TabletopRes/runequest/introduction.tex

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\chapter{Introduction}
I came to {\it RuneQuest} initially because I wanted to paly some tabletop
role playing game (TTRPG), and have wanted to do so for quite some time.
When Wizards of the Coast (WotC), decided to change their Open Game
License (OGL) retroactively\footnote{See licenses in back matter}, I
decided that I was going to get myself something that was not connected
with the OGL, and stumbled across Chaosium, and RuneQuest (by Chaosium).
I initially wanted to create a new ``system'' based on the {\it Basic
Roleplaying} system, and still have that in my plans.
I am currently working on getting started to actually play with a
friend, and a good part of what this is meant to do, is document the
process that I am going through in terms of playing with my friend.
\section{Character Creation}
I have decided to initially start with creating a character, in the
hope that by separating character creation as a process, it helps
with better understanding how the game works, prior to actually
starting to play the game.
Initially when I decided that I wanted to focus on {\it RuneQuest},
I felt that it would be easy to just start with playing some campaign
with the pre-built characters, but between reading the campaign and the
quick start guide, it felt that creating a character would end up being
a way to start looking, and I am honestly not keen on using pre-built
characters in any case (except maybe for non-player characters (NPCs)).
So, we will explain how this process is going, and share the character
that I build (and the process of doing so). Then move to looking at
what probably ends up extending a one-shot to a two or three session
campaign.