wip
This commit is contained in:
parent
11404e545e
commit
668bf9a226
|
@ -226,6 +226,8 @@ export interface MahjongRoomEventTypes {
|
|||
target: Mahjong.Common.House;
|
||||
tile: Mahjong.Common.Tile;
|
||||
};
|
||||
endKyoku: {
|
||||
};
|
||||
}
|
||||
//#endregion
|
||||
|
||||
|
|
|
@ -300,7 +300,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
this.waitForTurn(room, userId, engine);
|
||||
} else if (res.type === 'kanned') {
|
||||
// TODO
|
||||
} else if (res.type === 'ronned') {
|
||||
} else if (res.type === 'endKyoku') {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
@ -415,7 +415,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
this.answer(room, engine, currentAnswers);
|
||||
return;
|
||||
}
|
||||
}, 2000);
|
||||
}, 1000);
|
||||
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile });
|
||||
} else {
|
||||
|
@ -445,6 +445,38 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
await this.dahai(room, engine, myHouse, tile);
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
await this.clearTurnWaitingTimer(room.id);
|
||||
|
||||
const res = engine.commit_kakan(myHouse);
|
||||
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { });
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async commit_hora(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
await this.clearTurnWaitingTimer(room.id);
|
||||
|
||||
const res = engine.commit_hora(myHouse);
|
||||
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'horad', { });
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async commit_ron(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
|
@ -504,7 +536,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
}
|
||||
|
||||
/**
|
||||
* プレイヤーの行動を待つ(打牌もしくはツモ和了)
|
||||
* プレイヤーの行動(打牌、加槓、ツモ和了)を待つ
|
||||
* 制限時間が過ぎたらツモ切り
|
||||
* NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている
|
||||
* @param room
|
||||
|
@ -536,7 +568,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
}
|
||||
|
||||
/**
|
||||
* プレイヤーが打牌またはツモ和了したら呼ぶ
|
||||
* プレイヤーが行動(打牌、加槓、ツモ和了)したら呼ぶ
|
||||
* @param roomId
|
||||
*/
|
||||
@bindThis
|
||||
|
|
|
@ -39,6 +39,7 @@ class MahjongRoomChannel extends Channel {
|
|||
case 'updateSettings': this.updateSettings(body.key, body.value); break;
|
||||
case 'addAi': this.addAi(); break;
|
||||
case 'dahai': this.dahai(body.tile, body.riichi); break;
|
||||
case 'hora': this.hora(); break;
|
||||
case 'ron': this.ron(); break;
|
||||
case 'pon': this.pon(); break;
|
||||
case 'nop': this.nop(); break;
|
||||
|
@ -74,6 +75,13 @@ class MahjongRoomChannel extends Channel {
|
|||
this.mahjongService.commit_dahai(this.roomId!, this.user, tile, riichi);
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async hora() {
|
||||
if (this.user == null) return;
|
||||
|
||||
this.mahjongService.commit_hora(this.roomId!, this.user);
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async ron() {
|
||||
if (this.user == null) return;
|
||||
|
|
|
@ -79,7 +79,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkButton v-if="engine.state.canRonSource != null" primary gradate @click="ron">Ron</MkButton>
|
||||
<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
|
||||
<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
|
||||
<MkButton v-if="isMyTurn && canHora" primary gradate>Tsumo</MkButton>
|
||||
<MkButton v-if="isMyTurn && canHora" primary gradate @click="hora">Tsumo</MkButton>
|
||||
<MkButton v-if="isMyTurn && canRiichi" primary @click="riichi">Riichi</MkButton>
|
||||
</div>
|
||||
</template>
|
||||
|
@ -227,6 +227,26 @@ function riichi() {
|
|||
});
|
||||
}
|
||||
|
||||
function kakan() {
|
||||
if (!isMyTurn.value) return;
|
||||
|
||||
engine.value.commit_kakan(engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
||||
props.connection!.send('kakan', {
|
||||
});
|
||||
}
|
||||
|
||||
function hora() {
|
||||
if (!isMyTurn.value) return;
|
||||
|
||||
engine.value.commit_hora(engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
||||
props.connection!.send('hora', {
|
||||
});
|
||||
}
|
||||
|
||||
function ron() {
|
||||
engine.value.commit_ron(engine.value.state.canRonSource, engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
@ -236,9 +256,6 @@ function ron() {
|
|||
}
|
||||
|
||||
function pon() {
|
||||
engine.value.commit_pon(engine.value.state.canPonSource, engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
||||
props.connection!.send('pon', {
|
||||
});
|
||||
}
|
||||
|
@ -336,8 +353,6 @@ function onStreamPonned(log) {
|
|||
// return;
|
||||
//}
|
||||
|
||||
if (log.target === engine.value.myHouse) return;
|
||||
|
||||
engine.value.commit_pon(log.source, log.target);
|
||||
triggerRef(engine);
|
||||
|
||||
|
|
|
@ -13,6 +13,10 @@ export type MasterState = {
|
|||
user2House: House;
|
||||
user3House: House;
|
||||
user4House: House;
|
||||
|
||||
round: 'e' | 's' | 'w' | 'n';
|
||||
kyoku: number;
|
||||
|
||||
tiles: Tile[];
|
||||
|
||||
/**
|
||||
|
@ -122,6 +126,8 @@ export class MasterGameEngine {
|
|||
user2House: 's',
|
||||
user3House: 'w',
|
||||
user4House: 'n',
|
||||
round: 'e',
|
||||
kyoku: 1,
|
||||
tiles,
|
||||
handTiles: {
|
||||
e: eHandTiles,
|
||||
|
@ -198,6 +204,12 @@ export class MasterGameEngine {
|
|||
}
|
||||
}
|
||||
|
||||
private endKyoku() {
|
||||
const newState = MasterGameEngine.createInitialState();
|
||||
newState.kyoku = this.state.kyoku + 1;
|
||||
newState.points = this.state.points;
|
||||
}
|
||||
|
||||
public commit_dahai(house: House, tile: Tile, riichi = false) {
|
||||
if (this.state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
|
@ -311,6 +323,21 @@ export class MasterGameEngine {
|
|||
};
|
||||
}
|
||||
|
||||
public commit_kakan(house: House) {
|
||||
}
|
||||
|
||||
/**
|
||||
* ツモ和了
|
||||
* @param house
|
||||
*/
|
||||
public commit_hora(house: House) {
|
||||
if (this.state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
const yakus = Utils.getYakus(this.state.handTiles[house], null);
|
||||
|
||||
this.endKyoku();
|
||||
}
|
||||
|
||||
public commit_resolveCallAndRonInterruption(answers: {
|
||||
pon: boolean;
|
||||
cii: boolean;
|
||||
|
@ -328,7 +355,10 @@ export class MasterGameEngine {
|
|||
|
||||
if (this.state.ronAsking != null && answers.ron.length > 0) {
|
||||
// TODO
|
||||
return;
|
||||
this.endKyoku();
|
||||
return {
|
||||
type: 'endKyoku',
|
||||
};
|
||||
}
|
||||
|
||||
if (this.state.kanAsking != null && answers.kan) {
|
||||
|
@ -401,6 +431,8 @@ export class MasterGameEngine {
|
|||
user2House: this.state.user2House,
|
||||
user3House: this.state.user3House,
|
||||
user4House: this.state.user4House,
|
||||
round: this.state.round,
|
||||
kyoku: this.state.kyoku,
|
||||
tilesCount: this.state.tiles.length,
|
||||
handTiles: {
|
||||
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => null),
|
||||
|
|
|
@ -12,6 +12,10 @@ export type PlayerState = {
|
|||
user2House: House;
|
||||
user3House: House;
|
||||
user4House: House;
|
||||
|
||||
round: 'e' | 's' | 'w' | 'n';
|
||||
kyoku: number;
|
||||
|
||||
tilesCount: number;
|
||||
|
||||
/**
|
||||
|
@ -130,6 +134,16 @@ export class PlayerGameEngine {
|
|||
}
|
||||
}
|
||||
|
||||
public commit_kakan(house: House, tile: Tile) {
|
||||
console.log('commit_kakan', this.state.turn, house, tile);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
}
|
||||
|
||||
public commit_hora(house: House) {
|
||||
console.log('commit_hora', this.state.turn, house);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
}
|
||||
|
||||
/**
|
||||
* ロンします
|
||||
* @param source 牌を捨てた人
|
||||
|
|
Loading…
Reference in New Issue