diff --git a/Current/Book.pdf b/Current/Book.pdf index 705dc81..d1f2c49 100644 Binary files a/Current/Book.pdf and b/Current/Book.pdf differ diff --git a/Current/DocBook/append-append.xml b/Current/DocBook/append-append.xml index 239ab78..25bacc4 100644 --- a/Current/DocBook/append-append.xml +++ b/Current/DocBook/append-append.xml @@ -1,4 +1,135 @@ - Apppendix — Appendix - This is the first paragraph + Appendix — Notes +
+ 2023 October 6 + + Created the Appendix it includes: + + + + + Introduction — Notes + + + + + Characters — Notes + + + + + Appendix — Notes + + + + + It probably will have an index at some point, but currently we + don’t have a way that we want to note things in the index, or even + much of an idea of how to we would even index things. + + + I feel that I’ll for now put some technical stuff about the whole + thing in this index. + +
+ Arrangement of Chapters + + Currently we have Introduction and Characters, then the Appendix + in the same order. But that might not continue as such. Moving + stuff around probably will need to be noted here. + + + As it currently stands the "Hero" or Character chapter + is really hard to find stuff in the file as it’s 500 lines long, + and it just takes a while to scroll through it. + +
+
+ Line lengths + + Also, these long lines... Or what are paragraphs as a single + line in the file, need to go as I come across them. It would be + nice if it actually did it automatically. As this file currently + is, it is 23 lines long, but it has multiple longer paragraphs + formatted that way. + + + After adding new lines, I end up with …35 lines. That’s a more + realistic way to look at it. Also, it can help with finding + where more specific errors are, as the long lines will be more + listed as a single line, but the shorter lines can be each + listed. + + + The problem I’ve run into is reformatting when I end up changing + a line in the middle of a paragraph. All of that can be handled + on an as needed basis though. + +
+
+ Makefile + + This isn’t so much the book itself, but it is kind of important. + I have a Makefile created which hopefully allows the creation of + the book at least for display purposes. I + think the reason that the table of contents + wasn’t correct, is because it needs to run through twice, or at + least it might need to run through twice, + to have the updates in the table of contents (and index I + think). + +
+
+ Closing Thoughts + + Most of what I have done in terms of this has been to just + finish with notes on the changes for the day in the other + sections of the appendix. I know that I have some notes here + that should be dealt with better. I’ll get to them. I promise... + +
+
+
+ 2023 October 7 + + Mostly not doing much of anything today, but I decided to throw + here a little playing with the LaTeXand a more + "authentic" version... + + + LaTeX + + + $\Lambda\kern-0.1667em\raise.5ex\hbox{$\alpha$}\kern -.0625em\raise.5ex\hbox{$T\kern -.25em\lower.5ex\hbox{$\epsilon$}\kern -.125em \chi$}$ + + + These are just silly playing, but I feel they are worth keeping + here for now. + +
+
+ 2023 October 20 + + I haven't worked on this much for a while. There is a bit of a major change in what I'm doing here. I decided that I wanted to have more flexibility in my output formats (someone mentioned markdown as a format for print documents using Pandoc), so I have converted the previous version to DocBook, which I'm currently able to create a LaTeX file, which I can create a + PDF from. + + + This is an improvement in many ways, as I hope that will make converting it to something like an epub or html document easier. Though I'm not convinced of that yet. + + + In some ways it is a lot worse though. The PDF currently being produced is much worse. Working in DocBook, is harder than working in LaTeX. A lot of the formatting that was for LaTeX is lost, and may be a huge pain to restore in the end. + + + While some of the formatting I did have was just not working, or not working well. I had something that I could "work with." This so far, is a step backwards, for reasons that don't entirely make sense to me. + + + Well, not entirely make sense to me, as in I don't see that this will end up being a better option in the end. + + + So, I feel what I'm going to probably aim to do, is copy this change here, back to the LaTeX version. If I'm going to do other versions, do the conversion based on that. The current LaTeX version is actually preferable. That is a worthwhile thing to have figured out. + + + Also, I think having a working workflow to the point I currently have it, is also worthwhile, as it is certainly going to make things easier to handle when (and if), I decided to produce a different format than the LaTeX PDF/Print version. + +
\ No newline at end of file diff --git a/Current/DocBook/append-chars.xml b/Current/DocBook/append-chars.xml index 97452ed..823435b 100644 --- a/Current/DocBook/append-chars.xml +++ b/Current/DocBook/append-chars.xml @@ -1,4 +1,38 @@ - Appendix — Chararacters - This is the first paragraph + Characters — Notes +
+ 2023-10-06 + + Created This…Already had a good portion of the chapter written. + + + The first character was getting close to having been created, and + that was working well, but I can’t work on it further at this + time, but wanted to put some info here to make the whole document + work a little better. + + + At this point I need to do more away from the computer to get an + idea of the next steps for the character creation. It looks to be + at the Step 4. Skills section. + +
+ Further Work + + A lot of what has been done is moving toward better formatting. + I took a break because I wanted to take a look away from the + computer at the Step 5. Advantages part of character creation. + + + I did move beyond that, but it’s not reflected here yet. I also + want to have the character sheet info, and the character + building info. + + + Just did some minor changes to make it less a massive wall of + Character Sheet, followed by Character Creation, followed by + Character Notes. Those are different sections now. + +
+
\ No newline at end of file diff --git a/Current/DocBook/append-intro.xml b/Current/DocBook/append-intro.xml index 80c25fe..43e7972 100644 --- a/Current/DocBook/append-intro.xml +++ b/Current/DocBook/append-intro.xml @@ -1,4 +1,17 @@ - Appendix — Introduction - This is the first paragraph + Introduction — Notes +
+ 2023-10-06 + + Created the Introduction chapter. This was already starting to + look like I was going to need an introduction before too long, so + there is a brief introduction and some about each of the parts + that we have there. + + + It will likely need to be expanded and made more a way to get a + fairly quick idea as to where something might be. All of this will + take time. + +
\ No newline at end of file diff --git a/Current/DocBook/book.tex b/Current/DocBook/book.tex deleted file mode 100644 index 66c6a06..0000000 --- a/Current/DocBook/book.tex +++ /dev/null @@ -1,221 +0,0 @@ -\FOT{3}\Seq% -{\def\PageNumberFormat% -{1}\def\PageNumberRestart% -{0}\def\PageTwoSide% -{0}\def\TwoSideStartOnRight% -{0}\def\PageNColumns% -{1}\def\PageColumnSep% -{36\p@}\def\PageBalanceColumns% -{0}\def\WritingMode% -{lefttoright}\def\InputWhitespaceTreatment% -{collapse}\def\LeftMargin% -{72\p@}\def\RightMargin% -{72\p@}\def\PageWidth% -{612\p@}\def\PageHeight% -{792\p@}\def\MinLeading% -{2\p@}\def\MinLeadingFactor% -{0}\def\TopMargin% -{72\p@}\def\BottomMargin% -{96\p@}\def\HeaderMargin% -{48\p@}\def\FooterMargin% -{48\p@}}\Node% -{}\Node% -{\def\Element% -{0}}\Seq% -{}\SpS% -{\def\PageNColumns% -{1}\def\InputWhitespaceTreatment% -{collapse}\def\fSize% -{10\p@}\def\fWeight% -{medium}\def\fPosture% -{upright}\def\fFamName{Times-New-Roman}\def\LineSpacing% 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a/Current/DocBook/chars.xml +++ b/Current/DocBook/chars.xml @@ -1,4 +1,1263 @@ - Characters - This is the first paragraph + Characters + + This chapter has each of the characters which we have built, along + with the various references to those specific characters. + + + 2 + +
+ ??? Träge + + Basic Character information: + + + This is the basic character information (Table: + [tab:charinfo] Page: ). + + + + + + + + + + Data + + + Value + + + + + + + Player Name + + + Jigme Datse + + + + + Character Name + + + ??? Träge + + + + + Concept + + + + + + + Nation + + + + + + + Religion + + + + + + + Reputations + + + + + + + Wealth + + + + + + +
Character Information
+
+ Arcana + + +
+
+ Stories + + + + Name + + + + + Goal + + + + + Reward + + + + + Step 1 + + + + + +
+
+ Traits + + Traits are assigned 2 points each with 2 additional points to + assign to each character. (Table: + [tab:chartraits] Page: ) + + + + + + + + + Trait + + + Rank + + + + + + + Brawn + + + 3 + + + + + Finesse + + + 2 + + + + + Resolve + + + 4 + + + + + Wits + + + 3 + + + + + Panache + + + 2 + + + + + +
+
+ Skills + + These are the character Skills (Table: + [tab:charskills] Page: ): + + + + + + + + + Skill + + + Rank1 + + + + + + + Aim + + + + + + + Athletics + + + 3 + + + + + Brawl + + + + + + + Convince + + + 2 + + + + + Empathy + + + 2 + + + + + Hide + + + + + + + Intimidate + + + 2 + + + + + Notice + + + 3 + + + + + Perform + + + 2 + + + + + Ride + + + 2 + + + + + Sailing + + + + + + + Scholarship + + + + + + + Tempt + + + 2 + + + + + Theft + + + + + + + Warfare + + + + + + + Weaponry + + + 3 + + + + + +Note: +1. See Rank Table (Table: [tab:ranktable] Page: ) + + + + Rank 3 Re-Roll a single die + + + + + Rank 4 Sets of 15 = 2 Raises + + + + + Rank 5 10s explode (+1 die) + + + +
+
+ Death Spiral + + This is a concept that is used in + 7th + Sea as to how your character is doing health wise. + (Table: [tab:deathspiral] + Page: ) + + + + + 1 - +1 bonus die to all risks + + + + + 2 - Villains gain +2 bonus dice + + + + + 3 - Your 10s explode (+1 die) + + + + + 4 - You become helpless + + + +
+
+ Backgrounds + + Farmkid background (Table: + [tab:backgroundfarmkid] + Page: ) from the general backgrounds. + + + Hexe background (Table: + [tab:backgroundhexe] + Page: ) from the Eisen backgrounds. + + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + + + + + + + Advantages + + + Skills + + + + + + + Legendary Trait + + + Athletics + + + + + Survivalist + + + Convince + + + + + + + Empathy + + + + + + + Perform + + + + + + + Ride + + + + + + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + + + + + + + Advantages + + + Skills + + + + + + + Sorcery + + + Athletics + + + + + Sorcery + + + Intimidate + + + + + Cast Iron Stomach + + + Notice + + + + + + + Tempt + + + + + + + Weaponry + + + + + +
+
+ Advantages + + These are the advantages the character has (Table: + [tab:characteradvant] + Page: ): + + + + + + + + + + Advantage + + + Point Value + + + Source + + + + + + + Legendary Trait1 + + + 4 Points + + + Farmkid5 + + + + + Survivalist2 + + + 1 Point + + + Farmkid5 + + + + + Sorcery3, 4 + + + 2 pt + + + Hexe6 + + + + + Sorcery3, 4 + + + 2 pt + + + Hexe6 + + + + + Cast Iron Stomach11 + + + 1 pt + + + Hexe6 + + + + + I Won’t Die Here7 + + + 5 pt (3 if Eisen) + + + Char Creation10 + + + + + Staredown8 + + + 2 pt (1 if Eisen) + + + Char Creation10 + + + + + Linguist9 + + + 1 pt + + + Char Creation10 + + + + + + + Notes: + + + + + (Table: + [tab:legendarytrait] + Page: ) + + + + + (Table: + [tab:survivalist] + Page: ) + + + + + (Table: [tab:sorcery] + Page: ) + + + + + Listed twice intentionally. See + 7th + Sea Core Rulebook Second Edition, page 150. + + + + + (Table: + [tab:backgroundfarmkid] + Page: ) and (Table: + [tab:backgroundfarmkidref] + Page: ) + + + + + (Table: + [tab:backgroundhexe] + Page: ) and (Table: + [tab:backgroundhexeref] + Page: ) + + + + + I Won’t Die Here + + + + + Staredown + + + + + Linguist + + + + + Picked at the Advantages stage of Character Creation + + + + + (Table: + [tab:castironstomach] + Page: ) + + + + + Legendary Trait: + + + 4 Point + + + Choose a Trait. Whenever you roll a Risk using that Trait, you + remove one die from your pool before you roll. That die is + always considered to roll a 10. If your 10s explode, your free + Legendary Trait 10 explodes as well. + + + Survivalist: + + + 1 Point + + + If you are in the wilderness, you can forage or hunt and find + enough food for yourself and up to five other people. Under + extreme circumstances—lost in the middle fo a desert or + abandoned in the Ussuran tundra, for example—you find enough + food for yourself and up to two other people. + + + Sorcery: + + + 2 Point + + + You gain the Sorcery from your National bloodline. If you + purchase this advantage after Hero Creation, you may only do so + with a Hero Story. + + + There are cases where this may occur twice. Please see + 7th + Sea Core Rulebook Second Edition. + + + Cast Iron Stomach: + + + 1 Point + + + Spoiled or raw food never negatively affects you, and you still + gain required sustenance from it. + +
+
+
+ Character Creation (???? Träge) + + This is notes on the character creation process. I thought this + may result in bringing this down closer to the chapter level, but + it just adds this, and changes numbering. + +
+ Step 0. 20 Questions + + These are 20 Questions as stated in the + 7th + Sea Core Rulebook: + 2nd + Edition. + +
+ 1. What Nation is your Hero From? + + Eisen + +
+
+ 2. How would you physically describe your Hero? + + Height of 172 cm, with broad shoulders. Female. Blond long + hair, in two plaits. Green Eyes. Broad hips. + + + Heavy cotton dress in forest green, with large iron buttons. + + + Bloomers, chemise of light cotton worn under dress. + + + Dark oilskin cloak with a hood. + + + Iron cross Weis symbolising religious freedom. + + + Two layer cotton gloves. + +
+
+ 3. Does your Hero have recurring mannerisms? + + Believes that beauty can be found in everything, and in doing + the right thing first. + +
+
+ 4. What is your Hero’s motivation? + + Believes in personal freedom, provided it does not interfere + with others. + +
+
+ 5. + What is your Hero’s greatest strength? + What is your Hero’s greatest weakness? + + + + Knows who is in the wrong when power is being abused. + + + + + Often can’t decide when it is less clear what power + dynamics are in play. + + + + + Often does not know actions to take when power dynamics + are in play, even when they can tell who is in the wrong. + + + +
+
+ 6. What are your Hero’s most and least favourte + things? + + + + Loves: A cup of hot infused herbs with two slices of + bread. + + + + + Hates: Mud, mud, mud and more mud. Not hates hates, but + long wet muddy seasons lesson enjoyment of life. + + + +
+
+ 7. What about your Hero’s psychology? + + Likes to think before acting. Does not like to rush in without + decent knowledge, but is aware that planing can get in the way + of acting. + + + Always likes to take a break before deciding on some + unexpected thing. + + + Likes planning the day, and reviewing the day at the beginning + of and end of the day. + +
+
+ 8. What is your Hero’s single greatest fear? + + That Eisen will not recover from the War of the Cross, and + that the Horrors and the internal conflict, if not resolved + will lend to further deterioration of the conditions in Eisen. + +
+
+ 9. What are your Hero’s greatest ambitions? + What are her loves? + + Dedicated to forming unity in conflicts rather than finding + who is right or wrong. + +
+
+ 10. What is your Hero’s opinion of his country? + + It was beautiful, fertile, and wonderful. The War and Horrors + have split it’s people and destroyed it’s lands. The country + can be brought to gory again, if they can find a way to bring + themselves back together. + + + She never gives up hope of a return to glory. Perhaps a + different glory but a glory none the less. + +
+
+ 11. Does your Hero have any prejudices? + + She does not hate any group, but she gets very frustrated with + those who refuse to work with others, and some guilt by + association can occur when others support those who won’t work + with others. + + + Aristocrats and Vaticine are always viewed with suspicion + until they prove their willingness to work with others. + +
+
+ 12. Where do your Hero’s loyalties lie? + + Loyalty lies in finding unity. Unity is a grand goal for her. + +
+
+ 13. Is your Hero in love? + Is she married or betrothed? + + She has yet to find the love of her life and is not sure she + will. + + + She is not jaded thinking it impossible, but feels it largely + irrelevant. + +
+
+ 14. What about your Hero’s family? + + Family Name: + + + + + * Träge — Freiburg + + + + + * Wirsche — Wirsche + + + + + Pösen — Pösen + + + + + * Heilgrund — Heilgrund + + + + + Fischler — Fischler + + + + + Sieger — Sieger + + + + + Heinzle — Heinzle + + + + + Was born in Wirsche, and has the family name of Träge. Lives + in Heilgrund. + +
+
+ 15. How would your Hero’s parent’s describe them? + + The Hero’s parents are proud of her, and feel that she honours + them. They hope that she will return when she has found the + end to her questing. + + + Her father hopes that she will bring unity to Eisen. + + + Her mother hopes that she will return to the farm, and grow + the family. + +
+
+ 16. Is your Hero a gentle? + + ???? is sort of, but feels that rank is meaningless, and + wealth is meaningless. She believes that values comes from + deeds. + + + ???? honours all until they prove unworthy, though is + suspicious of the aristocrats and the Vaticine. + + + ???? is distrustful of those who hold power. + +
+
+ 17. How religious is your Hero? + What sect of the Church does she follow? + + Technically an objectionist and believe is freedom of + religion, but feels most of the religious debate is utter + bonkers, and may say so from time to time. + +
+
+ 18. Is your hero a member of a guild, gentle’s club, or + secret society? + + ???? tends to sit on the outside of formal society, and is not + a member of any of these. + +
+
+ 19. What does your Hero think of Sorcery? + + Sorcery is a very powerful and useful tool which has a high + chance of becoming corrupted power. + +
+
+ 20. If you could, what advice would you give your + Hero? + + Learn to lay back and enjoy life, and grab those things which + have meaning, and don’t get caught up in the little things + where people are just confusing. + +
+
+
+ Step 1. Traits + + Each trait has 2 points initially with 2 additional points to + assign. + + + These are reflected above. + +
+
+ Step 2. Nation Bonus + + Each nation has a bonus to 2 different traits. + + + These are reflected above in the Traits. + +
+
+ Step 3. Backgrounds + + Backgrounds help to determine the role of a character. These + represent your Hero’s past. They can include, restrictions, + quirks, advantages, and skills. + + + You pick two different backgrounds. + + + I picked the Farmkid background (Table: + [tab:backgroundfarmkidref] + Page: ) from the general backgrounds, and the Hexe background + (Table: + [tab:backgroundhexeref] + Page: ) from the Eisen backgrounds. + +
+
+ Step 4. Skills + + Skills have 10 points to add after having skills from + Backgrounds. You gain all the skills from your backgrounds. + Duplicate skills add an additional point to the skill. + +
+
+
+ Additional Notes (???? Träge) + + There is no real content here. + +
+
+ References + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + + + + + + + Advantages + + + Skills + + + + + + + Legendary Trait + + + Athletics + + + + + Survivalist + + + Convince + + + + + + + Empathy + + + + + + + Perform + + + + + + + Ride + + + + + + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + + + + + + + Advantages + + + Skills + + + + + + + Sorcery + + + Athletics + + + + + Sorcery + + + Intimidate + + + + + Cast Iron Stomach + + + Notice + + + + + + + Tempt + + + + + + + Weaponry + + + + + +
\ No newline at end of file diff --git a/Current/DocBook/intro-tmp.xml b/Current/DocBook/intro-tmp.xml deleted file mode 100644 index d8f9f88..0000000 --- a/Current/DocBook/intro-tmp.xml +++ /dev/null @@ -1,86 +0,0 @@ -
- Introduction - - This book is made based on the - 7th - Sea Core Rulebook: - 2nd - Edition, and is mainly meant as something for putting - content that I am wanting to run together. - - - That said, this may become something that parts or the entirety of - it will get in the hands of my players, or people who find it some - other way. I may at some point decide to publish it. - - - As I am writing this very brief introduction I have something - written about Characters, specifically the start of a single - Character. I don’t really know where it will go beyond that. - - - 2 - -
- Characters - - This is where the characters I create will go. Some of these may - be characters which I’m creating for myself, and some may have - been just created for fun, and some might even be created for a - specific player. - -
- ???? Träge - - This is the first character I am creating, and as of now it has - a good amount about actually creating the character in the - sections labeled "Step ..." - - - There is also room for additional notes. - -
-
- References - - This contains some information which may (not yet), apply to - multiple characters. It also might be something which ends up - getting referred to in multiple places for a single character. - -
-
-
- Appendix - - This is where my notes about the process of this goes, as well as - possibly some stuff which might make it easier to find your (my) - way through this. Each chapter will have a separate appendix, in - part just for making it easier to edit. - - - This also is including stuff about the whole process of making the - book itself. - -
- Introduction — Notes - - This is content about what I’ve put in the introduction section - (the one you’re reading). - -
-
- Characters — Notes - - This is notes on the character section. It’s more of the - technical stuff than what would go here. - -
-
- Appendix — Notes - - This is notes more about the whole overall process, and stuff - that has gone on with the appendix itself. - -
-
-
diff --git a/Current/DocBook/intro.xml b/Current/DocBook/intro.xml index ff17283..c49d193 100644 --- a/Current/DocBook/intro.xml +++ b/Current/DocBook/intro.xml @@ -1,4 +1,82 @@ - Introduction - This is the first paragraph + Introduction + + This book is made based on the + 7th Sea Core Rulebook: + 2nd Edition, and is mainly + meant as something for putting content that I am wanting to run + together. + + + That said, this may become something that parts or the entirety of + it will get in the hands of my players, or people who find it some + other way. I may at some point decide to publish it. + + + As I am writing this very brief introduction I have something + written about Characters, specifically the start of a single + Character. I don’t really know where it will go beyond that. + +
+ Characters + + This is where the characters I create will go. Some of these may + be characters which I’m creating for myself, and some may have + been just created for fun, and some might even be created for a + specific player. + +
+ ???? Träge + + This is the first character I am creating, and as of now it has + a good amount about actually creating the character in the + sections labeled "Step ..." + + + There is also room for additional notes. + +
+
+ References + + This contains some information which may (not yet), apply to + multiple characters. It also might be something which ends up + getting referred to in multiple places for a single character. + +
+
+
+ Appendix + + This is where my notes about the process of this goes, as well as + possibly some stuff which might make it easier to find your (my) + way through this. Each chapter will have a separate appendix, in + part just for making it easier to edit. + + + This also is including stuff about the whole process of making the + book itself. + +
+ Introduction — Notes + + This is content about what I’ve put in the introduction section + (the one you’re reading). + +
+
+ Characters — Notes + + This is notes on the character section. It’s more of the + technical stuff than what would go here. + +
+
+ Appendix — Notes + + This is notes more about the whole overall process, and stuff + that has gone on with the appendix itself. + +
+
\ No newline at end of file diff --git a/Current/LaTeX/Book.tex b/Current/LaTeX/Book.tex index 28bb402..6e532fd 100644 --- a/Current/LaTeX/Book.tex +++ b/Current/LaTeX/Book.tex @@ -49,6 +49,7 @@ pdfauthor={}} \frontmatter \maketitle \tableofcontents +\listoftables \mainmatter % ------- @@ -57,7 +58,84 @@ pdfauthor={}} \chapter{Introduction} -This is the first paragraph + This book is made based on the + \emph{7$^{\text{th}}$ Sea Core Rulebook: + 2$^{\text{nd}}$ Edition}, and is mainly + meant as something for putting content that I am wanting to run + together. + + + That said, this may become something that parts or the entirety of + it will get in the hands of my players, or people who find it some + other way. I may at some point decide to publish it. + + + As I am writing this very brief introduction I have something + written about Characters, specifically the start of a single + Character. I don't really know where it will go beyond that. + + +\section{Characters} +\label{characters}\hyperlabel{characters}% + + This is where the characters I create will go. Some of these may + be characters which I'm creating for myself, and some may have + been just created for fun, and some might even be created for a + specific player. + + +\subsection{???? Träge} +\label{true4ge}\hyperlabel{true4ge}% + + This is the first character I am creating, and as of now it has + a good amount about actually creating the character in the + sections labeled "Step ..." + + + There is also room for additional notes. + + +\subsection{References} +\label{references}\hyperlabel{references}% + + This contains some information which may (not yet), apply to + multiple characters. It also might be something which ends up + getting referred to in multiple places for a single character. + + +\section{Appendix} +\label{appendix}\hyperlabel{appendix}% + + This is where my notes about the process of this goes, as well as + possibly some stuff which might make it easier to find your (my) + way through this. Each chapter will have a separate appendix, in + part just for making it easier to edit. + + + This also is including stuff about the whole process of making the + book itself. + + +\subsection{Introduction \textemdash{} Notes} +\label{introduction-notes}\hyperlabel{introduction-notes}% + + This is content about what I've put in the introduction section + (the one you're reading). + + +\subsection{Characters \textemdash{} Notes} +\label{characters-notes}\hyperlabel{characters-notes}% + + This is notes on the character section. It's more of the + technical stuff than what would go here. + + +\subsection{Appendix \textemdash{} Notes} +\label{appendix-notes}\hyperlabel{appendix-notes}% + + This is notes more about the whole overall process, and stuff + that has gone on with the appendix itself. + % ------- % Chapter @@ -65,23 +143,1353 @@ This is the first paragraph \chapter{Characters} -This is the first paragraph + This chapter has each of the characters which we have built, along + with the various references to those specific characters. + + + 2 + + +\section{??? Träge} +\label{true4ge}\hyperlabel{true4ge}% + + Basic Character information: + + + This is the basic character information (Table: + \href{\#tab:charinfo}{[tab:charinfo]} Page: ). + +\begin{table}[htbp] +\begin{center} +\begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% +\begin{tabular}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Data + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Value + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Player Name + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + Jigme Datse + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Character Name + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + ??? Träge + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Concept + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Nation + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Religion + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Reputations + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Wealth + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\hline +\end{tabular}\endgroup% + +\end{center} + +\caption{Character Information} +\end{table} + +\subsection{Arcana} +\label{arcana}\hyperlabel{arcana}% + + + +\subsection{Stories} +\label{stories}\hyperlabel{stories}% +\begin{itemize} + +\item{} Name + + + +\item{} Goal + + + +\item{} Reward + +\begin{itemize} + +\item{} Step 1 + + +\end{itemize} + +\end{itemize} + +\subsection{Traits} +\label{traits}\hyperlabel{traits}% + + Traits are assigned 2 points each with 2 additional points to + assign to each character. (Table: + \href{\#tab:chartraits}{[tab:chartraits]} Page: ) + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Trait + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Rank + % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Brawn + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 3 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Finesse + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Resolve + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 4 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Wits + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 3 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Panache + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + +\subsection{Skills} +\label{skills}\hyperlabel{skills}% + + These are the character Skills (Table: + \href{\#tab:charskills}{[tab:charskills]} Page: ): + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Skill + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright\bfseries% +% + Rank$^{\text{1}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Aim + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Athletics + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 3 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Brawl + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Convince + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Empathy + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Hide + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Intimidate + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Notice + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 3 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Perform + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Ride + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Sailing + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Scholarship + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Tempt + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 2 + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Theft + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Warfare + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\raggedright% + Weaponry + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\raggedright% + 3 + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + +\begin{lstlisting}[firstnumber=1,backgroundcolor={},basicstyle=\ttfamily,] +Note: +1. See Rank Table (Table: [tab:ranktable] Page: ) +\end{lstlisting} +\begin{itemize} + +\item{} Rank 3 Re-{}Roll a single die + + + +\item{} Rank 4 Sets of 15 = 2 Raises + + + +\item{} Rank 5 10s explode (+1 die) + + +\end{itemize} + +\subsection{Death Spiral} +\label{death-spiral}\hyperlabel{death-spiral}% + + This is a concept that is used in + \emph{7$^{\text{\emph{t}\emph{h}}}$ Sea} as to how your character is doing health wise. + (Table: \href{\#tab:deathspiral}{[tab:deathspiral]} Page: ) + +\begin{itemize} + +\item{} 1 -{} +1 bonus die to all risks + + + +\item{} 2 -{} Villains gain +2 bonus dice + + + +\item{} 3 -{} Your 10s explode (+1 die) + + + +\item{} 4 -{} You become helpless + + +\end{itemize} + +\subsection{Backgrounds} +\label{backgrounds}\hyperlabel{backgrounds}% + + Farmkid background (Table: + \href{\#tab:backgroundfarmkid}{[tab:backgroundfarmkid]} Page: ) from the general backgrounds. + + + Hexe background (Table: + \href{\#tab:backgroundhexe}{[tab:backgroundhexe]} Page: ) from the Eisen backgrounds. + + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering\bfseries% +% + Advantages + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Skills + % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Legendary Trait + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Athletics + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Survivalist + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Convince + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Empathy + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Perform + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Ride + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering\bfseries% +% + Advantages + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Skills + % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Athletics + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Intimidate + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Cast Iron Stomach + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Notice + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Tempt + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Weaponry + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + +\subsection{Advantages} +\label{advantages}\hyperlabel{advantages}% + + These are the advantages the character has (Table: + \href{\#tab:characteradvant}{[tab:characteradvant]} Page: ): + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{3}}% + +\begin{longtable}{lll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering\bfseries% +% + Advantage + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Point Value + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Source + % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Legendary Trait$^{\text{1}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 4 Points + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Farmkid$^{\text{5}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Survivalist$^{\text{2}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 1 Point + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Farmkid$^{\text{5}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery$^{\text{3,\hspace{0.166em}4}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 2 pt + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Hexe$^{\text{6}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery$^{\text{3,\hspace{0.166em}4}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 2 pt + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Hexe$^{\text{6}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Cast Iron Stomach$^{\text{11}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 1 pt + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Hexe$^{\text{6}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + I Won't Die Here$^{\text{7}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 5 pt (3 if Eisen) + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Char Creation$^{\text{10}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Staredown$^{\text{8}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 2 pt (1 if Eisen) + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Char Creation$^{\text{10}}$ % +}\tabularnewline +\cline{1-1}\cline{2-2}\cline{3-3}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Linguist$^{\text{9}}$ % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + 1 pt + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Char Creation$^{\text{10}}$ % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + + Notes: + +\begin{enumerate} + +\item{} (Table: + \href{\#tab:legendarytrait}{[tab:legendarytrait]} Page: ) + + + +\item{} (Table: + \href{\#tab:survivalist}{[tab:survivalist]} Page: ) + + + +\item{} (Table: \href{\#tab:sorcery}{[tab:sorcery]} Page: ) + + + +\item{} Listed twice intentionally. See + \emph{7$^{\text{\emph{t}\emph{h}}}$ Sea Core Rulebook Second Edition}, page 150. + + + +\item{} (Table: + \href{\#tab:backgroundfarmkid}{[tab:backgroundfarmkid]} Page: ) and (Table: + \href{\#tab:backgroundfarmkidref}{[tab:backgroundfarmkidref]} Page: ) + + + +\item{} (Table: + \href{\#tab:backgroundhexe}{[tab:backgroundhexe]} Page: ) and (Table: + \href{\#tab:backgroundhexeref}{[tab:backgroundhexeref]} Page: ) + + + +\item{} I Won't Die Here + + + +\item{} Staredown + + + +\item{} Linguist + + + +\item{} Picked at the Advantages stage of Character Creation + + + +\item{} (Table: + \href{\#tab:castironstomach}{[tab:castironstomach]} Page: ) + + +\end{enumerate} + + Legendary Trait: + + + 4 Point + + + Choose a Trait. Whenever you roll a Risk using that Trait, you + remove one die from your pool before you roll. That die is + always considered to roll a 10. If your 10s explode, your free + Legendary Trait 10 explodes as well. + + + Survivalist: + + + 1 Point + + + If you are in the wilderness, you can forage or hunt and find + enough food for yourself and up to five other people. Under + extreme circumstances\textemdash{}lost in the middle fo a desert or + abandoned in the Ussuran tundra, for example\textemdash{}you find enough + food for yourself and up to two other people. + + + Sorcery: + + + 2 Point + + + You gain the Sorcery from your National bloodline. If you + purchase this advantage after Hero Creation, you may only do so + with a Hero Story. + + + There are cases where this may occur twice. Please see + \emph{7$^{\text{\emph{t}\emph{h}}}$ Sea Core Rulebook Second Edition}. + + + Cast Iron Stomach: + + + 1 Point + + + Spoiled or raw food never negatively affects you, and you still + gain required sustenance from it. + + +\section{Character Creation (???? Träge)} +\label{character-creation-true4ge}\hyperlabel{character-creation-true4ge}% + + This is notes on the character creation process. I thought this + may result in bringing this down closer to the chapter level, but + it just adds this, and changes numbering. + + +\subsection{Step 0. 20 Questions} +\label{step-0.-20-questions}\hyperlabel{step-0.-20-questions}% + + These are 20 Questions as stated in the + \emph{7$^{\text{\emph{t}\emph{h}}}$ Sea Core Rulebook: + 2$^{\text{\emph{n}\emph{d}}}$ Edition}. + + +\subsubsection{1. What Nation is your Hero From?} +\label{what-nation-is-your-hero-from}\hyperlabel{what-nation-is-your-hero-from}% + + Eisen + + +\subsubsection{2. How would you physically describe your Hero?} +\label{how-would-you-physically-describe-your-hero}\hyperlabel{how-would-you-physically-describe-your-hero}% + + Height of 172 cm, with broad shoulders. Female. Blond long + hair, in two plaits. Green Eyes. Broad hips. + + + Heavy cotton dress in forest green, with large iron buttons. + + + Bloomers, chemise of light cotton worn under dress. + + + Dark oilskin cloak with a hood. + + + Iron cross Weis symbolising religious freedom. + + + Two layer cotton gloves. + + +\subsubsection{3. Does your Hero have recurring mannerisms?} +\label{does-your-hero-have-recurring-mannerisms}\hyperlabel{does-your-hero-have-recurring-mannerisms}% + + Believes that beauty can be found in everything, and in doing + the right thing first. + + +\subsubsection{4. What is your Hero's motivation?} +\label{what-is-your-heros-motivation}\hyperlabel{what-is-your-heros-motivation}% + + Believes in personal freedom, provided it does not interfere + with others. + + +\subsubsection{5. + What is your Hero's greatest strength? + What is your Hero's greatest weakness?} +\label{what-is-your-heros-greatest-strength-what-is-your-heros-greatest-weakness}\hyperlabel{what-is-your-heros-greatest-strength-what-is-your-heros-greatest-weakness}% +\begin{itemize} + +\item{} Knows who is in the wrong when power is being abused. + + + +\item{} Often can't decide when it is less clear what power + dynamics are in play. + + + +\item{} Often does not know actions to take when power dynamics + are in play, even when they can tell who is in the wrong. + + +\end{itemize} + +\subsubsection{6. What are your Hero's most and least favourte + things?} +\label{what-are-your-heros-most-and-least-favourte-things}\hyperlabel{what-are-your-heros-most-and-least-favourte-things}% +\begin{itemize} + +\item{} Loves: A cup of hot infused herbs with two slices of + bread. + + + +\item{} Hates: Mud, mud, mud and more mud. Not hates hates, but + long wet muddy seasons lesson enjoyment of life. + + +\end{itemize} + +\subsubsection{7. What about your Hero's psychology?} +\label{what-about-your-heros-psychology}\hyperlabel{what-about-your-heros-psychology}% + + Likes to think before acting. Does not like to rush in without + decent knowledge, but is aware that planing can get in the way + of acting. + + + Always likes to take a break before deciding on some + unexpected thing. + + + Likes planning the day, and reviewing the day at the beginning + of and end of the day. + + +\subsubsection{8. What is your Hero's single greatest fear?} +\label{what-is-your-heros-single-greatest-fear}\hyperlabel{what-is-your-heros-single-greatest-fear}% + + That Eisen will not recover from the War of the Cross, and + that the Horrors and the internal conflict, if not resolved + will lend to further deterioration of the conditions in Eisen. + + +\subsubsection{9. What are your Hero's greatest ambitions? + What are her loves?} +\label{what-are-your-heros-greatest-ambitions-what-are-her-loves}\hyperlabel{what-are-your-heros-greatest-ambitions-what-are-her-loves}% + + Dedicated to forming unity in conflicts rather than finding + who is right or wrong. + + +\subsubsection{10. What is your Hero's opinion of his country?} +\label{what-is-your-heros-opinion-of-his-country}\hyperlabel{what-is-your-heros-opinion-of-his-country}% + + It was beautiful, fertile, and wonderful. The War and Horrors + have split it's people and destroyed it's lands. The country + can be brought to gory again, if they can find a way to bring + themselves back together. + + + She never gives up hope of a return to glory. Perhaps a + different glory but a glory none the less. + + +\subsubsection{11. Does your Hero have any prejudices?} +\label{does-your-hero-have-any-prejudices}\hyperlabel{does-your-hero-have-any-prejudices}% + + She does not hate any group, but she gets very frustrated with + those who refuse to work with others, and some guilt by + association can occur when others support those who won't work + with others. + + + Aristocrats and Vaticine are always viewed with suspicion + until they prove their willingness to work with others. + + +\subsubsection{12. Where do your Hero's loyalties lie?} +\label{where-do-your-heros-loyalties-lie}\hyperlabel{where-do-your-heros-loyalties-lie}% + + Loyalty lies in finding unity. Unity is a grand goal for her. + + +\subsubsection{13. Is your Hero in love? + Is she married or betrothed?} +\label{is-your-hero-in-love-is-she-married-or-betrothed}\hyperlabel{is-your-hero-in-love-is-she-married-or-betrothed}% + + She has yet to find the love of her life and is not sure she + will. + + + She is not jaded thinking it impossible, but feels it largely + irrelevant. + + +\subsubsection{14. What about your Hero's family?} +\label{what-about-your-heros-family}\hyperlabel{what-about-your-heros-family}% + + Family Name: + +\begin{itemize} + +\item{} * Träge \textemdash{} Freiburg + + + +\item{} * Wirsche \textemdash{} Wirsche + + + +\item{} Pösen \textemdash{} Pösen + + + +\item{} * Heilgrund \textemdash{} Heilgrund + + + +\item{} Fischler \textemdash{} Fischler + + + +\item{} Sieger \textemdash{} Sieger + + + +\item{} Heinzle \textemdash{} Heinzle + + +\end{itemize} + + Was born in Wirsche, and has the family name of Träge. Lives + in Heilgrund. + + +\subsubsection{15. How would your Hero's parent's describe them?} +\label{how-would-your-heros-parents-describe-them}\hyperlabel{how-would-your-heros-parents-describe-them}% + + The Hero's parents are proud of her, and feel that she honours + them. They hope that she will return when she has found the + end to her questing. + + + Her father hopes that she will bring unity to Eisen. + + + Her mother hopes that she will return to the farm, and grow + the family. + + +\subsubsection{16. Is your Hero a gentle?} +\label{is-your-hero-a-gentle}\hyperlabel{is-your-hero-a-gentle}% + + ???? is sort of, but feels that rank is meaningless, and + wealth is meaningless. She believes that values comes from + deeds. + + + ???? honours all until they prove unworthy, though is + suspicious of the aristocrats and the Vaticine. + + + ???? is distrustful of those who hold power. + + +\subsubsection{17. How religious is your Hero? + What sect of the Church does she follow?} +\label{how-religious-is-your-hero-what-sect-of-the-church-does-she-follow}\hyperlabel{how-religious-is-your-hero-what-sect-of-the-church-does-she-follow}% + + Technically an objectionist and believe is freedom of + religion, but feels most of the religious debate is utter + bonkers, and may say so from time to time. + + +\subsubsection{18. Is your hero a member of a guild, gentle's club, or + secret society?} +\label{is-your-hero-a-member-of-a-guild-gentles-club-or-secret-society}\hyperlabel{is-your-hero-a-member-of-a-guild-gentles-club-or-secret-society}% + + ???? tends to sit on the outside of formal society, and is not + a member of any of these. + + +\subsubsection{19. What does your Hero think of Sorcery?} +\label{what-does-your-hero-think-of-sorcery}\hyperlabel{what-does-your-hero-think-of-sorcery}% + + Sorcery is a very powerful and useful tool which has a high + chance of becoming corrupted power. + + +\subsubsection{20. If you could, what advice would you give your + Hero?} +\label{if-you-could-what-advice-would-you-give-your-hero}\hyperlabel{if-you-could-what-advice-would-you-give-your-hero}% + + Learn to lay back and enjoy life, and grab those things which + have meaning, and don't get caught up in the little things + where people are just confusing. + + +\subsection{Step 1. Traits} +\label{step-1.-traits}\hyperlabel{step-1.-traits}% + + Each trait has 2 points initially with 2 additional points to + assign. + + + These are reflected above. + + +\subsection{Step 2. Nation Bonus} +\label{step-2.-nation-bonus}\hyperlabel{step-2.-nation-bonus}% + + Each nation has a bonus to 2 different traits. + + + These are reflected above in the Traits. + + +\subsection{Step 3. Backgrounds} +\label{step-3.-backgrounds}\hyperlabel{step-3.-backgrounds}% + + Backgrounds help to determine the role of a character. These + represent your Hero's past. They can include, restrictions, + quirks, advantages, and skills. + + + You pick two different backgrounds. + + + I picked the Farmkid background (Table: + \href{\#tab:backgroundfarmkidref}{[tab:backgroundfarmkidref]} Page: ) from the general backgrounds, and the Hexe background + (Table: + \href{\#tab:backgroundhexeref}{[tab:backgroundhexeref]} Page: ) from the Eisen backgrounds. + + +\subsection{Step 4. Skills} +\label{step-4.-skills}\hyperlabel{step-4.-skills}% + + Skills have 10 points to add after having skills from + Backgrounds. You gain all the skills from your backgrounds. + Duplicate skills add an additional point to the skill. + + +\section{Additional Notes (???? Träge)} +\label{additional-notes-true4ge}\hyperlabel{additional-notes-true4ge}% + + There is no real content here. + + +\section{References} +\label{references}\hyperlabel{references}% + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering\bfseries% +% + Advantages + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Skills + % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Legendary Trait + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Athletics + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Survivalist + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Convince + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Empathy + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Perform + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Ride + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + +{\centering\savetablecounter \begingroup% +\setlength{\newtblsparewidth}{\linewidth-2\tabcolsep-2\tabcolsep-2\tabcolsep}% +\setlength{\newtblstarfactor}{\newtblsparewidth / \real{2}}% + +\begin{longtable}{ll}\hline +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering\bfseries% +% + Advantages + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering\bfseries% +% + Skills + % +}\tabularnewline +\cline{1-1}\cline{2-2}\endhead +\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Athletics + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Sorcery + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Intimidate + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + Cast Iron Stomach + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Notice + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Tempt + % +}\tabularnewline +\cline{1-1}\cline{2-2}\multicolumn{1}{|m{\newtblstarfactor}|}{\centering% + % +}&\multicolumn{1}{m{\newtblstarfactor}|}{\centering% + Weaponry + % +}\tabularnewline +\hline +\end{longtable}\endgroup% +\restoretablecounter% +} % --------------------- % Appendixes start here % --------------------- \begin{appendices} -\chapter{Appendix \textemdash{} Introduction} +\chapter{Introduction \textemdash{} Notes} -This is the first paragraph +\section{2023-{}10-{}06} +\label{section}\hyperlabel{section}% -\chapter{Appendix \textemdash{} Chararacters} + Created the Introduction chapter. This was already starting to + look like I was going to need an introduction before too long, so + there is a brief introduction and some about each of the parts + that we have there. + -This is the first paragraph + It will likely need to be expanded and made more a way to get a + fairly quick idea as to where something might be. All of this will + take time. + -\chapter{Apppendix \textemdash{} Appendix} +\chapter{Characters \textemdash{} Notes} -This is the first paragraph +\section{2023-{}10-{}06} +\label{section}\hyperlabel{section}% + + Created This\ldots{}Already had a good portion of the chapter written. + + + The first character was getting close to having been created, and + that was working well, but I can't work on it further at this + time, but wanted to put some info here to make the whole document + work a little better. + + + At this point I need to do more away from the computer to get an + idea of the next steps for the character creation. It looks to be + at the Step 4. Skills section. + + +\subsection{Further Work} +\label{further-work}\hyperlabel{further-work}% + + A lot of what has been done is moving toward better formatting. + I took a break because I wanted to take a look away from the + computer at the Step 5. Advantages part of character creation. + + + I did move beyond that, but it's not reflected here yet. I also + want to have the character sheet info, and the character + building info. + + + Just did some minor changes to make it less a massive wall of + Character Sheet, followed by Character Creation, followed by + Character Notes. Those are different sections now. + + +\chapter{Appendix \textemdash{} Notes} + +\section{2023 October 6} +\label{october-6}\hyperlabel{october-6}% + + Created the Appendix it includes: + +\begin{itemize} + +\item{} Introduction \textemdash{} Notes + + + +\item{} Characters \textemdash{} Notes + + + +\item{} Appendix \textemdash{} Notes + + +\end{itemize} + + It probably will have an index at some point, but currently we + don't have a way that we want to note things in the index, or even + much of an idea of how to we would even index things. + + + I feel that I'll for now put some technical stuff about the whole + thing in this index. + + +\subsection{Arrangement of Chapters} +\label{arrangement-of-chapters}\hyperlabel{arrangement-of-chapters}% + + Currently we have Introduction and Characters, then the Appendix + in the same order. But that might not continue as such. Moving + stuff around probably will need to be noted here. + + + As it currently stands the "Hero" or Character chapter + is really hard to find stuff in the file as it's 500 lines long, + and it just takes a while to scroll through it. + + +\subsection{Line lengths} +\label{line-lengths}\hyperlabel{line-lengths}% + + Also, these long lines... Or what are paragraphs as a single + line in the file, need to go as I come across them. It would be + nice if it actually did it automatically. As this file currently + is, it is 23 lines long, but it has multiple longer paragraphs + formatted that way. + + + After adding new lines, I end up with \ldots{}35 lines. That's a more + realistic way to look at it. Also, it can help with finding + where more specific errors are, as the long lines will be more + listed as a single line, but the shorter lines can be each + listed. + + + The problem I've run into is reformatting when I end up changing + a line in the middle of a paragraph. All of that can be handled + on an as needed basis though. + + +\subsection{Makefile} +\label{makefile}\hyperlabel{makefile}% + + This isn't so much the book itself, but it is kind of important. + I have a Makefile created which hopefully allows the creation of + the book at least for display purposes. I + \emph{think} the reason that the table of contents + wasn't correct, is because it needs to run through twice, or at + least it \emph{might} need to run through twice, + to have the updates in the table of contents (and index I + think). + + +\subsection{Closing Thoughts} +\label{closing-thoughts}\hyperlabel{closing-thoughts}% + + Most of what I have done in terms of this has been to just + finish with notes on the changes for the day in the other + sections of the appendix. I know that I have some notes here + that should be dealt with better. I'll get to them. I promise... + + +\section{2023 October 7} +\label{october-7}\hyperlabel{october-7}% + + Mostly not doing much of anything today, but I decided to throw + here a little playing with the LaTeXand a more + "authentic" version... + + + LaTeX + + + \$\textbackslash{}Lambda\textbackslash{}kern-{}0.1667em\textbackslash{}raise.5ex\textbackslash{}hbox\{\$\textbackslash{}alpha\$\}\textbackslash{}kern -{}.0625em\textbackslash{}raise.5ex\textbackslash{}hbox\{\$T\textbackslash{}kern -{}.25em\textbackslash{}lower.5ex\textbackslash{}hbox\{\$\textbackslash{}epsilon\$\}\textbackslash{}kern -{}.125em \textbackslash{}chi\$\}\$ + + + These are just silly playing, but I feel they are worth keeping + here for now. + + +\section{2023 October 20} + + I haven't worked on this much for a while. There is a bit of a major change in what I'm doing here. I decided that I wanted to have more flexibility in my output formats (someone mentioned markdown as a format for print documents using Pandoc), so I have converted the previous version to DocBook, which I'm currently able to create a LaTeX file, which I can create a + PDF from. + + + This is an improvement in many ways, as I hope that will make converting it to something like an epub or html document easier. Though I'm not convinced of that yet. + + + In some ways it is a lot worse though. The PDF currently being produced is much worse. Working in DocBook, is harder than working in LaTeX. A lot of the formatting that was for LaTeX is lost, and may be a huge pain to restore in the end. + + + While some of the formatting I did have was just not working, or not working well. I had something that I could "work with." This so far, is a step backwards, for reasons that don't entirely make sense to me. + + + Well, not entirely make sense to me, as in I don't see that this will end up being a better option in the end. + + + So, I feel what I'm going to probably aim to do, is copy this change here, back to the LaTeX version. If I'm going to do other versions, do the conversion based on that. The current LaTeX version is actually preferable. That is a worthwhile thing to have figured out. + + + Also, I think having a working workflow to the point I currently have it, is also worthwhile, as it is certainly going to make things easier to handle when (and if), I decided to produce a different format than the LaTeX PDF/Print version. + \end{appendices} diff --git a/Current/out.xml b/Current/out.xml index c9c1e92..97419ce 100644 --- a/Current/out.xml +++ b/Current/out.xml @@ -3,23 +3,1538 @@ 7th Sea Resources - Introduction - This is the first paragraph + Introduction + + This book is made based on the + 7th Sea Core Rulebook: + 2nd Edition, and is mainly + meant as something for putting content that I am wanting to run + together. + + + That said, this may become something that parts or the entirety of + it will get in the hands of my players, or people who find it some + other way. I may at some point decide to publish it. + + + As I am writing this very brief introduction I have something + written about Characters, specifically the start of a single + Character. I don’t really know where it will go beyond that. + +
+ Characters + + This is where the characters I create will go. Some of these may + be characters which I’m creating for myself, and some may have + been just created for fun, and some might even be created for a + specific player. + +
+ ???? Träge + + This is the first character I am creating, and as of now it has + a good amount about actually creating the character in the + sections labeled "Step ..." + + + There is also room for additional notes. + +
+
+ References + + This contains some information which may (not yet), apply to + multiple characters. It also might be something which ends up + getting referred to in multiple places for a single character. + +
+
+
+ Appendix + + This is where my notes about the process of this goes, as well as + possibly some stuff which might make it easier to find your (my) + way through this. Each chapter will have a separate appendix, in + part just for making it easier to edit. + + + This also is including stuff about the whole process of making the + book itself. + +
+ Introduction — Notes + + This is content about what I’ve put in the introduction section + (the one you’re reading). + +
+
+ Characters — Notes + + This is notes on the character section. It’s more of the + technical stuff than what would go here. + +
+
+ Appendix — Notes + + This is notes more about the whole overall process, and stuff + that has gone on with the appendix itself. + +
+
- Characters - This is the first paragraph + Characters + + This chapter has each of the characters which we have built, along + with the various references to those specific characters. + + + 2 + +
+ ??? Träge + + Basic Character information: + + + This is the basic character information (Table: + [tab:charinfo] Page: ). + + + + + + + + + + Data + + + Value + + + + + + + Player Name + + + Jigme Datse + + + + + Character Name + + + ??? Träge + + + + + Concept + + + + + + + Nation + + + + + + + Religion + + + + + + + Reputations + + + + + + + Wealth + + + + + + +
Character Information
+
+ Arcana + + +
+
+ Stories + + + + Name + + + + + Goal + + + + + Reward + + + + + Step 1 + + + + + +
+
+ Traits + + Traits are assigned 2 points each with 2 additional points to + assign to each character. (Table: + [tab:chartraits] Page: ) + + + + + + + + + Trait + + + Rank + + + + + + + Brawn + + + 3 + + + + + Finesse + + + 2 + + + + + Resolve + + + 4 + + + + + Wits + + + 3 + + + + + Panache + + + 2 + + + + + +
+
+ Skills + + These are the character Skills (Table: + [tab:charskills] Page: ): + + + + + + + + + Skill + + + Rank1 + + + + + + + Aim + + + + + + + Athletics + + + 3 + + + + + Brawl + + + + + + + Convince + + + 2 + + + + + Empathy + + + 2 + + + + + Hide + + + + + + + Intimidate + + + 2 + + + + + Notice + + + 3 + + + + + Perform + + + 2 + + + + + Ride + + + 2 + + + + + Sailing + + + + + + + Scholarship + + + + + + + Tempt + + + 2 + + + + + Theft + + + + + + + Warfare + + + + + + + Weaponry + + + 3 + + + + + +Note: +1. See Rank Table (Table: [tab:ranktable] Page: ) + + + + Rank 3 Re-Roll a single die + + + + + Rank 4 Sets of 15 = 2 Raises + + + + + Rank 5 10s explode (+1 die) + + + +
+
+ Death Spiral + + This is a concept that is used in + 7th + Sea as to how your character is doing health wise. + (Table: [tab:deathspiral] + Page: ) + + + + + 1 - +1 bonus die to all risks + + + + + 2 - Villains gain +2 bonus dice + + + + + 3 - Your 10s explode (+1 die) + + + + + 4 - You become helpless + + + +
+
+ Backgrounds + + Farmkid background (Table: + [tab:backgroundfarmkid] + Page: ) from the general backgrounds. + + + Hexe background (Table: + [tab:backgroundhexe] + Page: ) from the Eisen backgrounds. + + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + + + + + + + Advantages + + + Skills + + + + + + + Legendary Trait + + + Athletics + + + + + Survivalist + + + Convince + + + + + + + Empathy + + + + + + + Perform + + + + + + + Ride + + + + + + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + + + + + + + Advantages + + + Skills + + + + + + + Sorcery + + + Athletics + + + + + Sorcery + + + Intimidate + + + + + Cast Iron Stomach + + + Notice + + + + + + + Tempt + + + + + + + Weaponry + + + + + +
+
+ Advantages + + These are the advantages the character has (Table: + [tab:characteradvant] + Page: ): + + + + + + + + + + Advantage + + + Point Value + + + Source + + + + + + + Legendary Trait1 + + + 4 Points + + + Farmkid5 + + + + + Survivalist2 + + + 1 Point + + + Farmkid5 + + + + + Sorcery3, 4 + + + 2 pt + + + Hexe6 + + + + + Sorcery3, 4 + + + 2 pt + + + Hexe6 + + + + + Cast Iron Stomach11 + + + 1 pt + + + Hexe6 + + + + + I Won’t Die Here7 + + + 5 pt (3 if Eisen) + + + Char Creation10 + + + + + Staredown8 + + + 2 pt (1 if Eisen) + + + Char Creation10 + + + + + Linguist9 + + + 1 pt + + + Char Creation10 + + + + + + + Notes: + + + + + (Table: + [tab:legendarytrait] + Page: ) + + + + + (Table: + [tab:survivalist] + Page: ) + + + + + (Table: [tab:sorcery] + Page: ) + + + + + Listed twice intentionally. See + 7th + Sea Core Rulebook Second Edition, page 150. + + + + + (Table: + [tab:backgroundfarmkid] + Page: ) and (Table: + [tab:backgroundfarmkidref] + Page: ) + + + + + (Table: + [tab:backgroundhexe] + Page: ) and (Table: + [tab:backgroundhexeref] + Page: ) + + + + + I Won’t Die Here + + + + + Staredown + + + + + Linguist + + + + + Picked at the Advantages stage of Character Creation + + + + + (Table: + [tab:castironstomach] + Page: ) + + + + + Legendary Trait: + + + 4 Point + + + Choose a Trait. Whenever you roll a Risk using that Trait, you + remove one die from your pool before you roll. That die is + always considered to roll a 10. If your 10s explode, your free + Legendary Trait 10 explodes as well. + + + Survivalist: + + + 1 Point + + + If you are in the wilderness, you can forage or hunt and find + enough food for yourself and up to five other people. Under + extreme circumstances—lost in the middle fo a desert or + abandoned in the Ussuran tundra, for example—you find enough + food for yourself and up to two other people. + + + Sorcery: + + + 2 Point + + + You gain the Sorcery from your National bloodline. If you + purchase this advantage after Hero Creation, you may only do so + with a Hero Story. + + + There are cases where this may occur twice. Please see + 7th + Sea Core Rulebook Second Edition. + + + Cast Iron Stomach: + + + 1 Point + + + Spoiled or raw food never negatively affects you, and you still + gain required sustenance from it. + +
+
+
+ Character Creation (???? Träge) + + This is notes on the character creation process. I thought this + may result in bringing this down closer to the chapter level, but + it just adds this, and changes numbering. + +
+ Step 0. 20 Questions + + These are 20 Questions as stated in the + 7th + Sea Core Rulebook: + 2nd + Edition. + +
+ 1. What Nation is your Hero From? + + Eisen + +
+
+ 2. How would you physically describe your Hero? + + Height of 172 cm, with broad shoulders. Female. Blond long + hair, in two plaits. Green Eyes. Broad hips. + + + Heavy cotton dress in forest green, with large iron buttons. + + + Bloomers, chemise of light cotton worn under dress. + + + Dark oilskin cloak with a hood. + + + Iron cross Weis symbolising religious freedom. + + + Two layer cotton gloves. + +
+
+ 3. Does your Hero have recurring mannerisms? + + Believes that beauty can be found in everything, and in doing + the right thing first. + +
+
+ 4. What is your Hero’s motivation? + + Believes in personal freedom, provided it does not interfere + with others. + +
+
+ 5. + What is your Hero’s greatest strength? + What is your Hero’s greatest weakness? + + + + Knows who is in the wrong when power is being abused. + + + + + Often can’t decide when it is less clear what power + dynamics are in play. + + + + + Often does not know actions to take when power dynamics + are in play, even when they can tell who is in the wrong. + + + +
+
+ 6. What are your Hero’s most and least favourte + things? + + + + Loves: A cup of hot infused herbs with two slices of + bread. + + + + + Hates: Mud, mud, mud and more mud. Not hates hates, but + long wet muddy seasons lesson enjoyment of life. + + + +
+
+ 7. What about your Hero’s psychology? + + Likes to think before acting. Does not like to rush in without + decent knowledge, but is aware that planing can get in the way + of acting. + + + Always likes to take a break before deciding on some + unexpected thing. + + + Likes planning the day, and reviewing the day at the beginning + of and end of the day. + +
+
+ 8. What is your Hero’s single greatest fear? + + That Eisen will not recover from the War of the Cross, and + that the Horrors and the internal conflict, if not resolved + will lend to further deterioration of the conditions in Eisen. + +
+
+ 9. What are your Hero’s greatest ambitions? + What are her loves? + + Dedicated to forming unity in conflicts rather than finding + who is right or wrong. + +
+
+ 10. What is your Hero’s opinion of his country? + + It was beautiful, fertile, and wonderful. The War and Horrors + have split it’s people and destroyed it’s lands. The country + can be brought to gory again, if they can find a way to bring + themselves back together. + + + She never gives up hope of a return to glory. Perhaps a + different glory but a glory none the less. + +
+
+ 11. Does your Hero have any prejudices? + + She does not hate any group, but she gets very frustrated with + those who refuse to work with others, and some guilt by + association can occur when others support those who won’t work + with others. + + + Aristocrats and Vaticine are always viewed with suspicion + until they prove their willingness to work with others. + +
+
+ 12. Where do your Hero’s loyalties lie? + + Loyalty lies in finding unity. Unity is a grand goal for her. + +
+
+ 13. Is your Hero in love? + Is she married or betrothed? + + She has yet to find the love of her life and is not sure she + will. + + + She is not jaded thinking it impossible, but feels it largely + irrelevant. + +
+
+ 14. What about your Hero’s family? + + Family Name: + + + + + * Träge — Freiburg + + + + + * Wirsche — Wirsche + + + + + Pösen — Pösen + + + + + * Heilgrund — Heilgrund + + + + + Fischler — Fischler + + + + + Sieger — Sieger + + + + + Heinzle — Heinzle + + + + + Was born in Wirsche, and has the family name of Träge. Lives + in Heilgrund. + +
+
+ 15. How would your Hero’s parent’s describe them? + + The Hero’s parents are proud of her, and feel that she honours + them. They hope that she will return when she has found the + end to her questing. + + + Her father hopes that she will bring unity to Eisen. + + + Her mother hopes that she will return to the farm, and grow + the family. + +
+
+ 16. Is your Hero a gentle? + + ???? is sort of, but feels that rank is meaningless, and + wealth is meaningless. She believes that values comes from + deeds. + + + ???? honours all until they prove unworthy, though is + suspicious of the aristocrats and the Vaticine. + + + ???? is distrustful of those who hold power. + +
+
+ 17. How religious is your Hero? + What sect of the Church does she follow? + + Technically an objectionist and believe is freedom of + religion, but feels most of the religious debate is utter + bonkers, and may say so from time to time. + +
+
+ 18. Is your hero a member of a guild, gentle’s club, or + secret society? + + ???? tends to sit on the outside of formal society, and is not + a member of any of these. + +
+
+ 19. What does your Hero think of Sorcery? + + Sorcery is a very powerful and useful tool which has a high + chance of becoming corrupted power. + +
+
+ 20. If you could, what advice would you give your + Hero? + + Learn to lay back and enjoy life, and grab those things which + have meaning, and don’t get caught up in the little things + where people are just confusing. + +
+
+
+ Step 1. Traits + + Each trait has 2 points initially with 2 additional points to + assign. + + + These are reflected above. + +
+
+ Step 2. Nation Bonus + + Each nation has a bonus to 2 different traits. + + + These are reflected above in the Traits. + +
+
+ Step 3. Backgrounds + + Backgrounds help to determine the role of a character. These + represent your Hero’s past. They can include, restrictions, + quirks, advantages, and skills. + + + You pick two different backgrounds. + + + I picked the Farmkid background (Table: + [tab:backgroundfarmkidref] + Page: ) from the general backgrounds, and the Hexe background + (Table: + [tab:backgroundhexeref] + Page: ) from the Eisen backgrounds. + +
+
+ Step 4. Skills + + Skills have 10 points to add after having skills from + Backgrounds. You gain all the skills from your backgrounds. + Duplicate skills add an additional point to the skill. + +
+
+
+ Additional Notes (???? Träge) + + There is no real content here. + +
+
+ References + + Farmkid: + + + You were raised on a small farm, working to survive and never + known adventure. + + + Quirk: + + + Earn a Hero Point when you solve a complex problem in a simple, + tried and true method from back on the farm. + + + + + + + + + Advantages + + + Skills + + + + + + + Legendary Trait + + + Athletics + + + + + Survivalist + + + Convince + + + + + + + Empathy + + + + + + + Perform + + + + + + + Ride + + + + + + + Hexe: + + + You are a master of Hexenwerk, the sorcery of the dead. + + + Quirk: + + + Earn a Hero Point when you go out of your way to ensure that the + dead stay dead. + + + + + + + + + Advantages + + + Skills + + + + + + + Sorcery + + + Athletics + + + + + Sorcery + + + Intimidate + + + + + Cast Iron Stomach + + + Notice + + + + + + + Tempt + + + + + + + Weaponry + + + + + +
- Appendix — Introduction - This is the first paragraph + Introduction — Notes +
+ 2023-10-06 + + Created the Introduction chapter. This was already starting to + look like I was going to need an introduction before too long, so + there is a brief introduction and some about each of the parts + that we have there. + + + It will likely need to be expanded and made more a way to get a + fairly quick idea as to where something might be. All of this will + take time. + +
- Appendix — Chararacters - This is the first paragraph + Characters — Notes +
+ 2023-10-06 + + Created This…Already had a good portion of the chapter written. + + + The first character was getting close to having been created, and + that was working well, but I can’t work on it further at this + time, but wanted to put some info here to make the whole document + work a little better. + + + At this point I need to do more away from the computer to get an + idea of the next steps for the character creation. It looks to be + at the Step 4. Skills section. + +
+ Further Work + + A lot of what has been done is moving toward better formatting. + I took a break because I wanted to take a look away from the + computer at the Step 5. Advantages part of character creation. + + + I did move beyond that, but it’s not reflected here yet. I also + want to have the character sheet info, and the character + building info. + + + Just did some minor changes to make it less a massive wall of + Character Sheet, followed by Character Creation, followed by + Character Notes. Those are different sections now. + +
+
- Apppendix — Appendix - This is the first paragraph + Appendix — Notes +
+ 2023 October 6 + + Created the Appendix it includes: + + + + + Introduction — Notes + + + + + Characters — Notes + + + + + Appendix — Notes + + + + + It probably will have an index at some point, but currently we + don’t have a way that we want to note things in the index, or even + much of an idea of how to we would even index things. + + + I feel that I’ll for now put some technical stuff about the whole + thing in this index. + +
+ Arrangement of Chapters + + Currently we have Introduction and Characters, then the Appendix + in the same order. But that might not continue as such. Moving + stuff around probably will need to be noted here. + + + As it currently stands the "Hero" or Character chapter + is really hard to find stuff in the file as it’s 500 lines long, + and it just takes a while to scroll through it. + +
+
+ Line lengths + + Also, these long lines... Or what are paragraphs as a single + line in the file, need to go as I come across them. It would be + nice if it actually did it automatically. As this file currently + is, it is 23 lines long, but it has multiple longer paragraphs + formatted that way. + + + After adding new lines, I end up with …35 lines. That’s a more + realistic way to look at it. Also, it can help with finding + where more specific errors are, as the long lines will be more + listed as a single line, but the shorter lines can be each + listed. + + + The problem I’ve run into is reformatting when I end up changing + a line in the middle of a paragraph. All of that can be handled + on an as needed basis though. + +
+
+ Makefile + + This isn’t so much the book itself, but it is kind of important. + I have a Makefile created which hopefully allows the creation of + the book at least for display purposes. I + think the reason that the table of contents + wasn’t correct, is because it needs to run through twice, or at + least it might need to run through twice, + to have the updates in the table of contents (and index I + think). + +
+
+ Closing Thoughts + + Most of what I have done in terms of this has been to just + finish with notes on the changes for the day in the other + sections of the appendix. I know that I have some notes here + that should be dealt with better. I’ll get to them. I promise... + +
+
+
+ 2023 October 7 + + Mostly not doing much of anything today, but I decided to throw + here a little playing with the LaTeXand a more + "authentic" version... + + + LaTeX + + + $\Lambda\kern-0.1667em\raise.5ex\hbox{$\alpha$}\kern -.0625em\raise.5ex\hbox{$T\kern -.25em\lower.5ex\hbox{$\epsilon$}\kern -.125em \chi$}$ + + + These are just silly playing, but I feel they are worth keeping + here for now. + +
+
+ 2023 October 20 + + I haven't worked on this much for a while. There is a bit of a major change in what I'm doing here. I decided that I wanted to have more flexibility in my output formats (someone mentioned markdown as a format for print documents using Pandoc), so I have converted the previous version to DocBook, which I'm currently able to create a LaTeX file, which I can create a + PDF from. + + + This is an improvement in many ways, as I hope that will make converting it to something like an epub or html document easier. Though I'm not convinced of that yet. + + + In some ways it is a lot worse though. The PDF currently being produced is much worse. Working in DocBook, is harder than working in LaTeX. A lot of the formatting that was for LaTeX is lost, and may be a huge pain to restore in the end. + + + While some of the formatting I did have was just not working, or not working well. I had something that I could "work with." This so far, is a step backwards, for reasons that don't entirely make sense to me. + + + Well, not entirely make sense to me, as in I don't see that this will end up being a better option in the end. + + + So, I feel what I'm going to probably aim to do, is copy this change here, back to the LaTeX version. If I'm going to do other versions, do the conversion based on that. The current LaTeX version is actually preferable. That is a worthwhile thing to have figured out. + + + Also, I think having a working workflow to the point I currently have it, is also worthwhile, as it is certainly going to make things easier to handle when (and if), I decided to produce a different format than the LaTeX PDF/Print version. + +