7thSea/Current/DocBook/chars.xml

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<chapter>
<title>Characters</title>
<para>
This chapter has each of the characters which we have built, along
with the various references to those specific characters.
</para>
<para>
2
</para>
<section xml:id="träge">
<title>??? Träge</title>
<para>
Basic Character information:
</para>
<para>
This is the basic character information (Table:
<link linkend="tab:charinfo">[tab:charinfo]</link> Page: ).
</para>
<table>
<caption>Character Information</caption>
<tgroup cols="2">
<colspec align="left" />
<colspec align="left" />
<thead>
<row>
<entry>
Data
</entry>
<entry>
Value
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Player Name
</entry>
<entry>
Jigme Datse
</entry>
</row>
<row>
<entry>
Character Name
</entry>
<entry>
??? Träge
</entry>
</row>
<row>
<entry>
Concept
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Nation
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Religion
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Reputations
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Wealth
</entry>
<entry>
</entry>
</row>
</tbody>
</tgroup>
</table>
<section xml:id="arcana">
<title>Arcana</title>
<para>
</para>
</section>
<section xml:id="stories">
<title>Stories</title>
<itemizedlist>
<listitem>
<para>
Name
</para>
</listitem>
<listitem>
<para>
Goal
</para>
</listitem>
<listitem>
<para>
Reward
</para>
<itemizedlist>
<listitem>
<para>
Step 1
</para>
</listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</section>
<section xml:id="traits">
<title>Traits</title>
<para>
Traits are assigned 2 points each with 2 additional points to
assign to each character. (Table:
<link linkend="tab:chartraits">[tab:chartraits]</link> Page: )
</para>
<informaltable>
<tgroup cols="2">
<colspec align="left" />
<colspec align="left" />
<thead>
<row>
<entry>
Trait
</entry>
<entry>
Rank
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Brawn
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Finesse
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Resolve
</entry>
<entry>
4
</entry>
</row>
<row>
<entry>
Wits
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Panache
</entry>
<entry>
2
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
<section xml:id="skills">
<title>Skills</title>
<para>
These are the character Skills (Table:
<link linkend="tab:charskills">[tab:charskills]</link> Page: ):
</para>
<informaltable>
<tgroup cols="2">
<colspec align="left" />
<colspec align="left" />
<thead>
<row>
<entry>
Skill
</entry>
<entry>
Rank<superscript>1</superscript>
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Aim
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Athletics
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Brawl
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Convince
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Empathy
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Hide
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Intimidate
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Notice
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Perform
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Ride
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Sailing
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Scholarship
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Tempt
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Theft
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Warfare
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Weaponry
</entry>
<entry>
3
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<literallayout>Note:
1. See Rank Table (Table: <link linkend="tab:ranktable">[tab:ranktable]</link> Page: )</literallayout>
<itemizedlist>
<listitem>
<para>
Rank 3 Re-Roll a single die
</para>
</listitem>
<listitem>
<para>
Rank 4 Sets of 15 = 2 Raises
</para>
</listitem>
<listitem>
<para>
Rank 5 10s explode (+1 die)
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="death-spiral">
<title>Death Spiral</title>
<para>
This is a concept that is used in
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea</emphasis> as to how your character is doing health wise.
(Table: <link linkend="tab:deathspiral">[tab:deathspiral]</link>
Page: )
</para>
<itemizedlist>
<listitem>
<para>
1 - +1 bonus die to all risks
</para>
</listitem>
<listitem>
<para>
2 - Villains gain +2 bonus dice
</para>
</listitem>
<listitem>
<para>
3 - Your 10s explode (+1 die)
</para>
</listitem>
<listitem>
<para>
4 - You become helpless
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="backgrounds">
<title>Backgrounds</title>
<para>
Farmkid background (Table:
<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
Page: ) from the general backgrounds.
</para>
<para>
Hexe background (Table:
<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
Page: ) from the Eisen backgrounds.
</para>
<para>
Farmkid:
</para>
<para>
You were raised on a small farm, working to survive and never
known adventure.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center" />
<colspec align="center" />
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Survivalist
</entry>
<entry>
Convince
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Empathy
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Perform
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Ride
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Hexe:
</para>
<para>
You are a master of Hexenwerk, the sorcery of the dead.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center" />
<colspec align="center" />
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Sorcery
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Sorcery
</entry>
<entry>
Intimidate
</entry>
</row>
<row>
<entry>
Cast Iron Stomach
</entry>
<entry>
Notice
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Tempt
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Weaponry
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
<section xml:id="advantages">
<title>Advantages</title>
<para>
These are the advantages the character has (Table:
<link linkend="tab:characteradvant">[tab:characteradvant]</link>
Page: ):
</para>
<informaltable>
<tgroup cols="3">
<colspec align="center" />
<colspec align="center" />
<colspec align="center" />
<thead>
<row>
<entry>
Advantage
</entry>
<entry>
Point Value
</entry>
<entry>
Source
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait<superscript>1</superscript>
</entry>
<entry>
4 Points
</entry>
<entry>
Farmkid<superscript>5</superscript>
</entry>
</row>
<row>
<entry>
Survivalist<superscript>2</superscript>
</entry>
<entry>
1 Point
</entry>
<entry>
Farmkid<superscript>5</superscript>
</entry>
</row>
<row>
<entry>
Sorcery<superscript>3,4</superscript>
</entry>
<entry>
2 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
Sorcery<superscript>3,4</superscript>
</entry>
<entry>
2 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
Cast Iron Stomach<superscript>11</superscript>
</entry>
<entry>
1 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
I Wont Die Here<superscript>7</superscript>
</entry>
<entry>
5 pt (3 if Eisen)
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
<row>
<entry>
Staredown<superscript>8</superscript>
</entry>
<entry>
2 pt (1 if Eisen)
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
<row>
<entry>
Linguist<superscript>9</superscript>
</entry>
<entry>
1 pt
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Notes:
</para>
<orderedlist>
<listitem>
<para>
(Table:
<link linkend="tab:legendarytrait">[tab:legendarytrait]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:survivalist">[tab:survivalist]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table: <link linkend="tab:sorcery">[tab:sorcery]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
Listed twice intentionally. See
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook Second Edition</emphasis>, page 150.
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
Page: ) and (Table:
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
Page: ) and (Table:
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
I Wont Die Here
</para>
</listitem>
<listitem>
<para>
Staredown
</para>
</listitem>
<listitem>
<para>
Linguist
</para>
</listitem>
<listitem>
<para>
Picked at the Advantages stage of Character Creation
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:castironstomach">[tab:castironstomach]</link>
Page: )
</para>
</listitem>
</orderedlist>
<para>
Legendary Trait:
</para>
<para>
4 Point
</para>
<para>
Choose a Trait. Whenever you roll a Risk using that Trait, you
remove one die from your pool before you roll. That die is
always considered to roll a 10. If your 10s explode, your free
Legendary Trait 10 explodes as well.
</para>
<para>
Survivalist:
</para>
<para>
1 Point
</para>
<para>
If you are in the wilderness, you can forage or hunt and find
enough food for yourself and up to five other people. Under
extreme circumstances—lost in the middle fo a desert or
abandoned in the Ussuran tundra, for example—you find enough
food for yourself and up to two other people.
</para>
<para>
Sorcery:
</para>
<para>
2 Point
</para>
<para>
You gain the Sorcery from your National bloodline. If you
purchase this advantage after Hero Creation, you may only do so
with a Hero Story.
</para>
<para>
There are cases where this may occur twice. Please see
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook Second Edition</emphasis>.
</para>
<para>
Cast Iron Stomach:
</para>
<para>
1 Point
</para>
<para>
Spoiled or raw food never negatively affects you, and you still
gain required sustenance from it.
</para>
</section>
</section>
<section xml:id="character-creation-träge">
<title>Character Creation (???? Träge)</title>
<para>
This is notes on the character creation process. I thought this
may result in bringing this down closer to the chapter level, but
it just adds this, and changes numbering.
</para>
<section xml:id="step-0.-20-questions">
<title>Step 0. 20 Questions</title>
<para>
These are 20 Questions as stated in the
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook:
2<superscript><emphasis>n</emphasis><emphasis>d</emphasis></superscript>
Edition</emphasis>.
</para>
<section xml:id="what-nation-is-your-hero-from">
<title>1. What Nation is your Hero From?</title>
<para>
Eisen
</para>
</section>
<section xml:id="how-would-you-physically-describe-your-hero">
<title>2. How would you physically describe your Hero?</title>
<para>
Height of 172 cm, with broad shoulders. Female. Blond long
hair, in two plaits. Green Eyes. Broad hips.
</para>
<para>
Heavy cotton dress in forest green, with large iron buttons.
</para>
<para>
Bloomers, chemise of light cotton worn under dress.
</para>
<para>
Dark oilskin cloak with a hood.
</para>
<para>
Iron cross Weis symbolising religious freedom.
</para>
<para>
Two layer cotton gloves.
</para>
</section>
<section xml:id="does-your-hero-have-recurring-mannerisms">
<title>3. Does your Hero have recurring mannerisms?</title>
<para>
Believes that beauty can be found in everything, and in doing
the right thing first.
</para>
</section>
<section xml:id="what-is-your-heros-motivation">
<title>4. What is your Heros motivation?</title>
<para>
Believes in personal freedom, provided it does not interfere
with others.
</para>
</section>
<section xml:id="what-is-your-heros-greatest-strength-what-is-your-heros-greatest-weakness">
<title>5.
What is your Heros greatest strength?
What is your Heros greatest weakness?</title>
<itemizedlist>
<listitem>
<para>
Knows who is in the wrong when power is being abused.
</para>
</listitem>
<listitem>
<para>
Often cant decide when it is less clear what power
dynamics are in play.
</para>
</listitem>
<listitem>
<para>
Often does not know actions to take when power dynamics
are in play, even when they can tell who is in the wrong.
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="what-are-your-heros-most-and-least-favourte-things">
<title>6. What are your Heros most and least favourte
things?</title>
<itemizedlist>
<listitem>
<para>
Loves: A cup of hot infused herbs with two slices of
bread.
</para>
</listitem>
<listitem>
<para>
Hates: Mud, mud, mud and more mud. Not hates hates, but
long wet muddy seasons lesson enjoyment of life.
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="what-about-your-heros-psychology">
<title>7. What about your Heros psychology?</title>
<para>
Likes to think before acting. Does not like to rush in without
decent knowledge, but is aware that planing can get in the way
of acting.
</para>
<para>
Always likes to take a break before deciding on some
unexpected thing.
</para>
<para>
Likes planning the day, and reviewing the day at the beginning
of and end of the day.
</para>
</section>
<section xml:id="what-is-your-heros-single-greatest-fear">
<title>8. What is your Heros single greatest fear?</title>
<para>
That Eisen will not recover from the War of the Cross, and
that the Horrors and the internal conflict, if not resolved
will lend to further deterioration of the conditions in Eisen.
</para>
</section>
<section xml:id="what-are-your-heros-greatest-ambitions-what-are-her-loves">
<title>9. What are your Heros greatest ambitions?
What are her loves?</title>
<para>
Dedicated to forming unity in conflicts rather than finding
who is right or wrong.
</para>
</section>
<section xml:id="what-is-your-heros-opinion-of-his-country">
<title>10. What is your Heros opinion of his country?</title>
<para>
It was beautiful, fertile, and wonderful. The War and Horrors
have split its people and destroyed its lands. The country
can be brought to gory again, if they can find a way to bring
themselves back together.
</para>
<para>
She never gives up hope of a return to glory. Perhaps a
different glory but a glory none the less.
</para>
</section>
<section xml:id="does-your-hero-have-any-prejudices">
<title>11. Does your Hero have any prejudices?</title>
<para>
She does not hate any group, but she gets very frustrated with
those who refuse to work with others, and some guilt by
association can occur when others support those who wont work
with others.
</para>
<para>
Aristocrats and Vaticine are always viewed with suspicion
until they prove their willingness to work with others.
</para>
</section>
<section xml:id="where-do-your-heros-loyalties-lie">
<title>12. Where do your Heros loyalties lie?</title>
<para>
Loyalty lies in finding unity. Unity is a grand goal for her.
</para>
</section>
<section xml:id="is-your-hero-in-love-is-she-married-or-betrothed">
<title>13. Is your Hero in love?
Is she married or betrothed?</title>
<para>
She has yet to find the love of her life and is not sure she
will.
</para>
<para>
She is not jaded thinking it impossible, but feels it largely
irrelevant.
</para>
</section>
<section xml:id="what-about-your-heros-family">
<title>14. What about your Heros family?</title>
<para>
Family Name:
</para>
<itemizedlist>
<listitem>
<para>
* Träge — Freiburg
</para>
</listitem>
<listitem>
<para>
* Wirsche — Wirsche
</para>
</listitem>
<listitem>
<para>
Pösen — Pösen
</para>
</listitem>
<listitem>
<para>
* Heilgrund — Heilgrund
</para>
</listitem>
<listitem>
<para>
Fischler — Fischler
</para>
</listitem>
<listitem>
<para>
Sieger — Sieger
</para>
</listitem>
<listitem>
<para>
Heinzle — Heinzle
</para>
</listitem>
</itemizedlist>
<para>
Was born in Wirsche, and has the family name of Träge. Lives
in Heilgrund.
</para>
</section>
<section xml:id="how-would-your-heros-parents-describe-them">
<title>15. How would your Heros parents describe them?</title>
<para>
The Heros parents are proud of her, and feel that she honours
them. They hope that she will return when she has found the
end to her questing.
</para>
<para>
Her father hopes that she will bring unity to Eisen.
</para>
<para>
Her mother hopes that she will return to the farm, and grow
the family.
</para>
</section>
<section xml:id="is-your-hero-a-gentle">
<title>16. Is your Hero a gentle?</title>
<para>
???? is sort of, but feels that rank is meaningless, and
wealth is meaningless. She believes that values comes from
deeds.
</para>
<para>
???? honours all until they prove unworthy, though is
suspicious of the aristocrats and the Vaticine.
</para>
<para>
???? is distrustful of those who hold power.
</para>
</section>
<section xml:id="how-religious-is-your-hero-what-sect-of-the-church-does-she-follow">
<title>17. How religious is your Hero?
What sect of the Church does she follow?</title>
<para>
Technically an objectionist and believe is freedom of
religion, but feels most of the religious debate is utter
bonkers, and may say so from time to time.
</para>
</section>
<section xml:id="is-your-hero-a-member-of-a-guild-gentles-club-or-secret-society">
<title>18. Is your hero a member of a guild, gentles club, or
secret society?</title>
<para>
???? tends to sit on the outside of formal society, and is not
a member of any of these.
</para>
</section>
<section xml:id="what-does-your-hero-think-of-sorcery">
<title>19. What does your Hero think of Sorcery?</title>
<para>
Sorcery is a very powerful and useful tool which has a high
chance of becoming corrupted power.
</para>
</section>
<section xml:id="if-you-could-what-advice-would-you-give-your-hero">
<title>20. If you could, what advice would you give your
Hero?</title>
<para>
Learn to lay back and enjoy life, and grab those things which
have meaning, and dont get caught up in the little things
where people are just confusing.
</para>
</section>
</section>
<section xml:id="step-1.-traits">
<title>Step 1. Traits</title>
<para>
Each trait has 2 points initially with 2 additional points to
assign.
</para>
<para>
These are reflected above.
</para>
</section>
<section xml:id="step-2.-nation-bonus">
<title>Step 2. Nation Bonus</title>
<para>
Each nation has a bonus to 2 different traits.
</para>
<para>
These are reflected above in the Traits.
</para>
</section>
<section xml:id="step-3.-backgrounds">
<title>Step 3. Backgrounds</title>
<para>
Backgrounds help to determine the role of a character. These
represent your Heros past. They can include, restrictions,
quirks, advantages, and skills.
</para>
<para>
You pick two different backgrounds.
</para>
<para>
I picked the Farmkid background (Table:
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
Page: ) from the general backgrounds, and the Hexe background
(Table:
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
Page: ) from the Eisen backgrounds.
</para>
</section>
<section xml:id="step-4.-skills">
<title>Step 4. Skills</title>
<para>
Skills have 10 points to add after having skills from
Backgrounds. You gain all the skills from your backgrounds.
Duplicate skills add an additional point to the skill.
</para>
</section>
</section>
<section xml:id="additional-notes-träge">
<title>Additional Notes (???? Träge)</title>
<para>
There is no real content here.
</para>
</section>
<section xml:id="references">
<title>References</title>
<para>
Farmkid:
</para>
<para>
You were raised on a small farm, working to survive and never
known adventure.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center" />
<colspec align="center" />
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Survivalist
</entry>
<entry>
Convince
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Empathy
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Perform
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Ride
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Hexe:
</para>
<para>
You are a master of Hexenwerk, the sorcery of the dead.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center" />
<colspec align="center" />
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Sorcery
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Sorcery
</entry>
<entry>
Intimidate
</entry>
</row>
<row>
<entry>
Cast Iron Stomach
</entry>
<entry>
Notice
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Tempt
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Weaponry
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
</chapter>