Sharkey/packages/frontend/assets
ShittyKopper af3065f315 upd: Refactor mod player
Imports parts of the reworked mod player code from Firefish, mainly
replacing the canvas based renderer with a DOM based one, and lazily
loading libopenmpt only when needed.

Notably does not fix the mod player not working on dev mode. The vite dev
server doesn't seem to like how libopenmpt loads it's wasm binary.

I reverted all the styling changes that weren't necessary for the DOM
renderer due to the pending media UI changes[1] from upstream. I'd like
to attempt to make the mod player consistent with *that* once it's merged.

I also went ahead and module-ified the CSS classes to be more in line with
latest Misskey coding practices.

[1]: https://github.com/misskey-dev/misskey/pull/12925

Co-authored-by: Essem <smswessem@gmail.com>
2024-01-15 15:42:47 +03:00
..
drop-and-fusion enhance(drop-and-fusion): sweets mode 2024-01-14 12:59:58 +09:00
sounds enhance(frontend): リアクション選択時に音を流せるように (#12441) 2023-11-26 13:04:44 +09:00
tutorial enhance: 初期設定とチュートリアルを統合 (#12141) 2023-11-03 15:35:07 +09:00
about-icon.png chore: update assets 2023-10-15 12:18:29 +02:00
cookie.png feat(client): 🍪👈 2023-01-08 17:41:09 +09:00
dummy.png rename: client -> frontend 2022-12-27 14:36:33 +09:00
fedi.jpg rename: client -> frontend 2022-12-27 14:36:33 +09:00
label-red.svg 改行コードをLFに統一 (#9926) 2023-02-14 13:13:34 +09:00
label.svg 改行コードをLFに統一 (#9926) 2023-02-14 13:13:34 +09:00
remove.png rename: client -> frontend 2022-12-27 14:36:33 +09:00
sharkey.svg Partial Rebrand 2023-09-22 20:37:36 +02:00
tagcanvas.min.js rename: client -> frontend 2022-12-27 14:36:33 +09:00
unread.svg 改行コードをLFに統一 (#9926) 2023-02-14 13:13:34 +09:00