Characters This chapter has each of the characters which we have built, along with the various references to those specific characters. 2
??? Träge Basic Character information: This is the basic character information (Table: [tab:charinfo] Page: ). Data Value Player Name Jigme Datse Character Name ??? Träge Concept Nation Religion Reputations Wealth
Character Information
Arcana
Stories Name Goal Reward Step 1
Traits Traits are assigned 2 points each with 2 additional points to assign to each character. (Table: [tab:chartraits] Page: ) Trait Rank Brawn 3 Finesse 2 Resolve 4 Wits 3 Panache 2
Skills These are the character Skills (Table: [tab:charskills] Page: ): Skill Rank1 Aim Athletics 3 Brawl Convince 2 Empathy 2 Hide Intimidate 2 Notice 3 Perform 2 Ride 2 Sailing Scholarship Tempt 2 Theft Warfare Weaponry 3 Note: 1. See Rank Table (Table: [tab:ranktable] Page: ) Rank 3 Re-Roll a single die Rank 4 Sets of 15 = 2 Raises Rank 5 10s explode (+1 die)
Death Spiral This is a concept that is used in 7th Sea as to how your character is doing health wise. (Table: [tab:deathspiral] Page: ) 1 - +1 bonus die to all risks 2 - Villains gain +2 bonus dice 3 - Your 10s explode (+1 die) 4 - You become helpless
Backgrounds Farmkid background (Table: [tab:backgroundfarmkid] Page: ) from the general backgrounds. Hexe background (Table: [tab:backgroundhexe] Page: ) from the Eisen backgrounds. Farmkid: You were raised on a small farm, working to survive and never known adventure. Quirk: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm. Advantages Skills Legendary Trait Athletics Survivalist Convince Empathy Perform Ride Hexe: You are a master of Hexenwerk, the sorcery of the dead. Quirk: Earn a Hero Point when you go out of your way to ensure that the dead stay dead. Advantages Skills Sorcery Athletics Sorcery Intimidate Cast Iron Stomach Notice Tempt Weaponry
Advantages These are the advantages the character has (Table: [tab:characteradvant] Page: ): Advantage Point Value Source Legendary Trait1 4 Points Farmkid5 Survivalist2 1 Point Farmkid5 Sorcery3, 4 2 pt Hexe6 Sorcery3, 4 2 pt Hexe6 Cast Iron Stomach11 1 pt Hexe6 I Won’t Die Here7 5 pt (3 if Eisen) Char Creation10 Staredown8 2 pt (1 if Eisen) Char Creation10 Linguist9 1 pt Char Creation10 Notes: (Table: [tab:legendarytrait] Page: ) (Table: [tab:survivalist] Page: ) (Table: [tab:sorcery] Page: ) Listed twice intentionally. See 7th Sea Core Rulebook Second Edition, page 150. (Table: [tab:backgroundfarmkid] Page: ) and (Table: [tab:backgroundfarmkidref] Page: ) (Table: [tab:backgroundhexe] Page: ) and (Table: [tab:backgroundhexeref] Page: ) I Won’t Die Here Staredown Linguist Picked at the Advantages stage of Character Creation (Table: [tab:castironstomach] Page: ) Legendary Trait: 4 Point Choose a Trait. Whenever you roll a Risk using that Trait, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well. Survivalist: 1 Point If you are in the wilderness, you can forage or hunt and find enough food for yourself and up to five other people. Under extreme circumstances—lost in the middle fo a desert or abandoned in the Ussuran tundra, for example—you find enough food for yourself and up to two other people. Sorcery: 2 Point You gain the Sorcery from your National bloodline. If you purchase this advantage after Hero Creation, you may only do so with a Hero Story. There are cases where this may occur twice. Please see 7th Sea Core Rulebook Second Edition. Cast Iron Stomach: 1 Point Spoiled or raw food never negatively affects you, and you still gain required sustenance from it.
Character Creation (???? Träge) This is notes on the character creation process. I thought this may result in bringing this down closer to the chapter level, but it just adds this, and changes numbering.
Step 0. 20 Questions These are 20 Questions as stated in the 7th Sea Core Rulebook: 2nd Edition.
1. What Nation is your Hero From? Eisen
2. How would you physically describe your Hero? Height of 172 cm, with broad shoulders. Female. Blond long hair, in two plaits. Green Eyes. Broad hips. Heavy cotton dress in forest green, with large iron buttons. Bloomers, chemise of light cotton worn under dress. Dark oilskin cloak with a hood. Iron cross Weis symbolising religious freedom. Two layer cotton gloves.
3. Does your Hero have recurring mannerisms? Believes that beauty can be found in everything, and in doing the right thing first.
4. What is your Hero’s motivation? Believes in personal freedom, provided it does not interfere with others.
5. What is your Hero’s greatest strength? What is your Hero’s greatest weakness? Knows who is in the wrong when power is being abused. Often can’t decide when it is less clear what power dynamics are in play. Often does not know actions to take when power dynamics are in play, even when they can tell who is in the wrong.
6. What are your Hero’s most and least favourte things? Loves: A cup of hot infused herbs with two slices of bread. Hates: Mud, mud, mud and more mud. Not hates hates, but long wet muddy seasons lesson enjoyment of life.
7. What about your Hero’s psychology? Likes to think before acting. Does not like to rush in without decent knowledge, but is aware that planing can get in the way of acting. Always likes to take a break before deciding on some unexpected thing. Likes planning the day, and reviewing the day at the beginning of and end of the day.
8. What is your Hero’s single greatest fear? That Eisen will not recover from the War of the Cross, and that the Horrors and the internal conflict, if not resolved will lend to further deterioration of the conditions in Eisen.
9. What are your Hero’s greatest ambitions? What are her loves? Dedicated to forming unity in conflicts rather than finding who is right or wrong.
10. What is your Hero’s opinion of his country? It was beautiful, fertile, and wonderful. The War and Horrors have split it’s people and destroyed it’s lands. The country can be brought to gory again, if they can find a way to bring themselves back together. She never gives up hope of a return to glory. Perhaps a different glory but a glory none the less.
11. Does your Hero have any prejudices? She does not hate any group, but she gets very frustrated with those who refuse to work with others, and some guilt by association can occur when others support those who won’t work with others. Aristocrats and Vaticine are always viewed with suspicion until they prove their willingness to work with others.
12. Where do your Hero’s loyalties lie? Loyalty lies in finding unity. Unity is a grand goal for her.
13. Is your Hero in love? Is she married or betrothed? She has yet to find the love of her life and is not sure she will. She is not jaded thinking it impossible, but feels it largely irrelevant.
14. What about your Hero’s family? Family Name: * Träge — Freiburg * Wirsche — Wirsche Pösen — Pösen * Heilgrund — Heilgrund Fischler — Fischler Sieger — Sieger Heinzle — Heinzle Was born in Wirsche, and has the family name of Träge. Lives in Heilgrund.
15. How would your Hero’s parent’s describe them? The Hero’s parents are proud of her, and feel that she honours them. They hope that she will return when she has found the end to her questing. Her father hopes that she will bring unity to Eisen. Her mother hopes that she will return to the farm, and grow the family.
16. Is your Hero a gentle? ???? is sort of, but feels that rank is meaningless, and wealth is meaningless. She believes that values comes from deeds. ???? honours all until they prove unworthy, though is suspicious of the aristocrats and the Vaticine. ???? is distrustful of those who hold power.
17. How religious is your Hero? What sect of the Church does she follow? Technically an objectionist and believe is freedom of religion, but feels most of the religious debate is utter bonkers, and may say so from time to time.
18. Is your hero a member of a guild, gentle’s club, or secret society? ???? tends to sit on the outside of formal society, and is not a member of any of these.
19. What does your Hero think of Sorcery? Sorcery is a very powerful and useful tool which has a high chance of becoming corrupted power.
20. If you could, what advice would you give your Hero? Learn to lay back and enjoy life, and grab those things which have meaning, and don’t get caught up in the little things where people are just confusing.
Step 1. Traits Each trait has 2 points initially with 2 additional points to assign. These are reflected above.
Step 2. Nation Bonus Each nation has a bonus to 2 different traits. These are reflected above in the Traits.
Step 3. Backgrounds Backgrounds help to determine the role of a character. These represent your Hero’s past. They can include, restrictions, quirks, advantages, and skills. You pick two different backgrounds. I picked the Farmkid background (Table: [tab:backgroundfarmkidref] Page: ) from the general backgrounds, and the Hexe background (Table: [tab:backgroundhexeref] Page: ) from the Eisen backgrounds.
Step 4. Skills Skills have 10 points to add after having skills from Backgrounds. You gain all the skills from your backgrounds. Duplicate skills add an additional point to the skill.
Additional Notes (???? Träge) There is no real content here.
References Farmkid: You were raised on a small farm, working to survive and never known adventure. Quirk: Earn a Hero Point when you solve a complex problem in a simple, tried and true method from back on the farm. Advantages Skills Legendary Trait Athletics Survivalist Convince Empathy Perform Ride Hexe: You are a master of Hexenwerk, the sorcery of the dead. Quirk: Earn a Hero Point when you go out of your way to ensure that the dead stay dead. Advantages Skills Sorcery Athletics Sorcery Intimidate Cast Iron Stomach Notice Tempt Weaponry