, and wealth is +meaningless. She believes that values comes from deeds. + +???? honours all until they prove unworthy, though is suspicious of the +aristocrats and the Vaticine. + +???? is distrustful of those who hold power. + +\subsubsection{17. How religious is your Hero?\\ +What sect of the Church does she follow?} + +Technically an objectionist and believe is freedom of religion, but +feels most of the religious debate is utter bonkers, and may say so from +time to time. + +\subsubsection{18. Is your hero a member of a guild, gentle's club, or +secret society?} + +???? tends to sit on the outside of formal society, and is not a member +of any of these. + +\subsubsection{19. What does your Hero think of Sorcery?} + +Sorcery is a very powerful and useful tool which has a high chance of +becoming corrupted power. + +\subsubsection{20. If you could, what advice would you give your Hero?} + +Learn to lay back and enjoy life, and grab those things which have +meaning, and don't get caught up in the little things where people are +just confusing. + +\subsection{Step 1. Traits} + +Each trait has 2 points initially with 2 additional points to assign. + +These are reflected above. + +\subsection{Step 2. Nation Bonus} + +Each nation has a bonus to 2 different traits. + +These are reflected above in the Traits. + +\subsection{Step 3. Backgrounds} + +Backgrounds help to determine the role of a character. These represent +your Hero's past. They can include, restrictions, quirks, advantages, +and skills. + +You pick two different backgrounds. + +I picked the Farmkid background \myref{tab:backgroundfarmkidref} from +the general backgrounds, and the Hexe background \myref +{tab:backgroundhexeref} from the Eisen backgrounds. + + +\subsection{Step 4. Skills} + +Skills have 10 points to add after having skills from Backgrounds. You +gain all the skills from your backgrounds. Duplicate skills add an +additional point to the skill. + +\subsection{Additional Notes} + +There is no real content here. + +\section{References} + +\begin{table}[p] + \toprule +Farmkid: + +You were raised on a small farm, working to survive and never known +adventure. +\midrule +Quirk: + +Earn a Hero Point when you solve a complex problem in a simple, tried +and true method from back on the farm. +\midrule +\centering +\begin{tabular}{c c} + Advantages&Skills\\ + \hline + Legendary Trait&Athletics\\ + Survivalist&Convince\\ + &Empathy\\ + &Perform\\ + &Ride\\ + \hline +\end{tabular} +\botrule +\caption{Farm Kid} +\label{tab:backgroundfarmkidref} +\end{table} + +\begin{table}[p] + \toprule + \vskip3pt + Hexe: + + You are a master of Hexenwerk, the sorcery of the dead. +\vskip3pt +\midrule +\hskip3pt + Quirk: + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. +\midrule +\centering + \begin{tabular}{c c} + Advantages&Skills\\ + \hline + Sorcery&Athletics\\ + Sorcery&Intimidate\\ + Cast Iron Stomach&Notice\\ + &Tempt\\ + &Weaponry\\ + \hline + \end{tabular} + \botrule + \caption{Hexe} + \label{tab:backgroundhexeref} +\end{table} diff --git a/Characters/Hero-orig.tex b/Characters/Old/Hero-orig.tex similarity index 100% rename from Characters/Hero-orig.tex rename to Characters/Old/Hero-orig.tex diff --git a/Characters/Hero.md b/Characters/Old/Hero.md similarity index 100% rename from Characters/Hero.md rename to Characters/Old/Hero.md