Characters
This chapter has each of the characters which we have built, along
with the various references to those specific characters.
2
??? Träge
Basic Character information:
This is the basic character information (Table:
[tab:charinfo] Page: ).
Character Information
Data
Value
Player Name
Jigme Datse
Character Name
??? Träge
Concept
Nation
Religion
Reputations
Wealth
ArcanaStories
Name
Goal
Reward
Step 1
Traits
Traits are assigned 2 points each with 2 additional points to
assign to each character. (Table:
[tab:chartraits] Page: )
Trait
Rank
Brawn
3
Finesse
2
Resolve
4
Wits
3
Panache
2
Skills
These are the character Skills (Table:
[tab:charskills] Page: ):
Skill
Rank1
Aim
Athletics
3
Brawl
Convince
2
Empathy
2
Hide
Intimidate
2
Notice
3
Perform
2
Ride
2
Sailing
Scholarship
Tempt
2
Theft
Warfare
Weaponry
3
Note:
1. See Rank Table (Table: [tab:ranktable] Page: )
Rank 3 Re-Roll a single die
Rank 4 Sets of 15 = 2 Raises
Rank 5 10s explode (+1 die)
Death Spiral
This is a concept that is used in
7th
Sea as to how your character is doing health wise.
(Table: [tab:deathspiral]
Page: )
1 - +1 bonus die to all risks
2 - Villains gain +2 bonus dice
3 - Your 10s explode (+1 die)
4 - You become helpless
Backgrounds
Farmkid background (Table:
[tab:backgroundfarmkid]
Page: ) from the general backgrounds.
Hexe background (Table:
[tab:backgroundhexe]
Page: ) from the Eisen backgrounds.
Farmkid:
You were raised on a small farm, working to survive and never
known adventure.
Quirk:
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
Advantages
Skills
Legendary Trait
Athletics
Survivalist
Convince
Empathy
Perform
Ride
Hexe:
You are a master of Hexenwerk, the sorcery of the dead.
Quirk:
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
Advantages
Skills
Sorcery
Athletics
Sorcery
Intimidate
Cast Iron Stomach
Notice
Tempt
Weaponry
Advantages
These are the advantages the character has (Table:
[tab:characteradvant]
Page: ):
Advantage
Point Value
Source
Legendary Trait1
4 Points
Farmkid5
Survivalist2
1 Point
Farmkid5
Sorcery3, 4
2 pt
Hexe6
Sorcery3, 4
2 pt
Hexe6
Cast Iron Stomach11
1 pt
Hexe6
I Won’t Die Here7
5 pt (3 if Eisen)
Char Creation10
Staredown8
2 pt (1 if Eisen)
Char Creation10
Linguist9
1 pt
Char Creation10
Notes:
(Table:
[tab:legendarytrait]
Page: )
(Table:
[tab:survivalist]
Page: )
(Table: [tab:sorcery]
Page: )
Listed twice intentionally. See
7th
Sea Core Rulebook Second Edition, page 150.
(Table:
[tab:backgroundfarmkid]
Page: ) and (Table:
[tab:backgroundfarmkidref]
Page: )
(Table:
[tab:backgroundhexe]
Page: ) and (Table:
[tab:backgroundhexeref]
Page: )
I Won’t Die Here
Staredown
Linguist
Picked at the Advantages stage of Character Creation
(Table:
[tab:castironstomach]
Page: )
Legendary Trait:
4 Point
Choose a Trait. Whenever you roll a Risk using that Trait, you
remove one die from your pool before you roll. That die is
always considered to roll a 10. If your 10s explode, your free
Legendary Trait 10 explodes as well.
Survivalist:
1 Point
If you are in the wilderness, you can forage or hunt and find
enough food for yourself and up to five other people. Under
extreme circumstances—lost in the middle fo a desert or
abandoned in the Ussuran tundra, for example—you find enough
food for yourself and up to two other people.
Sorcery:
2 Point
You gain the Sorcery from your National bloodline. If you
purchase this advantage after Hero Creation, you may only do so
with a Hero Story.
There are cases where this may occur twice. Please see
7th
Sea Core Rulebook Second Edition.
Cast Iron Stomach:
1 Point
Spoiled or raw food never negatively affects you, and you still
gain required sustenance from it.
Character Creation (???? Träge)
This is notes on the character creation process. I thought this
may result in bringing this down closer to the chapter level, but
it just adds this, and changes numbering.
Step 0. 20 Questions
These are 20 Questions as stated in the
7th
Sea Core Rulebook:
2nd
Edition.
1. What Nation is your Hero From?
Eisen
2. How would you physically describe your Hero?
Height of 172 cm, with broad shoulders. Female. Blond long
hair, in two plaits. Green Eyes. Broad hips.
Heavy cotton dress in forest green, with large iron buttons.
Bloomers, chemise of light cotton worn under dress.
Dark oilskin cloak with a hood.
Iron cross Weis symbolising religious freedom.
Two layer cotton gloves.
3. Does your Hero have recurring mannerisms?
Believes that beauty can be found in everything, and in doing
the right thing first.
4. What is your Hero’s motivation?
Believes in personal freedom, provided it does not interfere
with others.
5.
What is your Hero’s greatest strength?
What is your Hero’s greatest weakness?
Knows who is in the wrong when power is being abused.
Often can’t decide when it is less clear what power
dynamics are in play.
Often does not know actions to take when power dynamics
are in play, even when they can tell who is in the wrong.
6. What are your Hero’s most and least favourte
things?
Loves: A cup of hot infused herbs with two slices of
bread.
Hates: Mud, mud, mud and more mud. Not hates hates, but
long wet muddy seasons lesson enjoyment of life.
7. What about your Hero’s psychology?
Likes to think before acting. Does not like to rush in without
decent knowledge, but is aware that planing can get in the way
of acting.
Always likes to take a break before deciding on some
unexpected thing.
Likes planning the day, and reviewing the day at the beginning
of and end of the day.
8. What is your Hero’s single greatest fear?
That Eisen will not recover from the War of the Cross, and
that the Horrors and the internal conflict, if not resolved
will lend to further deterioration of the conditions in Eisen.
9. What are your Hero’s greatest ambitions?
What are her loves?
Dedicated to forming unity in conflicts rather than finding
who is right or wrong.
10. What is your Hero’s opinion of his country?
It was beautiful, fertile, and wonderful. The War and Horrors
have split it’s people and destroyed it’s lands. The country
can be brought to gory again, if they can find a way to bring
themselves back together.
She never gives up hope of a return to glory. Perhaps a
different glory but a glory none the less.
11. Does your Hero have any prejudices?
She does not hate any group, but she gets very frustrated with
those who refuse to work with others, and some guilt by
association can occur when others support those who won’t work
with others.
Aristocrats and Vaticine are always viewed with suspicion
until they prove their willingness to work with others.
12. Where do your Hero’s loyalties lie?
Loyalty lies in finding unity. Unity is a grand goal for her.
13. Is your Hero in love?
Is she married or betrothed?
She has yet to find the love of her life and is not sure she
will.
She is not jaded thinking it impossible, but feels it largely
irrelevant.
14. What about your Hero’s family?
Family Name:
* Träge — Freiburg
* Wirsche — Wirsche
Pösen — Pösen
* Heilgrund — Heilgrund
Fischler — Fischler
Sieger — Sieger
Heinzle — Heinzle
Was born in Wirsche, and has the family name of Träge. Lives
in Heilgrund.
15. How would your Hero’s parent’s describe them?
The Hero’s parents are proud of her, and feel that she honours
them. They hope that she will return when she has found the
end to her questing.
Her father hopes that she will bring unity to Eisen.
Her mother hopes that she will return to the farm, and grow
the family.
16. Is your Hero a gentle?
???? is sort of, but feels that rank is meaningless, and
wealth is meaningless. She believes that values comes from
deeds.
???? honours all until they prove unworthy, though is
suspicious of the aristocrats and the Vaticine.
???? is distrustful of those who hold power.
17. How religious is your Hero?
What sect of the Church does she follow?
Technically an objectionist and believe is freedom of
religion, but feels most of the religious debate is utter
bonkers, and may say so from time to time.
18. Is your hero a member of a guild, gentle’s club, or
secret society?
???? tends to sit on the outside of formal society, and is not
a member of any of these.
19. What does your Hero think of Sorcery?
Sorcery is a very powerful and useful tool which has a high
chance of becoming corrupted power.
20. If you could, what advice would you give your
Hero?
Learn to lay back and enjoy life, and grab those things which
have meaning, and don’t get caught up in the little things
where people are just confusing.
Step 1. Traits
Each trait has 2 points initially with 2 additional points to
assign.
These are reflected above.
Step 2. Nation Bonus
Each nation has a bonus to 2 different traits.
These are reflected above in the Traits.
Step 3. Backgrounds
Backgrounds help to determine the role of a character. These
represent your Hero’s past. They can include, restrictions,
quirks, advantages, and skills.
You pick two different backgrounds.
I picked the Farmkid background (Table:
[tab:backgroundfarmkidref]
Page: ) from the general backgrounds, and the Hexe background
(Table:
[tab:backgroundhexeref]
Page: ) from the Eisen backgrounds.
Step 4. Skills
Skills have 10 points to add after having skills from
Backgrounds. You gain all the skills from your backgrounds.
Duplicate skills add an additional point to the skill.
Additional Notes (???? Träge)
There is no real content here.
References
Farmkid:
You were raised on a small farm, working to survive and never
known adventure.
Quirk:
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
Advantages
Skills
Legendary Trait
Athletics
Survivalist
Convince
Empathy
Perform
Ride
Hexe:
You are a master of Hexenwerk, the sorcery of the dead.
Quirk:
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
Advantages
Skills
Sorcery
Athletics
Sorcery
Intimidate
Cast Iron Stomach
Notice
Tempt
Weaponry