7thSea/Current/out.xml

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<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook V5.0/EN" "http://www.oasis-open.org/docbook/xml/5.0b5/dtd/docbook.dtd">
<book xmlns="http://docbook.org/ns/docbook" xmlns:xi="http://www.w3.org/2001/XInclude" version="5.0">
<title>7th Sea Resources</title>
<chapter>
<title>Introduction</title>
<para>
This book is made based on the
<emphasis>7<superscript>th</superscript> Sea Core Rulebook:
2<superscript>nd</superscript> Edition</emphasis>, and is mainly
meant as something for putting content that I am wanting to run
together.
</para>
<para>
That said, this may become something that parts or the entirety of
it will get in the hands of my players, or people who find it some
other way. I may at some point decide to publish it.
</para>
<para>
As I am writing this very brief introduction I have something
written about Characters, specifically the start of a single
Character. I don&#x2019;t really know where it will go beyond that.
</para>
<section xml:id="characters">
<title>Characters</title>
<para>
This is where the characters I create will go. Some of these may
be characters which I&#x2019;m creating for myself, and some may have
been just created for fun, and some might even be created for a
specific player.
</para>
<section xml:id="tr&#xE4;ge">
<title>???? Tr&#xE4;ge</title>
<para>
This is the first character I am creating, and as of now it has
a good amount about actually creating the character in the
sections labeled "Step ..."
</para>
<para>
There is also room for additional notes.
</para>
</section>
<section xml:id="references">
<title>References</title>
<para>
This contains some information which may (not yet), apply to
multiple characters. It also might be something which ends up
getting referred to in multiple places for a single character.
</para>
</section>
</section>
<section xml:id="appendix">
<title>Appendix</title>
<para>
This is where my notes about the process of this goes, as well as
possibly some stuff which might make it easier to find your (my)
way through this. Each chapter will have a separate appendix, in
part just for making it easier to edit.
</para>
<para>
This also is including stuff about the whole process of making the
book itself.
</para>
<section xml:id="introduction-notes">
<title>Introduction &#x2014; Notes</title>
<para>
This is content about what I&#x2019;ve put in the introduction section
(the one you&#x2019;re reading).
</para>
</section>
<section xml:id="characters-notes">
<title>Characters &#x2014; Notes</title>
<para>
This is notes on the character section. It&#x2019;s more of the
technical stuff than what would go here.
</para>
</section>
<section xml:id="appendix-notes">
<title>Appendix &#x2014; Notes</title>
<para>
This is notes more about the whole overall process, and stuff
that has gone on with the appendix itself.
</para>
</section>
</section>
</chapter>
<chapter>
<title>Characters</title>
<para>
This chapter has each of the characters which we have built, along
with the various references to those specific characters.
</para>
<para>
2
</para>
<section xml:id="tr&#xE4;ge">
<title>??? Tr&#xE4;ge</title>
<para>
Basic Character information:
</para>
<para>
This is the basic character information (Table:
<link linkend="tab:charinfo">[tab:charinfo]</link> Page: ).
</para>
<table>
<caption>Character Information</caption>
<tgroup cols="2">
<colspec align="left"/>
<colspec align="left"/>
<thead>
<row>
<entry>
Data
</entry>
<entry>
Value
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Player Name
</entry>
<entry>
Jigme Datse
</entry>
</row>
<row>
<entry>
Character Name
</entry>
<entry>
??? Tr&#xE4;ge
</entry>
</row>
<row>
<entry>
Concept
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Nation
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Religion
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Reputations
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Wealth
</entry>
<entry>
</entry>
</row>
</tbody>
</tgroup>
</table>
<section xml:id="arcana">
<title>Arcana</title>
<para>
</para>
</section>
<section xml:id="stories">
<title>Stories</title>
<itemizedlist>
<listitem>
<para>
Name
</para>
</listitem>
<listitem>
<para>
Goal
</para>
</listitem>
<listitem>
<para>
Reward
</para>
<itemizedlist>
<listitem>
<para>
Step 1
</para>
</listitem>
</itemizedlist>
</listitem>
</itemizedlist>
</section>
<section xml:id="traits">
<title>Traits</title>
<para>
Traits are assigned 2 points each with 2 additional points to
assign to each character. (Table:
<link linkend="tab:chartraits">[tab:chartraits]</link> Page: )
</para>
<informaltable>
<tgroup cols="2">
<colspec align="left"/>
<colspec align="left"/>
<thead>
<row>
<entry>
Trait
</entry>
<entry>
Rank
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Brawn
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Finesse
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Resolve
</entry>
<entry>
4
</entry>
</row>
<row>
<entry>
Wits
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Panache
</entry>
<entry>
2
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
<section xml:id="skills">
<title>Skills</title>
<para>
These are the character Skills (Table:
<link linkend="tab:charskills">[tab:charskills]</link> Page: ):
</para>
<informaltable>
<tgroup cols="2">
<colspec align="left"/>
<colspec align="left"/>
<thead>
<row>
<entry>
Skill
</entry>
<entry>
Rank<superscript>1</superscript>
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Aim
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Athletics
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Brawl
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Convince
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Empathy
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Hide
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Intimidate
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Notice
</entry>
<entry>
3
</entry>
</row>
<row>
<entry>
Perform
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Ride
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Sailing
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Scholarship
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Tempt
</entry>
<entry>
2
</entry>
</row>
<row>
<entry>
Theft
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Warfare
</entry>
<entry>
</entry>
</row>
<row>
<entry>
Weaponry
</entry>
<entry>
3
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<literallayout>Note:
1. See Rank Table (Table: <link linkend="tab:ranktable">[tab:ranktable]</link> Page: )</literallayout>
<itemizedlist>
<listitem>
<para>
Rank 3 Re-Roll a single die
</para>
</listitem>
<listitem>
<para>
Rank 4 Sets of 15 = 2 Raises
</para>
</listitem>
<listitem>
<para>
Rank 5 10s explode (+1 die)
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="death-spiral">
<title>Death Spiral</title>
<para>
This is a concept that is used in
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea</emphasis> as to how your character is doing health wise.
(Table: <link linkend="tab:deathspiral">[tab:deathspiral]</link>
Page: )
</para>
<itemizedlist>
<listitem>
<para>
1 - +1 bonus die to all risks
</para>
</listitem>
<listitem>
<para>
2 - Villains gain +2 bonus dice
</para>
</listitem>
<listitem>
<para>
3 - Your 10s explode (+1 die)
</para>
</listitem>
<listitem>
<para>
4 - You become helpless
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="backgrounds">
<title>Backgrounds</title>
<para>
Farmkid background (Table:
<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
Page: ) from the general backgrounds.
</para>
<para>
Hexe background (Table:
<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
Page: ) from the Eisen backgrounds.
</para>
<para>
Farmkid:
</para>
<para>
You were raised on a small farm, working to survive and never
known adventure.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center"/>
<colspec align="center"/>
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Survivalist
</entry>
<entry>
Convince
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Empathy
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Perform
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Ride
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Hexe:
</para>
<para>
You are a master of Hexenwerk, the sorcery of the dead.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center"/>
<colspec align="center"/>
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Sorcery
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Sorcery
</entry>
<entry>
Intimidate
</entry>
</row>
<row>
<entry>
Cast Iron Stomach
</entry>
<entry>
Notice
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Tempt
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Weaponry
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
<section xml:id="advantages">
<title>Advantages</title>
<para>
These are the advantages the character has (Table:
<link linkend="tab:characteradvant">[tab:characteradvant]</link>
Page: ):
</para>
<informaltable>
<tgroup cols="3">
<colspec align="center"/>
<colspec align="center"/>
<colspec align="center"/>
<thead>
<row>
<entry>
Advantage
</entry>
<entry>
Point Value
</entry>
<entry>
Source
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait<superscript>1</superscript>
</entry>
<entry>
4 Points
</entry>
<entry>
Farmkid<superscript>5</superscript>
</entry>
</row>
<row>
<entry>
Survivalist<superscript>2</superscript>
</entry>
<entry>
1 Point
</entry>
<entry>
Farmkid<superscript>5</superscript>
</entry>
</row>
<row>
<entry>
Sorcery<superscript>3,&#x2006;4</superscript>
</entry>
<entry>
2 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
Sorcery<superscript>3,&#x2006;4</superscript>
</entry>
<entry>
2 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
Cast Iron Stomach<superscript>11</superscript>
</entry>
<entry>
1 pt
</entry>
<entry>
Hexe<superscript>6</superscript>
</entry>
</row>
<row>
<entry>
I Won&#x2019;t Die Here<superscript>7</superscript>
</entry>
<entry>
5 pt (3 if Eisen)
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
<row>
<entry>
Staredown<superscript>8</superscript>
</entry>
<entry>
2 pt (1 if Eisen)
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
<row>
<entry>
Linguist<superscript>9</superscript>
</entry>
<entry>
1 pt
</entry>
<entry>
Char Creation<superscript>10</superscript>
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Notes:
</para>
<orderedlist>
<listitem>
<para>
(Table:
<link linkend="tab:legendarytrait">[tab:legendarytrait]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:survivalist">[tab:survivalist]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table: <link linkend="tab:sorcery">[tab:sorcery]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
Listed twice intentionally. See
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook Second Edition</emphasis>, page 150.
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:backgroundfarmkid">[tab:backgroundfarmkid]</link>
Page: ) and (Table:
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:backgroundhexe">[tab:backgroundhexe]</link>
Page: ) and (Table:
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
Page: )
</para>
</listitem>
<listitem>
<para>
I Won&#x2019;t Die Here
</para>
</listitem>
<listitem>
<para>
Staredown
</para>
</listitem>
<listitem>
<para>
Linguist
</para>
</listitem>
<listitem>
<para>
Picked at the Advantages stage of Character Creation
</para>
</listitem>
<listitem>
<para>
(Table:
<link linkend="tab:castironstomach">[tab:castironstomach]</link>
Page: )
</para>
</listitem>
</orderedlist>
<para>
Legendary Trait:
</para>
<para>
4 Point
</para>
<para>
Choose a Trait. Whenever you roll a Risk using that Trait, you
remove one die from your pool before you roll. That die is
always considered to roll a 10. If your 10s explode, your free
Legendary Trait 10 explodes as well.
</para>
<para>
Survivalist:
</para>
<para>
1 Point
</para>
<para>
If you are in the wilderness, you can forage or hunt and find
enough food for yourself and up to five other people. Under
extreme circumstances&#x2014;lost in the middle fo a desert or
abandoned in the Ussuran tundra, for example&#x2014;you find enough
food for yourself and up to two other people.
</para>
<para>
Sorcery:
</para>
<para>
2 Point
</para>
<para>
You gain the Sorcery from your National bloodline. If you
purchase this advantage after Hero Creation, you may only do so
with a Hero Story.
</para>
<para>
There are cases where this may occur twice. Please see
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook Second Edition</emphasis>.
</para>
<para>
Cast Iron Stomach:
</para>
<para>
1 Point
</para>
<para>
Spoiled or raw food never negatively affects you, and you still
gain required sustenance from it.
</para>
</section>
</section>
<section xml:id="character-creation-tr&#xE4;ge">
<title>Character Creation (???? Tr&#xE4;ge)</title>
<para>
This is notes on the character creation process. I thought this
may result in bringing this down closer to the chapter level, but
it just adds this, and changes numbering.
</para>
<section xml:id="step-0.-20-questions">
<title>Step 0. 20 Questions</title>
<para>
These are 20 Questions as stated in the
<emphasis>7<superscript><emphasis>t</emphasis><emphasis>h</emphasis></superscript>
Sea Core Rulebook:
2<superscript><emphasis>n</emphasis><emphasis>d</emphasis></superscript>
Edition</emphasis>.
</para>
<section xml:id="what-nation-is-your-hero-from">
<title>1. What Nation is your Hero From?</title>
<para>
Eisen
</para>
</section>
<section xml:id="how-would-you-physically-describe-your-hero">
<title>2. How would you physically describe your Hero?</title>
<para>
Height of 172 cm, with broad shoulders. Female. Blond long
hair, in two plaits. Green Eyes. Broad hips.
</para>
<para>
Heavy cotton dress in forest green, with large iron buttons.
</para>
<para>
Bloomers, chemise of light cotton worn under dress.
</para>
<para>
Dark oilskin cloak with a hood.
</para>
<para>
Iron cross Weis symbolising religious freedom.
</para>
<para>
Two layer cotton gloves.
</para>
</section>
<section xml:id="does-your-hero-have-recurring-mannerisms">
<title>3. Does your Hero have recurring mannerisms?</title>
<para>
Believes that beauty can be found in everything, and in doing
the right thing first.
</para>
</section>
<section xml:id="what-is-your-heros-motivation">
<title>4. What is your Hero&#x2019;s motivation?</title>
<para>
Believes in personal freedom, provided it does not interfere
with others.
</para>
</section>
<section xml:id="what-is-your-heros-greatest-strength-what-is-your-heros-greatest-weakness">
<title>5.
What is your Hero&#x2019;s greatest strength?
What is your Hero&#x2019;s greatest weakness?</title>
<itemizedlist>
<listitem>
<para>
Knows who is in the wrong when power is being abused.
</para>
</listitem>
<listitem>
<para>
Often can&#x2019;t decide when it is less clear what power
dynamics are in play.
</para>
</listitem>
<listitem>
<para>
Often does not know actions to take when power dynamics
are in play, even when they can tell who is in the wrong.
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="what-are-your-heros-most-and-least-favourte-things">
<title>6. What are your Hero&#x2019;s most and least favourte
things?</title>
<itemizedlist>
<listitem>
<para>
Loves: A cup of hot infused herbs with two slices of
bread.
</para>
</listitem>
<listitem>
<para>
Hates: Mud, mud, mud and more mud. Not hates hates, but
long wet muddy seasons lesson enjoyment of life.
</para>
</listitem>
</itemizedlist>
</section>
<section xml:id="what-about-your-heros-psychology">
<title>7. What about your Hero&#x2019;s psychology?</title>
<para>
Likes to think before acting. Does not like to rush in without
decent knowledge, but is aware that planing can get in the way
of acting.
</para>
<para>
Always likes to take a break before deciding on some
unexpected thing.
</para>
<para>
Likes planning the day, and reviewing the day at the beginning
of and end of the day.
</para>
</section>
<section xml:id="what-is-your-heros-single-greatest-fear">
<title>8. What is your Hero&#x2019;s single greatest fear?</title>
<para>
That Eisen will not recover from the War of the Cross, and
that the Horrors and the internal conflict, if not resolved
will lend to further deterioration of the conditions in Eisen.
</para>
</section>
<section xml:id="what-are-your-heros-greatest-ambitions-what-are-her-loves">
<title>9. What are your Hero&#x2019;s greatest ambitions?
What are her loves?</title>
<para>
Dedicated to forming unity in conflicts rather than finding
who is right or wrong.
</para>
</section>
<section xml:id="what-is-your-heros-opinion-of-his-country">
<title>10. What is your Hero&#x2019;s opinion of his country?</title>
<para>
It was beautiful, fertile, and wonderful. The War and Horrors
have split it&#x2019;s people and destroyed it&#x2019;s lands. The country
can be brought to gory again, if they can find a way to bring
themselves back together.
</para>
<para>
She never gives up hope of a return to glory. Perhaps a
different glory but a glory none the less.
</para>
</section>
<section xml:id="does-your-hero-have-any-prejudices">
<title>11. Does your Hero have any prejudices?</title>
<para>
She does not hate any group, but she gets very frustrated with
those who refuse to work with others, and some guilt by
association can occur when others support those who won&#x2019;t work
with others.
</para>
<para>
Aristocrats and Vaticine are always viewed with suspicion
until they prove their willingness to work with others.
</para>
</section>
<section xml:id="where-do-your-heros-loyalties-lie">
<title>12. Where do your Hero&#x2019;s loyalties lie?</title>
<para>
Loyalty lies in finding unity. Unity is a grand goal for her.
</para>
</section>
<section xml:id="is-your-hero-in-love-is-she-married-or-betrothed">
<title>13. Is your Hero in love?
Is she married or betrothed?</title>
<para>
She has yet to find the love of her life and is not sure she
will.
</para>
<para>
She is not jaded thinking it impossible, but feels it largely
irrelevant.
</para>
</section>
<section xml:id="what-about-your-heros-family">
<title>14. What about your Hero&#x2019;s family?</title>
<para>
Family Name:
</para>
<itemizedlist>
<listitem>
<para>
* Tr&#xE4;ge &#x2014; Freiburg
</para>
</listitem>
<listitem>
<para>
* Wirsche &#x2014; Wirsche
</para>
</listitem>
<listitem>
<para>
P&#xF6;sen &#x2014; P&#xF6;sen
</para>
</listitem>
<listitem>
<para>
* Heilgrund &#x2014; Heilgrund
</para>
</listitem>
<listitem>
<para>
Fischler &#x2014; Fischler
</para>
</listitem>
<listitem>
<para>
Sieger &#x2014; Sieger
</para>
</listitem>
<listitem>
<para>
Heinzle &#x2014; Heinzle
</para>
</listitem>
</itemizedlist>
<para>
Was born in Wirsche, and has the family name of Tr&#xE4;ge. Lives
in Heilgrund.
</para>
</section>
<section xml:id="how-would-your-heros-parents-describe-them">
<title>15. How would your Hero&#x2019;s parent&#x2019;s describe them?</title>
<para>
The Hero&#x2019;s parents are proud of her, and feel that she honours
them. They hope that she will return when she has found the
end to her questing.
</para>
<para>
Her father hopes that she will bring unity to Eisen.
</para>
<para>
Her mother hopes that she will return to the farm, and grow
the family.
</para>
</section>
<section xml:id="is-your-hero-a-gentle">
<title>16. Is your Hero a gentle?</title>
<para>
???? is sort of, but feels that rank is meaningless, and
wealth is meaningless. She believes that values comes from
deeds.
</para>
<para>
???? honours all until they prove unworthy, though is
suspicious of the aristocrats and the Vaticine.
</para>
<para>
???? is distrustful of those who hold power.
</para>
</section>
<section xml:id="how-religious-is-your-hero-what-sect-of-the-church-does-she-follow">
<title>17. How religious is your Hero?
What sect of the Church does she follow?</title>
<para>
Technically an objectionist and believe is freedom of
religion, but feels most of the religious debate is utter
bonkers, and may say so from time to time.
</para>
</section>
<section xml:id="is-your-hero-a-member-of-a-guild-gentles-club-or-secret-society">
<title>18. Is your hero a member of a guild, gentle&#x2019;s club, or
secret society?</title>
<para>
???? tends to sit on the outside of formal society, and is not
a member of any of these.
</para>
</section>
<section xml:id="what-does-your-hero-think-of-sorcery">
<title>19. What does your Hero think of Sorcery?</title>
<para>
Sorcery is a very powerful and useful tool which has a high
chance of becoming corrupted power.
</para>
</section>
<section xml:id="if-you-could-what-advice-would-you-give-your-hero">
<title>20. If you could, what advice would you give your
Hero?</title>
<para>
Learn to lay back and enjoy life, and grab those things which
have meaning, and don&#x2019;t get caught up in the little things
where people are just confusing.
</para>
</section>
</section>
<section xml:id="step-1.-traits">
<title>Step 1. Traits</title>
<para>
Each trait has 2 points initially with 2 additional points to
assign.
</para>
<para>
These are reflected above.
</para>
</section>
<section xml:id="step-2.-nation-bonus">
<title>Step 2. Nation Bonus</title>
<para>
Each nation has a bonus to 2 different traits.
</para>
<para>
These are reflected above in the Traits.
</para>
</section>
<section xml:id="step-3.-backgrounds">
<title>Step 3. Backgrounds</title>
<para>
Backgrounds help to determine the role of a character. These
represent your Hero&#x2019;s past. They can include, restrictions,
quirks, advantages, and skills.
</para>
<para>
You pick two different backgrounds.
</para>
<para>
I picked the Farmkid background (Table:
<link linkend="tab:backgroundfarmkidref">[tab:backgroundfarmkidref]</link>
Page: ) from the general backgrounds, and the Hexe background
(Table:
<link linkend="tab:backgroundhexeref">[tab:backgroundhexeref]</link>
Page: ) from the Eisen backgrounds.
</para>
</section>
<section xml:id="step-4.-skills">
<title>Step 4. Skills</title>
<para>
Skills have 10 points to add after having skills from
Backgrounds. You gain all the skills from your backgrounds.
Duplicate skills add an additional point to the skill.
</para>
</section>
</section>
<section xml:id="additional-notes-tr&#xE4;ge">
<title>Additional Notes (???? Tr&#xE4;ge)</title>
<para>
There is no real content here.
</para>
</section>
<section xml:id="references">
<title>References</title>
<para>
Farmkid:
</para>
<para>
You were raised on a small farm, working to survive and never
known adventure.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you solve a complex problem in a simple,
tried and true method from back on the farm.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center"/>
<colspec align="center"/>
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Legendary Trait
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Survivalist
</entry>
<entry>
Convince
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Empathy
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Perform
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Ride
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Hexe:
</para>
<para>
You are a master of Hexenwerk, the sorcery of the dead.
</para>
<para>
Quirk:
</para>
<para>
Earn a Hero Point when you go out of your way to ensure that the
dead stay dead.
</para>
<informaltable>
<tgroup cols="2">
<colspec align="center"/>
<colspec align="center"/>
<thead>
<row>
<entry>
Advantages
</entry>
<entry>
Skills
</entry>
</row>
</thead>
<tbody>
<row>
<entry>
Sorcery
</entry>
<entry>
Athletics
</entry>
</row>
<row>
<entry>
Sorcery
</entry>
<entry>
Intimidate
</entry>
</row>
<row>
<entry>
Cast Iron Stomach
</entry>
<entry>
Notice
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Tempt
</entry>
</row>
<row>
<entry>
</entry>
<entry>
Weaponry
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</section>
</chapter>
<appendix>
<title>Introduction &#x2014; Notes</title>
<section xml:id="section">
<title>2023-10-06</title>
<para>
Created the Introduction chapter. This was already starting to
look like I was going to need an introduction before too long, so
there is a brief introduction and some about each of the parts
that we have there.
</para>
<para>
It will likely need to be expanded and made more a way to get a
fairly quick idea as to where something might be. All of this will
take time.
</para>
</section>
</appendix>
<appendix>
<title>Characters &#x2014; Notes</title>
<section xml:id="section">
<title>2023-10-06</title>
<para>
Created This&#x2026;Already had a good portion of the chapter written.
</para>
<para>
The first character was getting close to having been created, and
that was working well, but I can&#x2019;t work on it further at this
time, but wanted to put some info here to make the whole document
work a little better.
</para>
<para>
At this point I need to do more away from the computer to get an
idea of the next steps for the character creation. It looks to be
at the Step 4. Skills section.
</para>
<section xml:id="further-work">
<title>Further Work</title>
<para>
A lot of what has been done is moving toward better formatting.
I took a break because I wanted to take a look away from the
computer at the Step 5. Advantages part of character creation.
</para>
<para>
I did move beyond that, but it&#x2019;s not reflected here yet. I also
want to have the character sheet info, and the character
building info.
</para>
<para>
Just did some minor changes to make it less a massive wall of
Character Sheet, followed by Character Creation, followed by
Character Notes. Those are different sections now.
</para>
</section>
</section>
</appendix>
<appendix>
<title>Appendix &#x2014; Notes</title>
<section xml:id="october-6">
<title>2023 October 6</title>
<para>
Created the Appendix it includes:
</para>
<itemizedlist>
<listitem>
<para>
Introduction &#x2014; Notes
</para>
</listitem>
<listitem>
<para>
Characters &#x2014; Notes
</para>
</listitem>
<listitem>
<para>
Appendix &#x2014; Notes
</para>
</listitem>
</itemizedlist>
<para>
It probably will have an index at some point, but currently we
don&#x2019;t have a way that we want to note things in the index, or even
much of an idea of how to we would even index things.
</para>
<para>
I feel that I&#x2019;ll for now put some technical stuff about the whole
thing in this index.
</para>
<section xml:id="arrangement-of-chapters">
<title>Arrangement of Chapters</title>
<para>
Currently we have Introduction and Characters, then the Appendix
in the same order. But that might not continue as such. Moving
stuff around probably will need to be noted here.
</para>
<para>
As it currently stands the "Hero" or Character chapter
is really hard to find stuff in the file as it&#x2019;s 500 lines long,
and it just takes a while to scroll through it.
</para>
</section>
<section xml:id="line-lengths">
<title>Line lengths</title>
<para>
Also, these long lines... Or what are paragraphs as a single
line in the file, need to go as I come across them. It would be
nice if it actually did it automatically. As this file currently
is, it is 23 lines long, but it has multiple longer paragraphs
formatted that way.
</para>
<para>
After adding new lines, I end up with &#x2026;35 lines. That&#x2019;s a more
realistic way to look at it. Also, it can help with finding
where more specific errors are, as the long lines will be more
listed as a single line, but the shorter lines can be each
listed.
</para>
<para>
The problem I&#x2019;ve run into is reformatting when I end up changing
a line in the middle of a paragraph. All of that can be handled
on an as needed basis though.
</para>
</section>
<section xml:id="makefile">
<title>Makefile</title>
<para>
This isn&#x2019;t so much the book itself, but it is kind of important.
I have a Makefile created which hopefully allows the creation of
the book at least for display purposes. I
<emphasis>think</emphasis> the reason that the table of contents
wasn&#x2019;t correct, is because it needs to run through twice, or at
least it <emphasis>might</emphasis> need to run through twice,
to have the updates in the table of contents (and index I
think).
</para>
</section>
<section xml:id="closing-thoughts">
<title>Closing Thoughts</title>
<para>
Most of what I have done in terms of this has been to just
finish with notes on the changes for the day in the other
sections of the appendix. I know that I have some notes here
that should be dealt with better. I&#x2019;ll get to them. I promise...
</para>
</section>
</section>
<section xml:id="october-7">
<title>2023 October 7</title>
<para>
Mostly not doing much of anything today, but I decided to throw
here a little playing with the LaTeXand a more
"authentic" version...
</para>
<para>
LaTeX
</para>
<para>
$\Lambda\kern-0.1667em\raise.5ex\hbox{$\alpha$}\kern -.0625em\raise.5ex\hbox{$T\kern -.25em\lower.5ex\hbox{$\epsilon$}\kern -.125em \chi$}$
</para>
<para>
These are just silly playing, but I feel they are worth keeping
here for now.
</para>
</section>
<section>
<title>2023 October 20</title>
<para>
I haven't worked on this much for a while. There is a bit of a major change in what I'm doing here. I decided that I wanted to have more flexibility in my output formats (someone mentioned markdown as a format for print documents using Pandoc), so I have converted the previous version to DocBook, which I'm currently able to create a LaTeX file, which I can create a
PDF from.
</para>
<para>
This is an improvement in many ways, as I hope that will make converting it to something like an epub or html document easier. Though I'm not convinced of that yet.
</para>
<para>
In some ways it is a lot worse though. The PDF currently being produced is much worse. Working in DocBook, is harder than working in LaTeX. A lot of the formatting that was for LaTeX is lost, and may be a huge pain to restore in the end.
</para>
<para>
While some of the formatting I did have was just not working, or not working well. I had something that I could "work with." This so far, is a step backwards, for reasons that don't entirely make sense to me.
</para>
<para>
Well, not entirely make sense to me, as in I don't see that this will end up being a better option in the end.
</para>
<para>
So, I feel what I'm going to probably aim to do, is copy this change here, back to the LaTeX version. If I'm going to do other versions, do the conversion based on that. The current LaTeX version is actually preferable. That is a worthwhile thing to have figured out.
</para>
<para>
Also, I think having a working workflow to the point I currently have it, is also worthwhile, as it is certainly going to make things easier to handle when (and if), I decided to produce a different format than the LaTeX PDF/Print version.
</para>
</section>
</appendix>
</book>