diff --git a/Characters/000-header.tex b/Characters/000-header.tex index b682b25..b15c7ec 100644 --- a/Characters/000-header.tex +++ b/Characters/000-header.tex @@ -1,19 +1,21 @@ -\documentclass[letterpaper,twocolumn,twoside,12pt]{book} +\documentclass[letterpaper,twoside,12pt]{book} \usepackage{graphicx} \usepackage{enumitem} +\usepackage{multicol} \AddToHook{shipout/background}[background]{% \put (0in,-\paperheight){\includegraphics[width=\paperwidth,height=\paperheight]{img/paper}} } -\def\midrule{\vskip3pt\rule{\columnwidth}{0.3pt}\vskip3pt} -\def\botrule{\vskip3pt\rule{\columnwidth}{0.3pt}} -\def\toprule{\vskip10pt\rule{\columnwidth}{0.3pt}\vskip3pt} + +\def\botrule{\vskip3pt\hrule} +\def\midrule{\vskip3pt\hrule\vskip3pt} +\def\toprule{\hrule\vskip3pt} \def\myref#1{(Table: \ref{#1} Page: \pageref{#1})} \begin{document} \tableofcontents \listoffigures -\listoftables \ No newline at end of file +\listoftables diff --git a/Characters/Book.pdf b/Characters/Book.pdf index fa5d3cd..a22c574 100644 Binary files a/Characters/Book.pdf and b/Characters/Book.pdf differ diff --git a/Characters/Hero-content.tex b/Characters/Hero-content.tex index 55b639a..0224e93 100644 --- a/Characters/Hero-content.tex +++ b/Characters/Hero-content.tex @@ -1,12 +1,16 @@ \chapter{Characters} +This chapter has each of the characters which we have built, along with the various references to those specific characters. + +\begin{multicols}{2} \section{??? Tr\"age} Basic Character information: This is the basic character information \myref{tab:charinfo}. -\begin{table}[ht] +\begin{table*}[ht] + \centering \begin{tabular}{|l|l|} \hline Data&Value\\ @@ -22,7 +26,7 @@ Wealth&\\ \end{tabular} \caption{Character Information} \label{tab:charinfo} -\end{table} +\end{table*} \subsection{Arcana} @@ -41,7 +45,8 @@ Wealth&\\ Traits are assigned 2 points each with 2 additional points to assign to each character. \myref{tab:chartraits} -\begin{table}[ht] +\begin{table*}[ht] + \centering \begin{tabular}{|l|l|} \hline Trait&Rank\\ @@ -55,14 +60,14 @@ Traits are assigned 2 points each with 2 additional points to assign to each cha \end{tabular} \caption{Character's Traits} \label{tab:chartraits} -\end{table} +\end{table*} \subsection{Skills} These are the character Skills \myref{tab:charskills}: -\begin{table}[h!tb] - {\centering +\begin{table*}[h!tb] + \centering \begin{tabular}{|l|l|} \hline Skill&Rank$^1$\\ @@ -74,7 +79,7 @@ These are the character Skills \myref{tab:charskills}: Empathy&2\\ Hide&\\ Intimidate&2\\ - Notice&2\\ + Notice&3\\ Perform&2\\ Ride&2\\ Sailing&\\ @@ -84,47 +89,43 @@ These are the character Skills \myref{tab:charskills}: Warfare&\\ Weaponry&3\\ \hline -\end{tabular}} +\end{tabular} Note: \\ 1. See Rank Table \myref{tab:ranktable} \caption{Skills} \label{tab:charskills} -\end{table} +\end{table*} -\begin{table}[ht] +\begin{table*}[ht] \toprule -\vskip-13pt \begin{itemize}[nosep] \item Rank 3 Re-Roll a single die \item Rank 4 Sets of 15 = 2 Raises \item Rank 5 10s explode (+1 die) \end{itemize} -\vskip-10pt \botrule \caption{Skill and Trait Ranks} \label{tab:ranktable} -\end{table} +\end{table*} \subsection{Death Spiral} This is a concept that is used in {\it 7\/$^{th}$ Sea} as to how your character is doing health wise. \myref{tab:deathspiral} -\begin{table}[h!tb] +\begin{table*}[h!tb] \toprule - \vskip-13pt \begin{itemize}[nosep] \item 1 - +1 bonus die to all risks \item 2 - Villains gain +2 bonus dice \item 3 - Your 10s explode (+1 die) \item 4 - You become helpless \end{itemize} -\vskip -10pt \botrule \caption{The Death Spiral} \label{tab:deathspiral} -\end{table} +\end{table*} \subsection{Backgrounds} @@ -133,9 +134,10 @@ backgrounds. Hexe background \myref{tab:backgroundhexe} from the Eisen backgrounds. -\begin{table}[h!tb] +\begin{table*}[h!tb] \toprule + Farmkid: You were raised on a small farm, working to survive and never known @@ -160,9 +162,9 @@ and true method from back on the farm. \botrule \caption{Farm Kid} \label{tab:backgroundfarmkid} -\end{table} +\end{table*} -\begin{table}[h!tb] +\begin{table*}[h!tb] \toprule \vskip3pt Hexe: @@ -190,12 +192,50 @@ and true method from back on the farm. \botrule \caption{Hexe} \label{tab:backgroundhexe} -\end{table} +\end{table*} \subsection{Advantages} -These are the advantages the character has: +These are the advantages the character has \myref{tab:characteradvant}: +\begin{table*}[h!tbp] + \centering +\begin{tabular}{| c | c | c |} + \hline + Advantage&Point Value&Source\\ + \hline + Legendary Trait$^1$&4 Points&Farmkid$^5$\\ + Survivalist$^2$&1 Point&Farmkid$^5$\\ + Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\ + Sorcery$^{3, 4}$&2 pt&Hexe$^6$\\ + Cast Iron Stomach$^{11}$&1 pt&Hexe$^6$\\ + I Won't Die Here$^7$&5 pt (3 if Eisen)&Char Creation$^{10}$\\ + Staredown$^8$&2 pt (1 if Eisen)&Char Creation$^{10}$\\ + Linguist$^9$&1 pt&Char Creation$^{10}$\\ + \hline +\end{tabular} + +Notes: + +\begin{enumerate}[nosep] + \item \myref{tab:legendarytrait} + \item \myref{tab:survivalist} + \item \myref{tab:sorcery} + \item Listed twice intentionally. See {\it 7$^{th}$ Sea Core Rulebook Second Edition}, page 150. + \item \myref{tab:backgroundfarmkid} and \myref{tab:backgroundfarmkidref} + \item \myref{tab:backgroundhexe} and \myref{tab:backgroundhexeref} + \item I Won't Die Here + \item Staredown + \item Linguist + \item Picked at the Advantages stage of Character Creation + \item \myref{tab:castironstomach} +\end{enumerate} + +\caption{Character Advantages} +\label{tab:characteradvant} +\end{table*} + +\begin{table*}[h!tb] Legendary Trait: 4 Point @@ -204,7 +244,11 @@ Choose a Trait. Whenever you roll a Risk using that Trait, you remove one die from your pool before you roll. That die is always considered to roll a 10. If your 10s explode, your free Legendary Trait 10 explodes as well. +\caption{Legendary Trait} +\label{tab:legendarytrait} +\end{table*} +\begin{table*}[h!tb] Survivalist: 1 Point @@ -214,33 +258,33 @@ food for yourself and up to five other people. Under extreme circumstances---lost in the middle fo a desert or abandoned in the Ussuran tundra, for example---you find enough food for yourself and up to two other people. +\caption{Survivalist} +\label{tab:survivalist} +\end{table*} -Sorcery: +\begin{table*} + Sorcery: 2 Point -You gain the Sorcery from your National bloodline. If you purchase this -advantage after Hero Creation, you may only do so with a Hero Story. - -Sorcery: - -2 Point - You gain the Sorcery from your National bloodline. If you purchase this advantage after Hero Creation, you may only do so with a Hero Story. -Note: You may have noticed that Sorcery is listed twice in several -Backgrounds such as Knight Errant or Hexe. This isn't a typo! Unlike -most other Advantages you may select Sorcery more than once, gaining -additional or stronger abilities as a result of your continued study in -the magical arts. +There are cases where this may occur twice. Please see {\it 7$^{th}$ Sea Core Rulebook Second Edition}. +\caption{Sorcery} +\label{tab:sorcery} +\end{table*} +\begin{table*} Cast Iron Stomach: 1 Point Spoiled or raw food never negatively affects you, and you still gain required sustenance from it. +\caption{Cast Iron Stomach} +\label{tab:castironstomach} +\end{table*} \subsection{Step 0. 20 Questions} @@ -444,7 +488,9 @@ There is no real content here. \section{References} -\begin{table}[p] + + +\begin{table*}[h!tbp] \toprule Farmkid: @@ -470,9 +516,9 @@ and true method from back on the farm. \botrule \caption{Farm Kid} \label{tab:backgroundfarmkidref} -\end{table} +\end{table*} -\begin{table}[p] +\begin{table*}[p] \toprule \vskip3pt Hexe: @@ -500,4 +546,6 @@ and true method from back on the farm. \botrule \caption{Hexe} \label{tab:backgroundhexeref} -\end{table} +\end{table*} + +\end{multicols} \ No newline at end of file diff --git a/Characters/Introduction-content.tex b/Characters/Introduction-content.tex index 8b3a5b9..ae6f2cc 100644 --- a/Characters/Introduction-content.tex +++ b/Characters/Introduction-content.tex @@ -4,8 +4,9 @@ This book is made based on the {\it 7\/$^{th}$ Sea Core Rulebook: 2\/$^{nd}$ Edi That said, this may become something that parts or the entirety of it will get in the hands of my players, or people who find it some other way. I may at some point decide to publish it. -As I am writing this very brief introduction I have something written about Characters, specifically the start of a single Character. I don't really know where it will go beyond that. +As I am writing this very brief introduction I have something written about Characters, specifically the start of a single Character. I don't really know where it will go beyond that.] +\begin{multicols}{2} \section{Characters} This is where the characters I create will go. Some of these may be characters which I'm creating for myself, and some may have been just created for fun, and some might even be created for a specific player. @@ -20,4 +21,5 @@ There is also room for additional notes. This is where my notes about the process of this goes, as well as possibly some stuff which might make it easier to find your (my) way through this. Each chapter will have a separate appendix, in part just for making it easier to edit. -This also is including stuff about the whole process of making the book itself. \ No newline at end of file +This also is including stuff about the whole process of making the book itself. +\end{multicols} \ No newline at end of file