1263 lines
34 KiB
XML
1263 lines
34 KiB
XML
<chapter>
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<title>Characters</title>
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<para>
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This chapter has each of the characters which we have built, along
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with the various references to those specific characters.
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</para>
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<para>
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2
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</para>
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<section xml:id="träge">
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<title>??? Träge</title>
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<para>
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Basic Character information:
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</para>
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<para>
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This is the basic character information (Table:
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<link linkend="tab:charinfo">[tab:charinfo]</link> Page: ).
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</para>
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<table>
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<caption>Character Information</caption>
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<tgroup cols="2">
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<colspec align="left" />
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<colspec align="left" />
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<thead>
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<row>
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<entry>
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Data
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</entry>
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<entry>
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Value
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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Player Name
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</entry>
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<entry>
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Jigme Datse
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</entry>
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</row>
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<row>
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<entry>
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Character Name
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</entry>
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<entry>
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??? Träge
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</entry>
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</row>
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<row>
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<entry>
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Concept
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Nation
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Religion
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Reputations
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Wealth
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</entry>
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<entry>
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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<section xml:id="arcana">
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<title>Arcana</title>
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<para>
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</para>
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</section>
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<section xml:id="stories">
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<title>Stories</title>
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<itemizedlist>
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<listitem>
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<para>
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Name
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</para>
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</listitem>
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<listitem>
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<para>
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Goal
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</para>
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</listitem>
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<listitem>
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<para>
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Reward
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Step 1
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</para>
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</listitem>
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</itemizedlist>
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</listitem>
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</itemizedlist>
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</section>
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<section xml:id="traits">
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<title>Traits</title>
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<para>
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Traits are assigned 2 points each with 2 additional points to
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assign to each character. (Table:
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<link linkend="tab:chartraits">[tab:chartraits]</link> Page: )
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</para>
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<informaltable>
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<tgroup cols="2">
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<colspec align="left" />
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<colspec align="left" />
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<thead>
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<row>
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<entry>
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Trait
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</entry>
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<entry>
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Rank
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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Brawn
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</entry>
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<entry>
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3
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</entry>
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</row>
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<row>
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<entry>
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Finesse
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Resolve
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</entry>
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<entry>
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4
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</entry>
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</row>
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<row>
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<entry>
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Wits
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</entry>
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<entry>
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3
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</entry>
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</row>
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<row>
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<entry>
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Panache
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</entry>
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<entry>
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2
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</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</section>
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<section xml:id="skills">
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<title>Skills</title>
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<para>
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These are the character Skills (Table:
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<link linkend="tab:charskills">[tab:charskills]</link> Page: ):
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</para>
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<informaltable>
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<tgroup cols="2">
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<colspec align="left" />
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<colspec align="left" />
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<thead>
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<row>
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<entry>
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Skill
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</entry>
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<entry>
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Rank<superscript>1</superscript>
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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Aim
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Athletics
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</entry>
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<entry>
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3
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</entry>
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</row>
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<row>
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<entry>
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Brawl
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Convince
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Empathy
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Hide
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Intimidate
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Notice
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</entry>
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<entry>
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3
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</entry>
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</row>
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<row>
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<entry>
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Perform
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Ride
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Sailing
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Scholarship
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Tempt
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</entry>
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<entry>
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2
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</entry>
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</row>
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<row>
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<entry>
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Theft
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Warfare
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</entry>
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<entry>
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</entry>
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</row>
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<row>
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<entry>
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Weaponry
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</entry>
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<entry>
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3
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</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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<literallayout>Note:
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1. See Rank Table (Table: <link linkend="tab:ranktable">[tab:ranktable]</link> Page: )</literallayout>
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<itemizedlist>
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<listitem>
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<para>
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Rank 3 Re-Roll a single die
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</para>
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</listitem>
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<listitem>
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<para>
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Rank 4 Sets of 15 = 2 Raises
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</para>
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</listitem>
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<listitem>
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<para>
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Rank 5 10s explode (+1 die)
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</para>
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</listitem>
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</itemizedlist>
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</section>
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<section xml:id="death-spiral">
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<title>Death Spiral</title>
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<para>
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This is a concept that is used in
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<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
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Sea</emphasis> as to how your character is doing health wise.
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(Table: <link linkend="tab:deathspiral">[tab:deathspiral]</link>
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Page: )
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</para>
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<itemizedlist>
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<listitem>
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<para>
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1 - +1 bonus die to all risks
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</para>
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</listitem>
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<listitem>
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<para>
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2 - Villains gain +2 bonus dice
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</para>
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</listitem>
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<listitem>
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<para>
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3 - Your 10s explode (+1 die)
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</para>
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</listitem>
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<listitem>
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<para>
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4 - You become helpless
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</para>
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</listitem>
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</itemizedlist>
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</section>
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<section xml:id="backgrounds">
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<title>Backgrounds</title>
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<para>
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Farmkid background (Table:
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<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
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Page: ) from the general backgrounds.
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</para>
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<para>
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Hexe background (Table:
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<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
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Page: ) from the Eisen backgrounds.
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</para>
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<para>
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Farmkid:
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</para>
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<para>
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You were raised on a small farm, working to survive and never
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known adventure.
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</para>
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<para>
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Quirk:
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</para>
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<para>
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Earn a Hero Point when you solve a complex problem in a simple,
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tried and true method from back on the farm.
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</para>
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<informaltable>
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<tgroup cols="2">
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<colspec align="center" />
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<colspec align="center" />
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<thead>
|
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<row>
|
||
<entry>
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Advantages
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</entry>
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<entry>
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Skills
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</entry>
|
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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Legendary Trait
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</entry>
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<entry>
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Athletics
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</entry>
|
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</row>
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<row>
|
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<entry>
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Survivalist
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</entry>
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<entry>
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Convince
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</entry>
|
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</row>
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<row>
|
||
<entry>
|
||
</entry>
|
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<entry>
|
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Empathy
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</entry>
|
||
</row>
|
||
<row>
|
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<entry>
|
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</entry>
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<entry>
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Perform
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</entry>
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</row>
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<row>
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<entry>
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</entry>
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<entry>
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Ride
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</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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<para>
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Hexe:
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</para>
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<para>
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You are a master of Hexenwerk, the sorcery of the dead.
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</para>
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<para>
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Quirk:
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</para>
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<para>
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Earn a Hero Point when you go out of your way to ensure that the
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dead stay dead.
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</para>
|
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<informaltable>
|
||
<tgroup cols="2">
|
||
<colspec align="center" />
|
||
<colspec align="center" />
|
||
<thead>
|
||
<row>
|
||
<entry>
|
||
Advantages
|
||
</entry>
|
||
<entry>
|
||
Skills
|
||
</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
|
||
<entry>
|
||
Sorcery
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</entry>
|
||
<entry>
|
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Athletics
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Sorcery
|
||
</entry>
|
||
<entry>
|
||
Intimidate
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Cast Iron Stomach
|
||
</entry>
|
||
<entry>
|
||
Notice
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Tempt
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Weaponry
|
||
</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
</section>
|
||
<section xml:id="advantages">
|
||
<title>Advantages</title>
|
||
<para>
|
||
These are the advantages the character has (Table:
|
||
<link linkend="tab:characteradvant">[tab:characteradvant]</link>
|
||
Page: ):
|
||
</para>
|
||
<informaltable>
|
||
<tgroup cols="3">
|
||
<colspec align="center" />
|
||
<colspec align="center" />
|
||
<colspec align="center" />
|
||
<thead>
|
||
<row>
|
||
<entry>
|
||
Advantage
|
||
</entry>
|
||
<entry>
|
||
Point Value
|
||
</entry>
|
||
<entry>
|
||
Source
|
||
</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
|
||
<entry>
|
||
Legendary Trait<superscript>1</superscript>
|
||
</entry>
|
||
<entry>
|
||
4 Points
|
||
</entry>
|
||
<entry>
|
||
Farmkid<superscript>5</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Survivalist<superscript>2</superscript>
|
||
</entry>
|
||
<entry>
|
||
1 Point
|
||
</entry>
|
||
<entry>
|
||
Farmkid<superscript>5</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Sorcery<superscript>3, 4</superscript>
|
||
</entry>
|
||
<entry>
|
||
2 pt
|
||
</entry>
|
||
<entry>
|
||
Hexe<superscript>6</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Sorcery<superscript>3, 4</superscript>
|
||
</entry>
|
||
<entry>
|
||
2 pt
|
||
</entry>
|
||
<entry>
|
||
Hexe<superscript>6</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Cast Iron Stomach<superscript>11</superscript>
|
||
</entry>
|
||
<entry>
|
||
1 pt
|
||
</entry>
|
||
<entry>
|
||
Hexe<superscript>6</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
I Won’t Die Here<superscript>7</superscript>
|
||
</entry>
|
||
<entry>
|
||
5 pt (3 if Eisen)
|
||
</entry>
|
||
<entry>
|
||
Char Creation<superscript>10</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Staredown<superscript>8</superscript>
|
||
</entry>
|
||
<entry>
|
||
2 pt (1 if Eisen)
|
||
</entry>
|
||
<entry>
|
||
Char Creation<superscript>10</superscript>
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Linguist<superscript>9</superscript>
|
||
</entry>
|
||
<entry>
|
||
1 pt
|
||
</entry>
|
||
<entry>
|
||
Char Creation<superscript>10</superscript>
|
||
</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
<para>
|
||
Notes:
|
||
</para>
|
||
<orderedlist>
|
||
<listitem>
|
||
<para>
|
||
(Table:
|
||
<link linkend="tab:legendarytrait">[tab:legendarytrait]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
(Table:
|
||
<link linkend="tab:survivalist">[tab:survivalist]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
(Table: <link linkend="tab:sorcery">[tab:sorcery]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Listed twice intentionally. See
|
||
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
|
||
Sea Core Rulebook Second Edition</emphasis>, page 150.
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
(Table:
|
||
<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
|
||
Page: ) and (Table:
|
||
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
(Table:
|
||
<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
|
||
Page: ) and (Table:
|
||
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
I Won’t Die Here
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Staredown
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Linguist
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Picked at the Advantages stage of Character Creation
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
(Table:
|
||
<link linkend="tab:castironstomach">[tab:castironstomach]</link>
|
||
Page: )
|
||
</para>
|
||
</listitem>
|
||
</orderedlist>
|
||
<para>
|
||
Legendary Trait:
|
||
</para>
|
||
<para>
|
||
4 Point
|
||
</para>
|
||
<para>
|
||
Choose a Trait. Whenever you roll a Risk using that Trait, you
|
||
remove one die from your pool before you roll. That die is
|
||
always considered to roll a 10. If your 10s explode, your free
|
||
Legendary Trait 10 explodes as well.
|
||
</para>
|
||
<para>
|
||
Survivalist:
|
||
</para>
|
||
<para>
|
||
1 Point
|
||
</para>
|
||
<para>
|
||
If you are in the wilderness, you can forage or hunt and find
|
||
enough food for yourself and up to five other people. Under
|
||
extreme circumstances—lost in the middle fo a desert or
|
||
abandoned in the Ussuran tundra, for example—you find enough
|
||
food for yourself and up to two other people.
|
||
</para>
|
||
<para>
|
||
Sorcery:
|
||
</para>
|
||
<para>
|
||
2 Point
|
||
</para>
|
||
<para>
|
||
You gain the Sorcery from your National bloodline. If you
|
||
purchase this advantage after Hero Creation, you may only do so
|
||
with a Hero Story.
|
||
</para>
|
||
<para>
|
||
There are cases where this may occur twice. Please see
|
||
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
|
||
Sea Core Rulebook Second Edition</emphasis>.
|
||
</para>
|
||
<para>
|
||
Cast Iron Stomach:
|
||
</para>
|
||
<para>
|
||
1 Point
|
||
</para>
|
||
<para>
|
||
Spoiled or raw food never negatively affects you, and you still
|
||
gain required sustenance from it.
|
||
</para>
|
||
</section>
|
||
</section>
|
||
<section xml:id="character-creation-träge">
|
||
<title>Character Creation (???? Träge)</title>
|
||
<para>
|
||
This is notes on the character creation process. I thought this
|
||
may result in bringing this down closer to the chapter level, but
|
||
it just adds this, and changes numbering.
|
||
</para>
|
||
<section xml:id="step-0.-20-questions">
|
||
<title>Step 0. 20 Questions</title>
|
||
<para>
|
||
These are 20 Questions as stated in the
|
||
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
|
||
Sea Core Rulebook:
|
||
2<superscript><emphasis>n</emphasis><emphasis>d</emphasis></superscript>
|
||
Edition</emphasis>.
|
||
</para>
|
||
<section xml:id="what-nation-is-your-hero-from">
|
||
<title>1. What Nation is your Hero From?</title>
|
||
<para>
|
||
Eisen
|
||
</para>
|
||
</section>
|
||
<section xml:id="how-would-you-physically-describe-your-hero">
|
||
<title>2. How would you physically describe your Hero?</title>
|
||
<para>
|
||
Height of 172 cm, with broad shoulders. Female. Blond long
|
||
hair, in two plaits. Green Eyes. Broad hips.
|
||
</para>
|
||
<para>
|
||
Heavy cotton dress in forest green, with large iron buttons.
|
||
</para>
|
||
<para>
|
||
Bloomers, chemise of light cotton worn under dress.
|
||
</para>
|
||
<para>
|
||
Dark oilskin cloak with a hood.
|
||
</para>
|
||
<para>
|
||
Iron cross Weis symbolising religious freedom.
|
||
</para>
|
||
<para>
|
||
Two layer cotton gloves.
|
||
</para>
|
||
</section>
|
||
<section xml:id="does-your-hero-have-recurring-mannerisms">
|
||
<title>3. Does your Hero have recurring mannerisms?</title>
|
||
<para>
|
||
Believes that beauty can be found in everything, and in doing
|
||
the right thing first.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-is-your-heros-motivation">
|
||
<title>4. What is your Hero’s motivation?</title>
|
||
<para>
|
||
Believes in personal freedom, provided it does not interfere
|
||
with others.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-is-your-heros-greatest-strength-what-is-your-heros-greatest-weakness">
|
||
<title>5.
|
||
What is your Hero’s greatest strength?
|
||
What is your Hero’s greatest weakness?</title>
|
||
<itemizedlist>
|
||
<listitem>
|
||
<para>
|
||
Knows who is in the wrong when power is being abused.
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Often can’t decide when it is less clear what power
|
||
dynamics are in play.
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Often does not know actions to take when power dynamics
|
||
are in play, even when they can tell who is in the wrong.
|
||
</para>
|
||
</listitem>
|
||
</itemizedlist>
|
||
</section>
|
||
<section xml:id="what-are-your-heros-most-and-least-favourte-things">
|
||
<title>6. What are your Hero’s most and least favourte
|
||
things?</title>
|
||
<itemizedlist>
|
||
<listitem>
|
||
<para>
|
||
Loves: A cup of hot infused herbs with two slices of
|
||
bread.
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Hates: Mud, mud, mud and more mud. Not hates hates, but
|
||
long wet muddy seasons lesson enjoyment of life.
|
||
</para>
|
||
</listitem>
|
||
</itemizedlist>
|
||
</section>
|
||
<section xml:id="what-about-your-heros-psychology">
|
||
<title>7. What about your Hero’s psychology?</title>
|
||
<para>
|
||
Likes to think before acting. Does not like to rush in without
|
||
decent knowledge, but is aware that planing can get in the way
|
||
of acting.
|
||
</para>
|
||
<para>
|
||
Always likes to take a break before deciding on some
|
||
unexpected thing.
|
||
</para>
|
||
<para>
|
||
Likes planning the day, and reviewing the day at the beginning
|
||
of and end of the day.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-is-your-heros-single-greatest-fear">
|
||
<title>8. What is your Hero’s single greatest fear?</title>
|
||
<para>
|
||
That Eisen will not recover from the War of the Cross, and
|
||
that the Horrors and the internal conflict, if not resolved
|
||
will lend to further deterioration of the conditions in Eisen.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-are-your-heros-greatest-ambitions-what-are-her-loves">
|
||
<title>9. What are your Hero’s greatest ambitions?
|
||
What are her loves?</title>
|
||
<para>
|
||
Dedicated to forming unity in conflicts rather than finding
|
||
who is right or wrong.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-is-your-heros-opinion-of-his-country">
|
||
<title>10. What is your Hero’s opinion of his country?</title>
|
||
<para>
|
||
It was beautiful, fertile, and wonderful. The War and Horrors
|
||
have split it’s people and destroyed it’s lands. The country
|
||
can be brought to gory again, if they can find a way to bring
|
||
themselves back together.
|
||
</para>
|
||
<para>
|
||
She never gives up hope of a return to glory. Perhaps a
|
||
different glory but a glory none the less.
|
||
</para>
|
||
</section>
|
||
<section xml:id="does-your-hero-have-any-prejudices">
|
||
<title>11. Does your Hero have any prejudices?</title>
|
||
<para>
|
||
She does not hate any group, but she gets very frustrated with
|
||
those who refuse to work with others, and some guilt by
|
||
association can occur when others support those who won’t work
|
||
with others.
|
||
</para>
|
||
<para>
|
||
Aristocrats and Vaticine are always viewed with suspicion
|
||
until they prove their willingness to work with others.
|
||
</para>
|
||
</section>
|
||
<section xml:id="where-do-your-heros-loyalties-lie">
|
||
<title>12. Where do your Hero’s loyalties lie?</title>
|
||
<para>
|
||
Loyalty lies in finding unity. Unity is a grand goal for her.
|
||
</para>
|
||
</section>
|
||
<section xml:id="is-your-hero-in-love-is-she-married-or-betrothed">
|
||
<title>13. Is your Hero in love?
|
||
Is she married or betrothed?</title>
|
||
<para>
|
||
She has yet to find the love of her life and is not sure she
|
||
will.
|
||
</para>
|
||
<para>
|
||
She is not jaded thinking it impossible, but feels it largely
|
||
irrelevant.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-about-your-heros-family">
|
||
<title>14. What about your Hero’s family?</title>
|
||
<para>
|
||
Family Name:
|
||
</para>
|
||
<itemizedlist>
|
||
<listitem>
|
||
<para>
|
||
* Träge — Freiburg
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
* Wirsche — Wirsche
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Pösen — Pösen
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
* Heilgrund — Heilgrund
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Fischler — Fischler
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Sieger — Sieger
|
||
</para>
|
||
</listitem>
|
||
<listitem>
|
||
<para>
|
||
Heinzle — Heinzle
|
||
</para>
|
||
</listitem>
|
||
</itemizedlist>
|
||
<para>
|
||
Was born in Wirsche, and has the family name of Träge. Lives
|
||
in Heilgrund.
|
||
</para>
|
||
</section>
|
||
<section xml:id="how-would-your-heros-parents-describe-them">
|
||
<title>15. How would your Hero’s parent’s describe them?</title>
|
||
<para>
|
||
The Hero’s parents are proud of her, and feel that she honours
|
||
them. They hope that she will return when she has found the
|
||
end to her questing.
|
||
</para>
|
||
<para>
|
||
Her father hopes that she will bring unity to Eisen.
|
||
</para>
|
||
<para>
|
||
Her mother hopes that she will return to the farm, and grow
|
||
the family.
|
||
</para>
|
||
</section>
|
||
<section xml:id="is-your-hero-a-gentle">
|
||
<title>16. Is your Hero a gentle?</title>
|
||
<para>
|
||
???? is sort of, but feels that rank is meaningless, and
|
||
wealth is meaningless. She believes that values comes from
|
||
deeds.
|
||
</para>
|
||
<para>
|
||
???? honours all until they prove unworthy, though is
|
||
suspicious of the aristocrats and the Vaticine.
|
||
</para>
|
||
<para>
|
||
???? is distrustful of those who hold power.
|
||
</para>
|
||
</section>
|
||
<section xml:id="how-religious-is-your-hero-what-sect-of-the-church-does-she-follow">
|
||
<title>17. How religious is your Hero?
|
||
What sect of the Church does she follow?</title>
|
||
<para>
|
||
Technically an objectionist and believe is freedom of
|
||
religion, but feels most of the religious debate is utter
|
||
bonkers, and may say so from time to time.
|
||
</para>
|
||
</section>
|
||
<section xml:id="is-your-hero-a-member-of-a-guild-gentles-club-or-secret-society">
|
||
<title>18. Is your hero a member of a guild, gentle’s club, or
|
||
secret society?</title>
|
||
<para>
|
||
???? tends to sit on the outside of formal society, and is not
|
||
a member of any of these.
|
||
</para>
|
||
</section>
|
||
<section xml:id="what-does-your-hero-think-of-sorcery">
|
||
<title>19. What does your Hero think of Sorcery?</title>
|
||
<para>
|
||
Sorcery is a very powerful and useful tool which has a high
|
||
chance of becoming corrupted power.
|
||
</para>
|
||
</section>
|
||
<section xml:id="if-you-could-what-advice-would-you-give-your-hero">
|
||
<title>20. If you could, what advice would you give your
|
||
Hero?</title>
|
||
<para>
|
||
Learn to lay back and enjoy life, and grab those things which
|
||
have meaning, and don’t get caught up in the little things
|
||
where people are just confusing.
|
||
</para>
|
||
</section>
|
||
</section>
|
||
<section xml:id="step-1.-traits">
|
||
<title>Step 1. Traits</title>
|
||
<para>
|
||
Each trait has 2 points initially with 2 additional points to
|
||
assign.
|
||
</para>
|
||
<para>
|
||
These are reflected above.
|
||
</para>
|
||
</section>
|
||
<section xml:id="step-2.-nation-bonus">
|
||
<title>Step 2. Nation Bonus</title>
|
||
<para>
|
||
Each nation has a bonus to 2 different traits.
|
||
</para>
|
||
<para>
|
||
These are reflected above in the Traits.
|
||
</para>
|
||
</section>
|
||
<section xml:id="step-3.-backgrounds">
|
||
<title>Step 3. Backgrounds</title>
|
||
<para>
|
||
Backgrounds help to determine the role of a character. These
|
||
represent your Hero’s past. They can include, restrictions,
|
||
quirks, advantages, and skills.
|
||
</para>
|
||
<para>
|
||
You pick two different backgrounds.
|
||
</para>
|
||
<para>
|
||
I picked the Farmkid background (Table:
|
||
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
|
||
Page: ) from the general backgrounds, and the Hexe background
|
||
(Table:
|
||
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
|
||
Page: ) from the Eisen backgrounds.
|
||
</para>
|
||
</section>
|
||
<section xml:id="step-4.-skills">
|
||
<title>Step 4. Skills</title>
|
||
<para>
|
||
Skills have 10 points to add after having skills from
|
||
Backgrounds. You gain all the skills from your backgrounds.
|
||
Duplicate skills add an additional point to the skill.
|
||
</para>
|
||
</section>
|
||
</section>
|
||
<section xml:id="additional-notes-träge">
|
||
<title>Additional Notes (???? Träge)</title>
|
||
<para>
|
||
There is no real content here.
|
||
</para>
|
||
</section>
|
||
<section xml:id="references">
|
||
<title>References</title>
|
||
<para>
|
||
Farmkid:
|
||
</para>
|
||
<para>
|
||
You were raised on a small farm, working to survive and never
|
||
known adventure.
|
||
</para>
|
||
<para>
|
||
Quirk:
|
||
</para>
|
||
<para>
|
||
Earn a Hero Point when you solve a complex problem in a simple,
|
||
tried and true method from back on the farm.
|
||
</para>
|
||
<informaltable>
|
||
<tgroup cols="2">
|
||
<colspec align="center" />
|
||
<colspec align="center" />
|
||
<thead>
|
||
<row>
|
||
<entry>
|
||
Advantages
|
||
</entry>
|
||
<entry>
|
||
Skills
|
||
</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
|
||
<entry>
|
||
Legendary Trait
|
||
</entry>
|
||
<entry>
|
||
Athletics
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Survivalist
|
||
</entry>
|
||
<entry>
|
||
Convince
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Empathy
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Perform
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Ride
|
||
</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
<para>
|
||
Hexe:
|
||
</para>
|
||
<para>
|
||
You are a master of Hexenwerk, the sorcery of the dead.
|
||
</para>
|
||
<para>
|
||
Quirk:
|
||
</para>
|
||
<para>
|
||
Earn a Hero Point when you go out of your way to ensure that the
|
||
dead stay dead.
|
||
</para>
|
||
<informaltable>
|
||
<tgroup cols="2">
|
||
<colspec align="center" />
|
||
<colspec align="center" />
|
||
<thead>
|
||
<row>
|
||
<entry>
|
||
Advantages
|
||
</entry>
|
||
<entry>
|
||
Skills
|
||
</entry>
|
||
</row>
|
||
</thead>
|
||
<tbody>
|
||
<row>
|
||
<entry>
|
||
Sorcery
|
||
</entry>
|
||
<entry>
|
||
Athletics
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Sorcery
|
||
</entry>
|
||
<entry>
|
||
Intimidate
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
Cast Iron Stomach
|
||
</entry>
|
||
<entry>
|
||
Notice
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Tempt
|
||
</entry>
|
||
</row>
|
||
<row>
|
||
<entry>
|
||
</entry>
|
||
<entry>
|
||
Weaponry
|
||
</entry>
|
||
</row>
|
||
</tbody>
|
||
</tgroup>
|
||
</informaltable>
|
||
</section>
|
||
</chapter> |