\chapter{Characters}

This chapter has each of the characters which we have built, along with the various references to those specific characters.

\begin{multicols}{2}
\section{??? Tr\"age}

Basic Character information:

This is the basic character information \myref{tab:charinfo}.  

\begin{table*}[ht]
    \centering
    \begin{tabular}{|l|l|}
\hline
Data&Value\\
\hline
Player Name&Jigme Datse\\
Character Name&??? Tr\"age\\
Concept&\\
Nation&\\
Religion&\\
Reputations&\\
Wealth&\\
\hline
    \end{tabular}
\caption{Character Information}
\label{tab:charinfo}
\end{table*}

\subsection{Arcana}

\subsection{Stories}

\begin{itemize}[noitemsep]
    \item Name
    \item Goal
    \item Reward
    \begin{itemize}[noitemsep]
        \item Step 1
    \end{itemize}
\end{itemize}

\subsection{Traits}

Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits}

\begin{table*}[ht]
    \centering
\begin{tabular}{|l|l|}
    \hline
    Trait&Rank\\
    \hline
    Brawn&3\\
    Finesse&2\\
    Resolve&4\\
    Wits&3\\
    Panache&2\\
    \hline
\end{tabular}
\caption{Character's Traits}
\label{tab:chartraits}
\end{table*}

\subsection{Skills}

These are the character Skills \myref{tab:charskills}:

\begin{table*}[h!tb]
    \centering
\begin{tabular}{|l|l|}
    \hline
    Skill&Rank$^1$\\
    \hline
    Aim&\\
    Athletics&3\\
    Brawl&\\
    Convince&2\\
    Empathy&2\\
    Hide&\\
    Intimidate&2\\
    Notice&3\\
    Perform&2\\
    Ride&2\\
    Sailing&\\
    Scholarship&\\
    Tempt&2\\
    Theft&\\
    Warfare&\\
    Weaponry&3\\
    \hline
\end{tabular}

Note: \\
1. See Rank Table \myref{tab:ranktable}
\caption{Skills}
\label{tab:charskills}
\end{table*}

\begin{table*}[ht]
\toprule
\begin{itemize}[nosep]
    \item Rank 3 Re-Roll a single die
    \item Rank 4 Sets of 15 = 2 Raises
    \item Rank 5 10s explode (+1 die)
\end{itemize}
\botrule
\caption{Skill and Trait Ranks}
\label{tab:ranktable}
\end{table*}

\subsection{Death Spiral}

This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your 
character is doing health wise. \myref{tab:deathspiral}

\begin{table*}[h!tb]
    \toprule
\begin{itemize}[nosep]
    \item 1 - +1 bonus die to all risks
    \item 2 - Villains gain +2 bonus dice
    \item 3 - Your 10s explode (+1 die)
    \item 4 - You become helpless
\end{itemize}
\botrule
\caption{The Death Spiral}
\label{tab:deathspiral}
\end{table*}

\subsection{Backgrounds}

Farmkid background \myref{tab:backgroundfarmkid} from the general 
backgrounds.

Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds.

\begin{table*}[h!tb]
    \toprule


Farmkid:

You were raised on a small farm, working to survive and never known 
adventure.
\midrule
Quirk:

Earn a Hero Point when you solve a complex problem in a simple, tried 
and true method from back on the farm.
\midrule
\centering
\begin{tabular}{c c}
    Advantages&Skills\\
    \hline
    Legendary Trait&Athletics\\
    Survivalist&Convince\\
    &Empathy\\
    &Perform\\
    &Ride\\
    \hline
\end{tabular}
\botrule
\caption{Farm Kid}
\label{tab:backgroundfarmkid}
\end{table*}

\begin{table*}[h!tb]
    \toprule
    \vskip3pt
    Hexe:

    You are a master of Hexenwerk, the sorcery of the dead.
\vskip3pt
\midrule
\hskip3pt
    Quirk:

    Earn a Hero Point when you go out of your way to ensure that the
    dead stay dead.
\midrule
\centering
    \begin{tabular}{c c}
        Advantages&Skills\\
        \hline
        Sorcery&Athletics\\
        Sorcery&Intimidate\\
        Cast Iron Stomach&Notice\\
        &Tempt\\
        &Weaponry\\
        \hline
    \end{tabular}
    \botrule
    \caption{Hexe}
    \label{tab:backgroundhexe}
\end{table*}

\subsection{Advantages}

These are the advantages the character has \myref{tab:characteradvant}:

\begin{table*}[h!tbp]
    {\centering

\begin{tabular}{| c | c | c |}
    \hline
    Advantage&Point Value&Source\\
    \hline
    Legendary Trait$^1$&4 Points&Farmkid$^5$\\
    Survivalist$^2$&1 Point&Farmkid$^5$\\
    Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\
    Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\
    Cast Iron Stomach$^{11}$&1 pt&Hexe$^6$\\
    I Won't Die Here$^7$&5 pt (3 if Eisen)&Char Creation$^{10}$\\
    Staredown$^8$&2 pt (1 if Eisen)&Char Creation$^{10}$\\
    Linguist$^9$&1 pt&Char Creation$^{10}$\\
    \hline
\end{tabular}

    }

Notes:

\begin{enumerate}[nosep]
    \item \myref{tab:legendarytrait}
    \item \myref{tab:survivalist}
    \item \myref{tab:sorcery}
    \item Listed twice intentionally.  See {\it 7$^{th}$ Sea Core Rulebook Second Edition}, page 150.
    \item \myref{tab:backgroundfarmkid} and \myref{tab:backgroundfarmkidref}
    \item \myref{tab:backgroundhexe} and \myref{tab:backgroundhexeref}
    \item I Won't Die Here
    \item Staredown
    \item Linguist
    \item Picked at the Advantages stage of Character Creation
    \item \myref{tab:castironstomach}
\end{enumerate}

\caption{Character Advantages}
\label{tab:characteradvant}
\end{table*}

\begin{table*}[h!tb]
Legendary Trait:

4 Point

Choose a Trait.  Whenever you roll a Risk using that Trait, you remove 
one die from your pool before you roll.  That die is always considered 
to roll a 10.  If your 10s explode, your free Legendary Trait 10 
explodes as well.
\caption{Legendary Trait}
\label{tab:legendarytrait}
\end{table*}

\begin{table*}[h!tb]
Survivalist:

1 Point

If you are in the wilderness, you can forage or hunt and find enough 
food for yourself and up to five other people.  Under extreme 
circumstances---lost in the middle fo a desert or abandoned in the 
Ussuran tundra, for example---you find enough food for yourself and up 
to two other people.
\caption{Survivalist}
\label{tab:survivalist}
\end{table*}

\begin{table*}
    Sorcery:

2 Point

You gain the Sorcery from your National bloodline.  If you purchase this 
advantage after Hero Creation, you may only do so with a Hero Story. 

There are cases where this may occur twice.  Please see {\it 7$^{th}$ Sea Core Rulebook Second Edition}.
\caption{Sorcery}
\label{tab:sorcery}
\end{table*}

\begin{table*}
Cast Iron Stomach:

1 Point

Spoiled or raw food never negatively affects you, and you still gain 
required sustenance from it.
\caption{Cast Iron Stomach}
\label{tab:castironstomach}
\end{table*}

\section{Character Creation (???? Tr\"age)}

This is notes on the character creation process.  I thought this may result in bringing this down closer to the chapter level, but it just adds this, and changes numbering.

\subsection{Step 0. 20 Questions}

These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core 
Rulebook: 2\/$^{nd}$ Edition}.

\subsubsection{1. What Nation is your Hero From?}

Eisen

\subsubsection{2. How would you physically describe your Hero?}

Height of 172 cm, with broad shoulders.  Female.  Blond long hair, in 
two plaits.  Green Eyes.  Broad hips.  

Heavy cotton dress in forest green, with large iron buttons.  

Bloomers, chemise of light cotton worn under dress.  

Dark oilskin cloak with a hood.  

Iron cross Weis symbolising religious freedom.

Two layer cotton gloves.

\subsubsection{3. Does your Hero have recurring mannerisms?}

Believes that beauty can be found in everything, and in doing the right 
thing first.

\subsubsection{4. What is your Hero's motivation?}

Believes in personal freedom, provided it does not interfere with others.

\subsubsection{5.\\
What is your Hero's greatest strength?\\
What is your Hero's greatest weakness?}

\begin{itemize}
    \item Knows who is in the wrong when power is being abused.
    \item Often can't decide when it is less clear what power dynamics 
    are in play.
    \item Often does not know actions to take when power dynamics are in 
    play, even when they can tell who is in the wrong.
\end{itemize}

\subsubsection{6. What are your Hero's most and least favourte things?}

\begin{itemize}
    \item Loves: A cup of hot infused herbs with two slices of bread.
    \item Hates: Mud, mud, mud and more mud.  Not hates hates, but long 
    wet muddy seasons lesson enjoyment of life.
\end{itemize}

\subsubsection{7. What about your Hero's psychology?}

Likes to think before acting.  Does not like to rush in without decent 
knowledge, but is aware that planing can get in the way of acting.

Always likes to take a break before deciding on some unexpected thing.

Likes planning the day, and reviewing the day at the beginning of and 
end of the day.

\subsubsection{8. What is your Hero's single greatest fear?}

That Eisen will not recover from the War of the Cross, and that the 
Horrors and the internal conflict, if not resolved will lend to further 
deterioration of the conditions in Eisen.

\subsubsection{9. What are your Hero's greatest ambitions?\\
What are her loves?}

Dedicated to forming unity in conflicts rather than finding who is right 
or wrong.

\subsubsection {10. What is your Hero's opinion of his country?}

It was beautiful, fertile, and wonderful.  The War and Horrors have 
split it's people and destroyed it's lands.  The country can be brought 
to gory again, if they can find a way to bring themselves back together.

She never gives up hope of a return to glory.  Perhaps a different glory 
but a glory none the less.  

\subsubsection{11. Does your Hero have any prejudices?}

She does not hate any group, but she gets very frustrated with those who 
refuse to work with others, and some guilt by association can occur when 
others support those who won't work with others.

Aristocrats and Vaticine are always viewed with suspicion until they 
prove their willingness to work with others.

\subsubsection{12. Where do your Hero's loyalties lie?}

Loyalty lies in finding unity.  Unity is a grand goal for her.

\subsubsection{13. Is your Hero in love?\\
Is she married or betrothed?}

She has yet to find the love of her life and is not sure she will.

She is not jaded thinking it impossible, but feels it largely irrelevant.

\subsubsection{14. What about your Hero's family?}

Family Name:

\begin{itemize}[noitemsep]
    \item * Tr\"age --- Freiburg
    \item * Wirsche --- Wirsche
    \item P\"osen --- P\"osen
    \item * Heilgrund --- Heilgrund
    \item Fischler --- Fischler
    \item Sieger --- Sieger
    \item Heinzle --- Heinzle
\end{itemize}

Was born in Wirsche, and has the family name of Tr\"age.  Lives in 
Heilgrund.

\subsubsection{15. How would your Hero's parent's describe them?}

The Hero's parents are proud of her, and feel that she honours them.  
They hope that she will return when she has found the end to her 
questing.

Her father hopes that she will bring unity to Eisen.  

Her mother hopes that she will return to the farm, and grow the family.

\subsubsection{16. Is your Hero a gentle?}

???? is sort of, but feels that rank is meaningless, and wealth is 
meaningless.  She believes that values comes from deeds.

???? honours all until they prove unworthy, though is suspicious of the 
aristocrats and the Vaticine.  

???? is distrustful of those who hold power.

\subsubsection{17. How religious is your Hero?\\
What sect of the Church does she follow?}

Technically an objectionist and believe is freedom of religion, but 
feels most of the religious debate is utter bonkers, and may say so from 
time to time.

\subsubsection{18. Is your hero a member of a guild, gentle's club, or 
secret society?}

???? tends to sit on the outside of formal society, and is not a member 
of any of these.

\subsubsection{19. What does your Hero think of Sorcery?}

Sorcery is a very powerful and useful tool which has a high chance of 
becoming corrupted power.

\subsubsection{20. If you could, what advice would you give your Hero?}

Learn to lay back and enjoy life, and grab those things which have 
meaning, and don't get caught up in the little things where people are 
just confusing.

\subsection{Step 1. Traits}

Each trait has 2 points initially with 2 additional points to assign.

These are reflected above.

\subsection{Step 2. Nation Bonus}

Each nation has a bonus to 2 different traits.

These are reflected above in the Traits.

\subsection{Step 3. Backgrounds}

Backgrounds help to determine the role of a character.  These represent 
your Hero's past.  They can include, restrictions, quirks, advantages, 
and skills.

You pick two different backgrounds.

I picked the Farmkid background \myref{tab:backgroundfarmkidref} from 
the general backgrounds, and the Hexe background \myref
{tab:backgroundhexeref} from the Eisen backgrounds.


\subsection{Step 4. Skills}

Skills have 10 points to add after having skills from Backgrounds.  You 
gain all the skills from your backgrounds.  Duplicate skills add an 
additional point to the skill.  

\section{Additional Notes (???? Tr\"age)}

There is no real content here.

\section{References}



\begin{table*}[h!tbp]
    \toprule
Farmkid:

You were raised on a small farm, working to survive and never known 
adventure.
\midrule
Quirk:

Earn a Hero Point when you solve a complex problem in a simple, tried 
and true method from back on the farm.
\midrule
\centering
\begin{tabular}{c c}
    Advantages&Skills\\
    \hline
    Legendary Trait&Athletics\\
    Survivalist&Convince\\
    &Empathy\\
    &Perform\\
    &Ride\\
    \hline
\end{tabular}
\botrule
\caption{Farm Kid}
\label{tab:backgroundfarmkidref}
\end{table*}

\begin{table*}[p]
    \toprule
    \vskip3pt
    Hexe:

    You are a master of Hexenwerk, the sorcery of the dead.
\vskip3pt
\midrule
\hskip3pt
    Quirk:

    Earn a Hero Point when you go out of your way to ensure that the
    dead stay dead.
\midrule
\centering
    \begin{tabular}{c c}
        Advantages&Skills\\
        \hline
        Sorcery&Athletics\\
        Sorcery&Intimidate\\
        Cast Iron Stomach&Notice\\
        &Tempt\\
        &Weaponry\\
        \hline
    \end{tabular}
    \botrule
    \caption{Hexe}
    \label{tab:backgroundhexeref}
\end{table*}

\end{multicols}