\chapter{Characters} This chapter has each of the characters which we have built, along with the various references to those specific characters. \begin{multicols}{2} \section{??? Tr\"age} Basic Character information: This is the basic character information \myref{tab:charinfo}. \begin{table*}[ht] \centering \begin{tabular}{|l|l|} \hline Data&Value\\ \hline Player Name&Jigme Datse\\ Character Name&??? Tr\"age\\ Concept&\\ Nation&\\ Religion&\\ Reputations&\\ Wealth&\\ \hline \end{tabular} \caption{Character Information} \label{tab:charinfo} \end{table*} \subsection{Arcana} \subsection{Stories} \begin{itemize}[noitemsep] \item Name \item Goal \item Reward \begin{itemize}[noitemsep] \item Step 1 \end{itemize} \end{itemize} \subsection{Traits} Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits} \begin{table*}[ht] \centering \begin{tabular}{|l|l|} \hline Trait&Rank\\ \hline Brawn&3\\ Finesse&2\\ Resolve&4\\ Wits&3\\ Panache&2\\ \hline \end{tabular} \caption{Character's Traits} \label{tab:chartraits} \end{table*} \subsection{Skills} These are the character Skills \myref{tab:charskills}: \begin{table*}[h!tb] \centering \begin{tabular}{|l|l|} \hline Skill&Rank$^1$\\ \hline Aim&\\ Athletics&3\\ Brawl&\\ Convince&2\\ Empathy&2\\ Hide&\\ Intimidate&2\\ Notice&3\\ Perform&2\\ Ride&2\\ Sailing&\\ Scholarship&\\ Tempt&2\\ Theft&\\ Warfare&\\ Weaponry&3\\ \hline \end{tabular} Note: \\ 1. See Rank Table \myref{tab:ranktable} \caption{Skills} \label{tab:charskills} \end{table*} \begin{table*}[ht] \toprule \begin{itemize}[nosep] \item Rank 3 Re-Roll a single die \item Rank 4 Sets of 15 = 2 Raises \item Rank 5 10s explode (+1 die) \end{itemize} \botrule \caption{Skill and Trait Ranks} \label{tab:ranktable} \end{table*} \subsection{Death Spiral} This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your character is doing health wise. \myref{tab:deathspiral} \begin{table*}[h!tb] \toprule \begin{itemize}[nosep] \item 1 - +1 bonus die to all risks \item 2 - Villains gain +2 bonus dice \item 3 - Your 10s explode (+1 die) \item 4 - You become helpless \end{itemize} \botrule \caption{The Death Spiral} \label{tab:deathspiral} \end{table*} \subsection{Backgrounds} Farmkid background \myref{tab:backgroundfarmkid} from the general backgrounds. Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds. \begin{table*}[h!tb] \toprule Farmkid: You were raised on a small farm, working to survive and never known adventure. \midrule Quirk: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm. \midrule \centering \begin{tabular}{c c} Advantages&Skills\\ \hline Legendary Trait&Athletics\\ Survivalist&Convince\\ &Empathy\\ &Perform\\ &Ride\\ \hline \end{tabular} \botrule \caption{Farm Kid} \label{tab:backgroundfarmkid} \end{table*} \begin{table*}[h!tb] \toprule \vskip3pt Hexe: You are a master of Hexenwerk, the sorcery of the dead. \vskip3pt \midrule \hskip3pt Quirk: Earn a Hero Point when you go out of your way to ensure that the dead stay dead. \midrule \centering \begin{tabular}{c c} Advantages&Skills\\ \hline Sorcery&Athletics\\ Sorcery&Intimidate\\ Cast Iron Stomach&Notice\\ &Tempt\\ &Weaponry\\ \hline \end{tabular} \botrule \caption{Hexe} \label{tab:backgroundhexe} \end{table*} \subsection{Advantages} These are the advantages the character has \myref{tab:characteradvant}: \begin{table*}[h!tbp] \centering \begin{tabular}{| c | c | c |} \hline Advantage&Point Value&Source\\ \hline Legendary Trait$^1$&4 Points&Farmkid$^5$\\ Survivalist$^2$&1 Point&Farmkid$^5$\\ Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\ Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\ Cast Iron Stomach$^{11}$&1 pt&Hexe$^6$\\ I Won't Die Here$^7$&5 pt (3 if Eisen)&Char Creation$^{10}$\\ Staredown$^8$&2 pt (1 if Eisen)&Char Creation$^{10}$\\ Linguist$^9$&1 pt&Char Creation$^{10}$\\ \hline \end{tabular} Notes: \begin{enumerate}[nosep] \item \myref{tab:legendarytrait} \item \myref{tab:survivalist} \item \myref{tab:sorcery} \item Listed twice intentionally. See {\it 7$^{th}$ Sea Core Rulebook Second Edition}, page 150. \item \myref{tab:backgroundfarmkid} and \myref{tab:backgroundfarmkidref} \item \myref{tab:backgroundhexe} and \myref{tab:backgroundhexeref} \item I Won't Die Here \item Staredown \item Linguist \item Picked at the Advantages stage of Character Creation \item \myref{tab:castironstomach} \end{enumerate} \caption{Character Advantages} \label{tab:characteradvant} \end{table*} \begin{table*}[h!tb] Legendary Trait: 4 Point Choose a Trait. Whenever you roll a Risk using that Trait, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well. \caption{Legendary Trait} \label{tab:legendarytrait} \end{table*} \begin{table*}[h!tb] Survivalist: 1 Point If you are in the wilderness, you can forage or hunt and find enough food for yourself and up to five other people. Under extreme circumstances---lost in the middle fo a desert or abandoned in the Ussuran tundra, for example---you find enough food for yourself and up to two other people. \caption{Survivalist} \label{tab:survivalist} \end{table*} \begin{table*} Sorcery: 2 Point You gain the Sorcery from your National bloodline. If you purchase this advantage after Hero Creation, you may only do so with a Hero Story. There are cases where this may occur twice. Please see {\it 7$^{th}$ Sea Core Rulebook Second Edition}. \caption{Sorcery} \label{tab:sorcery} \end{table*} \begin{table*} Cast Iron Stomach: 1 Point Spoiled or raw food never negatively affects you, and you still gain required sustenance from it. \caption{Cast Iron Stomach} \label{tab:castironstomach} \end{table*} \subsection{Step 0. 20 Questions} These are 20 Questions as stated in the {\it 7\/$^{th}$ Sea Core Rulebook: 2\/$^{nd}$ Edition}. \subsubsection{1. What Nation is your Hero From?} Eisen \subsubsection{2. How would you physically describe your Hero?} Height of 172 cm, with broad shoulders. Female. Blond long hair, in two plaits. Green Eyes. Broad hips. Heavy cotton dress in forest green, with large iron buttons. Bloomers, chemise of light cotton worn under dress. Dark oilskin cloak with a hood. Iron cross Weis symbolising religious freedom. Two layer cotton gloves. \subsubsection{3. Does your Hero have recurring mannerisms?} Believes that beauty can be found in everything, and in doing the right thing first. \subsubsection{4. What is your Hero's motivation?} Believes in personal freedom, provided it does not interfere with others. \subsubsection{5.\\ What is your Hero's greatest strength?\\ What is your Hero's greatest weakness?} \begin{itemize} \item Knows who is in the wrong when power is being abused. \item Often can't decide when it is less clear what power dynamics are in play. \item Often does not know actions to take when power dynamics are in play, even when they can tell who is in the wrong. \end{itemize} \subsubsection{6. What are your Hero's most and least favourte things?} \begin{itemize} \item Loves: A cup of hot infused herbs with two slices of bread. \item Hates: Mud, mud, mud and more mud. Not hates hates, but long wet muddy seasons lesson enjoyment of life. \end{itemize} \subsubsection{7. What about your Hero's psychology?} Likes to think before acting. Does not like to rush in without decent knowledge, but is aware that planing can get in the way of acting. Always likes to take a break before deciding on some unexpected thing. Likes planning the day, and reviewing the day at the beginning of and end of the day. \subsubsection{8. What is your Hero's single greatest fear?} That Eisen will not recover from the War of the Cross, and that the Horrors and the internal conflict, if not resolved will lend to further deterioration of the conditions in Eisen. \subsubsection{9. What are your Hero's greatest ambitions?\\ What are her loves?} Dedicated to forming unity in conflicts rather than finding who is right or wrong. \subsubsection {10. What is your Hero's opinion of his country?} It was beautiful, fertile, and wonderful. The War and Horrors have split it's people and destroyed it's lands. The country can be brought to gory again, if they can find a way to bring themselves back together. She never gives up hope of a return to glory. Perhaps a different glory but a glory none the less. \subsubsection{11. Does your Hero have any prejudices?} She does not hate any group, but she gets very frustrated with those who refuse to work with others, and some guilt by association can occur when others support those who won't work with others. Aristocrats and Vaticine are always viewed with suspicion until they prove their willingness to work with others. \subsubsection{12. Where do your Hero's loyalties lie?} Loyalty lies in finding unity. Unity is a grand goal for her. \subsubsection{13. Is your Hero in love?\\ Is she married or betrothed?} She has yet to find the love of her life and is not sure she will. She is not jaded thinking it impossible, but feels it largely irrelevant. \subsubsection{14. What about your Hero's family?} Family Name: \begin{itemize}[noitemsep] \item * Tr\"age --- Freiburg \item * Wirsche --- Wirsche \item P\"osen --- P\"osen \item * Heilgrund --- Heilgrund \item Fischler --- Fischler \item Sieger --- Sieger \item Heinzle --- Heinzle \end{itemize} Was born in Wirsche, and has the family name of Tr\"age. Lives in Heilgrund. \subsubsection{15. How would your Hero's parent's describe them?} The Hero's parents are proud of her, and feel that she honours them. They hope that she will return when she has found the end to her questing. Her father hopes that she will bring unity to Eisen. Her mother hopes that she will return to the farm, and grow the family. \subsubsection{16. Is your Hero a gentle?} ???? is sort of, but feels that rank is meaningless, and wealth is meaningless. She believes that values comes from deeds. ???? honours all until they prove unworthy, though is suspicious of the aristocrats and the Vaticine. ???? is distrustful of those who hold power. \subsubsection{17. How religious is your Hero?\\ What sect of the Church does she follow?} Technically an objectionist and believe is freedom of religion, but feels most of the religious debate is utter bonkers, and may say so from time to time. \subsubsection{18. Is your hero a member of a guild, gentle's club, or secret society?} ???? tends to sit on the outside of formal society, and is not a member of any of these. \subsubsection{19. What does your Hero think of Sorcery?} Sorcery is a very powerful and useful tool which has a high chance of becoming corrupted power. \subsubsection{20. If you could, what advice would you give your Hero?} Learn to lay back and enjoy life, and grab those things which have meaning, and don't get caught up in the little things where people are just confusing. \subsection{Step 1. Traits} Each trait has 2 points initially with 2 additional points to assign. These are reflected above. \subsection{Step 2. Nation Bonus} Each nation has a bonus to 2 different traits. These are reflected above in the Traits. \subsection{Step 3. Backgrounds} Backgrounds help to determine the role of a character. These represent your Hero's past. They can include, restrictions, quirks, advantages, and skills. You pick two different backgrounds. I picked the Farmkid background \myref{tab:backgroundfarmkidref} from the general backgrounds, and the Hexe background \myref {tab:backgroundhexeref} from the Eisen backgrounds. \subsection{Step 4. Skills} Skills have 10 points to add after having skills from Backgrounds. You gain all the skills from your backgrounds. Duplicate skills add an additional point to the skill. \subsection{Additional Notes} There is no real content here. \section{References} \begin{table*}[h!tbp] \toprule Farmkid: You were raised on a small farm, working to survive and never known adventure. \midrule Quirk: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm. \midrule \centering \begin{tabular}{c c} Advantages&Skills\\ \hline Legendary Trait&Athletics\\ Survivalist&Convince\\ &Empathy\\ &Perform\\ &Ride\\ \hline \end{tabular} \botrule \caption{Farm Kid} \label{tab:backgroundfarmkidref} \end{table*} \begin{table*}[p] \toprule \vskip3pt Hexe: You are a master of Hexenwerk, the sorcery of the dead. \vskip3pt \midrule \hskip3pt Quirk: Earn a Hero Point when you go out of your way to ensure that the dead stay dead. \midrule \centering \begin{tabular}{c c} Advantages&Skills\\ \hline Sorcery&Athletics\\ Sorcery&Intimidate\\ Cast Iron Stomach&Notice\\ &Tempt\\ &Weaponry\\ \hline \end{tabular} \botrule \caption{Hexe} \label{tab:backgroundhexeref} \end{table*} \end{multicols}